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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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balancing control of teams
So I'm wondering about the best way to accomplish this...
Let's say I have majors and several minor leagues. And for a particular minor league - none of the teams of which are affiliated with a major league team - I want... - To set the rosters myself (I determine who's on each team's opening roster by moving players around in commissioner mode, etc.) - Have OOTP AI decide which players are on the active vs reserve rosters, set lineups & rotations, etc. - No trades, signings or releases by OOTP AI to occur. Only I will sign, release, and make trades (all of which will be few). What would be the best & easiest way to accomplish this? From my testing & research, I've come up with... - Create a separate manager for each team in the particular minor league. - For each manager, on the Manager Options panel, under Team Control Settings, I'd set everything to "Computer AI" except for "Transactions (Signing Free Agents, Releasing Players, etc.)" and "Initiate/React to Trades." ... I think this is essentially the General Manager role, except that for "Active Roster Moves (demotions, promotions, IL, etc.)" I would change to Computer AI, since I don't want to control those moves between the active & reserve rosters...* *Note that Drafting Players, Setting Budgets, Sign Int'l Free Agents, and Sign/Fire Personnel would not apply in my setup. However, that's a lot of PITA; not just setting up the managers, but more so the never-ending switching back and forth between the manager I'm controlling at the time (and sometimes accidentally screwing things up by forgetting to change mgrs and thus controlling the wrong manager). If it is what it is and that's way to accomplish this, then so be it. But if there's an easier way, I'd love to learn about it! ![]() |
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#2 |
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Anybody?
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#3 |
All Star Starter
Join Date: Nov 2019
Posts: 1,115
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It sounds like you have it set up to be a PITA. Nothing much else you can do unless you stop micromanaging each team.
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#4 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,885
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I have attempted something like this, and no, I have not found an easier way. I thought this might be less obsessive about such a thing; but it didn't.
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#5 | |||
All Star Starter
Join Date: May 2022
Posts: 1,227
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This is a real pain because there is no "mass move" of players to a team. It has to be done individually. If there are really a LOT of players, one way I've used periodically is to take control of a team and mass-offer contracts to free agents. Do that for each team and most of the -lower-rated players will hopefully go to the team that offered the contract. Higher rated players will get multiple offers and need to be manually assigned to their team Quote:
That's the default behavior. If you are GM for a team, you can set your options to have the AI do that as well. Here's a neat trick, though. If you want to trigger all of the AI to do their personnel moves without advancing to next day, just go to any random minor league and change the "Active Roster Size" to a new value and then back. Voila! Every AI has done its moves. Quote:
There's a league setting to turn off trades. I'm not sure of a way to globally turn off releases but one thing you'll want to do on League Settings under "Financials" is to change "Minimum Service Years for Free Agency" and "Minimum Service Years for Minor League FA" to "No Free Agency". This will keep players from being automatically granted free agency. Also, don't forget about the flag on each team's settings that say "Prevent any AI roster moves" Hope some of that helps Last edited by uruguru; 02-08-2023 at 09:13 PM. |
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#6 | ||||
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Thanks! |
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#7 | |
All Star Starter
Join Date: May 2022
Posts: 1,227
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Once I can recreate the leagues/teams, I can advance to the next pre-season, turn off financials, mass release and reassign the shortlisted players, and then turn financials back on! In fact, some quick testing showed that I can assign them to any unaffiliated minor-league team by acting as their GM and doing the assign then. So I can briefly unaffiliate the team, then assign players, and re-affiliate the team. I would have never considered a solution involving turning off the financials. THANK YOU! Would the team setting flag "Prevent any AI roster moves" stop this? Last edited by uruguru; 02-08-2023 at 11:05 PM. |
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#8 | ||
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Also, I seem to recall experimenting a few years ago with Strategy settings such as Lock to Team, Force Start and Force Lineup Spot, and I think it only applies if there's a human manager assigned. However, I must say the this panel looks a LOT different in v23 than I recall. So perhaps this feature has become more robust... I'll need to mess with it... (Maybe someone knows more about this than I do, which isn't much...) |
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#9 |
All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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Unless I'm missing something, you can export rosters to a file, edit them as you wish to move players to other teams, etc, and reimport with your changes taking effect. I know this applies to active free agents but not 100% sure how it handles minor league systems.
http://manuals.ootpdevelopments.com/...port_functions
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