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OOTP 23 - Historical Simulations Discuss historical simulations and their results in this forum. |
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#1 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Random League results???
Hopefully it is just me.
I set up a random league using 1980 base and did a test for 5 years. Expected BA of .265 but BA was .252-.257. Change base year to 1984 and resulting BA was around .250 instead of .260. Set up another league but similar results with BA about 10-15 points low. Went back to ootp22 and set up another league from scratch and results were very good. Can someone set up a random league from scratch and see how their results are? I guess I’ll go back to 22 for now. |
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#2 |
Minors (Double A)
Join Date: May 2010
Posts: 115
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12 team random debut using 2011 as base. I change the BABip to .295 to match baseball reference as opposed to .298 which the game automates to. Did the same in OOTP22 and worked great.
So far in OOTP23 in my very early tests im seeing what you are as well I then left the BABip at .298 as the game automates to for season 5 and it was a little better but still low Last edited by Beirnej1; 04-22-2022 at 11:13 PM. |
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#3 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Thanks for the feedback.
Maybe I will play a regular historical game for awhile. When I feel like playing random I guess I’ll use OOTP 22. If anyone wants to test this out, I would suggest initially setting up a league during dead ball era and after initial set up, change base year to something like 1980. |
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#4 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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Quote:
Do you have any familiarity with DrDoom's Database Converter? It's in the OOTPMods section. Click on OOTPMods, and scroll down, and you should see a thread there. At least this way, you can transfer players' biographical and stats info from OOTP23 into OOTP22, and thus you can have all the players and stats you would've gotten in OOTP23, in OOTP22, until OOTP23 gets sorted out. I did this with the 2020 historical info from OOTP22 into OOTP21, and I'm gonna do it again with OOTP23 into OOTP21. I have a 35 season game going, that I don't want to leave behind, and I don't want to move through to another version, so it offers a good solution for me. It does mean you miss out on the new features of each version, but I want a 150 season game dammit, and this is the only way I see of doing it, while still getting good Vlad, good Bo, good Teoscar, good Lourdes, and Alek Manoah into my game. Jordan Romano's already entered, so he'll be crappy 2019 Jordan Romano in perpetuity, but the others (obviously Manoah hasn't 'cause he won't exist until OOTP23) haven't entered, so I can get them as their best, most up to date selves. You can find the OOTP22 Database Converter (with instructions) here, and, according to poster ldambrosa, the OOTP22 one still works with OOTP23. There are instructions for the OOTP21 Database Converter that work for the OOTP22 one, as it's basically the same setup, but some of the files changed between OOTP21 and 22. I don't know if this league wide stats problem can be fixed, and we may have to mess around until we find a way to have the base years we want. I would think it'll mess up vanilla historical games as well. Anybody try doing a regular historical game of the season you want to use as a base for your stats, and comparing the stats output from that, with what you're seeing? So, somewhere in the 1980s for you, Reed, and 2011 for you, Beirnej1. If it does the same thing, we've got a bug that can be reported, and (hopefully) fixed. If it doesn't then we're back to the drawing board, and experimenting all over again. I'm sure we can figure out a way around it eventually, but in the meantime 22's probably your best bet. That's all I can think of, for now. |
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#5 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Just comparing my modifiers between OOTP 22 and 23. It seems like the hit modifier is lower in 23. Normally when I play using 1984 the hit modifier is around .990 but when I tried it in OOTP 23 the hit modifier was around .950. I did not mess around with the BABIP, the only thing I do is day before opening I put in base year and hit autocalc.. The other modifiers seem similar but of course if the hit modifier is lowered, the it will drive down the total HR, double, etc. totals which seems to be the case.
Anyway, thanks for the tip about the converter in the mods section. Will take a look at it. I still have my Random League in 22 so will continue using that. Also have set up a regular historical league in 23 and will give that a go too. |
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#6 |
Major Leagues
Join Date: Dec 2001
Posts: 480
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Here are my results in a RD league that started in 2007. All league total numbers out of the box with no adjustments. No DH in the NL. (2022 season ongoing)
To be honest, I am not sure if this is how the numbers are meant to be or not but I figure I'll add to the thread since I have the data. |
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#7 |
All Star Starter
Join Date: Feb 2014
Posts: 1,024
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Running random debut with the historical year at 1978 or 1984, I keep getting league average about 10 points too high.
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#8 | |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Quote:
I suppose there is a chance I could be messing something up but OOTP 22 works for me so I have gone back to it. Anyway, for anyone using Random, I would suggest using a test league first. |
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#9 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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#10 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Yes, that is what I meant. I select year, select 1980, get a message that operation complete, and I hit “OK”.
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#11 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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OK, going to give OOTP 23 a go with my new Random debut league. Instead of the default .290 BABIP, I am going to adjust that to .300. The resulting stats seem to be very close to what I was expecting using 1980 for my league totals year.
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#12 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,598
Infractions: 0/1 (1)
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I've been fooling around with a random using 2021. I did delete 2 teams to get down to 28 though. It's kind of like arena baseball home run wise, but the strikeouts are wild. Interesting to say the least.
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#13 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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For anyone doing random or using the development engine. Over in the bug thread there is a bug listed about historical players with messed up potential ratings. I noticed many of the players in the league I was trying to set up had a potential of “1”. So as they say, “buyer beware”. They have it on their list of things to fix.
I guess that explains the problem I was having. |
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#14 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,598
Infractions: 0/1 (1)
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#15 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,598
Infractions: 0/1 (1)
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#16 | |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Quote:
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#17 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,598
Infractions: 0/1 (1)
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Looked at the random I created last night when I got home from work. The relief pitcher deal is correct. Looks like all pitchers are listed as either relief pitchers or closers. Stamina looks like it may be correct. The draft is insane. The league I created last night had 28 teams. The first 80 picks in the draft were position players. The next pick was Lefty Grove a relief pitcher. Then the next 4 picks were position players to close out round 3. Then the AI picked nothing but pitchers for the next 23 straight rounds. Insane.
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#18 |
Minors (Double A)
Join Date: May 2010
Posts: 115
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I think the beta patch released today helps. Seems to look better in a quick test I ran this evening.
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#19 |
Minors (Double A)
Join Date: May 2010
Posts: 115
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I have to go back and check the draft log though, didn’t think to
Do that before I shut the game down |
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#20 | |
All Star Starter
Join Date: Feb 2014
Posts: 1,024
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Quote:
If you aet it to 3-year recalc, the starting pitchers appear as starters again. |
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