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#141 |
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All Star Reserve
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
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I didn't really expect it could, and we've lived without it this long. It was just an example, any way. I'm really more concerned about knowing what all the different options that keep getting added will actually look since you can't actually see them in 3D until you put them in the game. I guess it doesn't take too long to revise and reload, but you click on something like Montreal Shoulders and nothing changes in the design. I personally have no idea what is even meant by Montreal Shoulders.
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#142 |
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All Star Reserve
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
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Do we still have to create our own _n.png files using Maerialize?
On a separate note, does anyone have to recently have to keeping logging back into the site every few minutes? |
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#143 | |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,727
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Quote:
And "Montreal Shoulders" are the name I gave to the thick two-color stripes that the Montreal Expos used during the 70's and 80's. Thus, "Montreal Shoulders" ![]() The reason they weren't showing up was a bug that was fixed in v0.4.1. You could work around it by either attempting to re-color one of the elements. Or you could change the cloth texture and then change it back; bascially any action that triggers the texture to re-render, not that it's particularly obvious to the end user what actions those are. Yes and no. I add a generic normal map to the zip file, but for best results you should create your own using Materialize. I've been trying to figure out how to automatically generate normal maps as long as I've been working on this without success. |
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#144 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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#145 |
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All Star Reserve
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
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When you're using a Wordmark, is the text supposed to change as you try different fonts? If so, it doesn't seem to be working for me.
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#146 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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#147 | |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,727
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I'm sorry, but I just can't make it not work, regardless of whether I try it on Windows or a Mac. |
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#148 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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#149 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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OK...I finally figured it out....it won't work properly without ImageMagick. If it's not installed, you won't see the options...when you install it, they appear.
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#150 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,098
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Eriq,
Just asking, but would you consider using some of the screen real estate at the bottom for information related to the jersey and years? I Like to add the years and Home/Away/Alt designation to my templates shown here. I know I am covering up some of your info, but I was wondering if you could have the app squeeze something like what I do into the export? Thanks
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#151 | |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,727
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#152 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,727
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I could do that. Might not put it exactly there, but it should be possible.
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#153 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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#154 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,113
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Sleeve Distortion
Brought up in this other thread, Not Sold On The New Uniform Format, is the fact the mesh gets stretched down the arms of the players distorting patches, and the striping is off the image in screen in player profile pictures.
My requests: 1) Can we compress the logo horizontally when you add a side patch image to account for the mesh distortion? 2) Can we add an option for high sleeves that expose undershirt on the arms? I will start working some of the base formats for these for uniform template. Thanks for all your great work!
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#155 | ||
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,727
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Quote:
Quote:
Again, it's possible and something I can experiment with but I'm not quite sure how good it would look on the 3d models. |
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#156 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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Quote:
Hmm...it seems I have to drag and drop the logo before they will appear...so I don't know if it's working ideally or not, but I think I have found a way to get it going. |
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#157 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,113
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I gave it a first pass.
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#158 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,727
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Yeah, that looks about as I expected it to, and IMO it makes the sleeves just look too short.
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#159 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,098
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Eriq,
Is it possible to add opacity options to the pinstripes to be able to fade the color a bit? sometimes I feel like pinstripes are a bit more pronounced than they should be.
__________________
Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#160 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,727
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Yes, that should be entirely possible.
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