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Old 05-13-2022, 03:58 PM   #141
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Don’t think you’re gonna be able to get a high collar like that. The template for the neck will only allow for so high and it’s a little wonky
I didn't really expect it could, and we've lived without it this long. It was just an example, any way. I'm really more concerned about knowing what all the different options that keep getting added will actually look since you can't actually see them in 3D until you put them in the game. I guess it doesn't take too long to revise and reload, but you click on something like Montreal Shoulders and nothing changes in the design. I personally have no idea what is even meant by Montreal Shoulders.
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Old 05-13-2022, 04:17 PM   #142
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Do we still have to create our own _n.png files using Maerialize?

On a separate note, does anyone have to recently have to keeping logging back into the site every few minutes?
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Old 05-13-2022, 04:55 PM   #143
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I'm really more concerned about knowing what all the different options that keep getting added will actually look since you can't actually see them in 3D until you put them in the game. I guess it doesn't take too long to revise and reload, but you click on something like Montreal Shoulders and nothing changes in the design. I personally have no idea what is even meant by Montreal Shoulders.
Well, very little in the Uniform Maker is created entirely by myself - pretty much all of the vintage elements (in particular the collars) are just converted from the templates that have been circulating around on the forums.

And "Montreal Shoulders" are the name I gave to the thick two-color stripes that the Montreal Expos used during the 70's and 80's. Thus, "Montreal Shoulders"

The reason they weren't showing up was a bug that was fixed in v0.4.1. You could work around it by either attempting to re-color one of the elements. Or you could change the cloth texture and then change it back; bascially any action that triggers the texture to re-render, not that it's particularly obvious to the end user what actions those are.

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Do we still have to create our own _n.png files using Maerialize?
Yes and no. I add a generic normal map to the zip file, but for best results you should create your own using Materialize. I've been trying to figure out how to automatically generate normal maps as long as I've been working on this without success.
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Old 05-14-2022, 11:17 PM   #144
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I'm not able to replicate that - just to confirm, are you trying to click on the swatches in the jersey area? Or the color picker over in the menu area?

It's working for me. There does seem to be a bit of an issue where I'm having trouble selecting a cap image by clicking on it, but clicking and dragging will select it and the resize functions are all working as intended at that point.

I have confirmed the loading issue - a bit of sloppy coding on my part there. It will be fixed in the next release.
I don't know if it's due to the fact I'm using a Mac or not...but this still isn't functioning for me.
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Old 05-15-2022, 11:13 AM   #145
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When you're using a Wordmark, is the text supposed to change as you try different fonts? If so, it doesn't seem to be working for me.
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Old 05-15-2022, 09:48 PM   #146
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When you're using a Wordmark, is the text supposed to change as you try different fonts? If so, it doesn't seem to be working for me.
I am talking about the logo auto-size.
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Old 05-16-2022, 09:52 AM   #147
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When you're using a Wordmark, is the text supposed to change as you try different fonts? If so, it doesn't seem to be working for me.
Thanks - that only seems to be affecting the text when some of the effects have been applied (like arching or arcing). It'll be fixed in the next release, but for now you can work around it by changing the text style to "plain" and then reapplying the deformation.

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I am talking about the logo auto-size.
I'm sorry, but I just can't make it not work, regardless of whether I try it on Windows or a Mac.
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Old 05-16-2022, 02:37 PM   #148
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Thanks - that only seems to be affecting the text when some of the effects have been applied (like arching or arcing). It'll be fixed in the next release, but for now you can work around it by changing the text style to "plain" and then reapplying the deformation.

I'm sorry, but I just can't make it not work, regardless of whether I try it on Windows or a Mac.
Here is what I see....
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Old 05-16-2022, 02:41 PM   #149
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OK...I finally figured it out....it won't work properly without ImageMagick. If it's not installed, you won't see the options...when you install it, they appear.
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Old 05-16-2022, 03:19 PM   #150
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Eriq,

Just asking, but would you consider using some of the screen real estate at the bottom for information related to the jersey and years?

I Like to add the years and Home/Away/Alt designation to my templates shown here. I know I am covering up some of your info, but I was wondering if you could have the app squeeze something like what I do into the export?

Thanks
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Old 05-16-2022, 03:53 PM   #151
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OK...I finally figured it out....it won't work properly without ImageMagick. If it's not installed, you won't see the options...when you install it, they appear.
Huh. Admittedly I already have ImageMagick installed on the computers I use for development but I can't understand why that's happening - the controls showing are completely independent from the ImageMagick calls. But, well, I'm glad you figured it out!
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Old 05-16-2022, 03:54 PM   #152
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I Like to add the years and Home/Away/Alt designation to my templates shown here.
I could do that. Might not put it exactly there, but it should be possible.
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Old 05-16-2022, 04:56 PM   #153
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Thanks - that only seems to be affecting the text when some of the effects have been applied (like arching or arcing). It'll be fixed in the next release, but for now you can work around it by changing the text style to "plain" and then reapplying the deformation.

I'm sorry, but I just can't make it not work, regardless of whether I try it on Windows or a Mac.
Now the options disappeared again...is there a specific location imagemagick needs to be?
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Old 05-16-2022, 05:07 PM   #154
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Sleeve Distortion

Brought up in this other thread, Not Sold On The New Uniform Format, is the fact the mesh gets stretched down the arms of the players distorting patches, and the striping is off the image in screen in player profile pictures.

My requests:
1) Can we compress the logo horizontally when you add a side patch image to account for the mesh distortion?

2) Can we add an option for high sleeves that expose undershirt on the arms?

I will start working some of the base formats for these for uniform template. Thanks for all your great work!
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Old 05-16-2022, 05:40 PM   #155
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Now the options disappeared again...is there a specific location imagemagick needs to be?
I wish I had an answer for you. But those controls being shown are completely independent of whether ImageMagick is installed or not. The only thing that ImageMagick is used for is removing or replacing colors and some of the wordmark warping effects on the jerseys. Simply selecting an image in the app doesn't utilize ImageMagick at all. That said, for reasons I haven't been able to pin down, selecting images on the cap is somewhat finicky, but I've never been able to not make the controls show up once the image is selected.


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1) Can we compress the logo horizontally when you add a side patch image to account for the mesh distortion?
It's possible, but I haven't really noticed it. I can experiment a bit, I suppose.

Quote:
Originally Posted by Deft View Post
2) Can we add an option for high sleeves that expose undershirt on the arms?
Again, it's possible and something I can experiment with but I'm not quite sure how good it would look on the 3d models.
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Old 05-16-2022, 06:40 PM   #156
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I wish I had an answer for you. But those controls being shown are completely independent of whether ImageMagick is installed or not. The only thing that ImageMagick is used for is removing or replacing colors and some of the wordmark warping effects on the jerseys. Simply selecting an image in the app doesn't utilize ImageMagick at all. That said, for reasons I haven't been able to pin down, selecting images on the cap is somewhat finicky, but I've never been able to not make the controls show up once the image is selected.


It's possible, but I haven't really noticed it. I can experiment a bit, I suppose.

Again, it's possible and something I can experiment with but I'm not quite sure how good it would look on the 3d models.

Hmm...it seems I have to drag and drop the logo before they will appear...so I don't know if it's working ideally or not, but I think I have found a way to get it going.
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Old 05-16-2022, 10:11 PM   #157
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It's possible, but I haven't really noticed it. I can experiment a bit, I suppose.

Again, it's possible and something I can experiment with but I'm not quite sure how good it would look on the 3d models.
I gave it a first pass.
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Old 05-17-2022, 09:58 AM   #158
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Yeah, that looks about as I expected it to, and IMO it makes the sleeves just look too short.
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Old 05-17-2022, 02:36 PM   #159
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Eriq,

Is it possible to add opacity options to the pinstripes to be able to fade the color a bit? sometimes I feel like pinstripes are a bit more pronounced than they should be.
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Old 05-17-2022, 03:19 PM   #160
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Is it possible to add opacity options to the pinstripes to be able to fade the color a bit? sometimes I feel like pinstripes are a bit more pronounced than they should be.
Yes, that should be entirely possible.
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