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Old 03-01-2023, 10:19 AM   #1
daves
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Rate PT23 missions?

Now that we are near the end, how would you rate the following missions from 1 to 10?

Platinum series, Cooperstown Club, Build a lineup, Topps Bunt, Milestones?

Rank from best to worst?

We’re toppers and rewards sufficient?


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Old 03-01-2023, 11:03 AM   #2
bailey
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I enjoyed the missions a lot. Better than 22 by far. I liked that you had the option to sell all the reward cards, whereas in 22 you had to hang onto most of these cards if you wanted to keep finishing future missions.
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Old 03-01-2023, 11:19 AM   #3
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I enjoyed the missions a lot. Better than 22 by far. I liked that you had the option to sell all the reward cards, whereas in 22 you had to hang onto most of these cards if you wanted to keep finishing future missions.

Some toppers were needed for later missions. Many cards were bought back at higher prices.


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Old 03-02-2023, 07:06 AM   #4
rburgh
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CC3 mission for Eddie Plank is impossible

But in general, the missions suffer from the greatly diminished number of players - a couple of years ago there were 60,000 teams, now less than 30,000. So there are fewer cards in circulation.
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Old 03-03-2023, 01:00 PM   #5
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But in general, the missions suffer from the greatly diminished number of players - a couple of years ago there were 60,000 teams, now less than 30,000. So there are fewer cards in circulation.

This is it for me. Too many cards were just not available, or when they were, they were price gouged to epic proportions. I think that the missions should be challenging, and some should be easy, but I had multiple times were I had six figures of pp in my account that I couldn’t use because of the card cost. And I was not close to completing every set, but once I saw the price creep, I knew that pt23 was over for me.
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Old 03-04-2023, 08:30 AM   #6
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But in general, the missions suffer from the greatly diminished number of players - a couple of years ago there were 60,000 teams, now less than 30,000. So there are fewer cards in circulation.
The decline will continue unless the game addresses this mission problem.



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This is it for me. Too many cards were just not available, or when they were, they were price gouged to epic proportions. I think that the missions should be challenging, and some should be easy, but I had multiple times were I had six figures of pp in my account that I couldn’t use because of the card cost. And I was not close to completing every set, but once I saw the price creep, I knew that pt23 was over for me.
This was caused by the drip, drip, drip of the release of certain cards. It makes no difference what level of card is so slowly released. It will go through the roof in costs. So they time big mission drops with their point sales .I am all for corporate profit but it just feels to me that new ownership is more into corporate greed. The latter can ruin a business as surely as no profit at all.

I love the game and I will play again this year. But another disappointing year like PT23 was from start to end to me will mark the end of my PT.
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Old 03-04-2023, 10:52 AM   #7
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I've got 99 problems with PT, but the missions ain't one (99 is a bit of an exaggeration). I'd give the missions 8/10. Though, they have been rewarding in a different way to last year, and last year was definitely a lot more rewarding for some people.


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It makes no difference what level of card is so slowly released. It will go through the roof in costs.
It's been really fun having enough points for Ty Cobb over the last week, with none coming up for sale and now a bidding war (which I've ducked out of). The first one that's come up is 100k over the highest buy order.
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Old 03-06-2023, 05:53 PM   #8
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When you say rewarding in a different way this year, what exactly do you mean by that, in comparison to last year?
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Old 03-07-2023, 02:20 AM   #9
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Honestly I'd give missions a 3.5/10 normally I can make it to the Perfect league for 1 week as an F2P AND complete the biggest missions, but that has just been impossible this year. They really need to get better missions next year, otherwise it's just unplayable.
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Old 03-07-2023, 03:45 AM   #10
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When you say rewarding in a different way this year, what exactly do you mean by that, in comparison to last year?
Last year there were tons of historical and diamond packs as rewards, but the card rewards were generally weak and more for future missions or niche tourney rosters. Personally, I pulled a heck of a lot of junk from the packs, and so I knew that the disparity between myself and some other players was huge.

This year there's been a lot less packs, but the card rewards have fitted much better into the evolution of the card pool. Anyone who played aggressively could make a lot of points from selling cards quickly. The flakier folk, like me, could casually pick 'n mix the reward cards to build and maintain a pretty good roster.

I've run at least one packs-only team for the last three years. The two this year have been easily the most gratifying, particularly in the second half. Even though one team has had a huge amount more pack luck, the other completed some good missions first, so it's been fun.
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Old 03-08-2023, 07:20 PM   #11
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Build a Lineup = 10/10
Cooperstown Club = 8/10
Milestones = 6/10
Topps Bunt = 1/10
Platinum Series = 1/10
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Old 03-09-2023, 11:05 AM   #12
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BAL- 7/10
CC- 5/10
Milestones- 3/10
Topps Bunt- 1/10
Plat. S- 1/10
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Old 03-10-2023, 03:20 PM   #13
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Topps Bunt- 1/10
Plat. S- 1/10
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Topps Bunt = 1/10
Platinum Series = 1/10

Wow. I know Topps Bunt and Platinum Series was bad, but 1/10 from both of you? I hope the devs are learning from these mistakes?
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Old 03-10-2023, 08:15 PM   #14
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Wow. I know Topps Bunt and Platinum Series was bad, but 1/10 from both of you? I hope the devs are learning from these mistakes?
I think 1/10 is about right. This was once a game that casual players could enjoy. Requiring 30/30 cards to complete a mission and requiring the player to collect cards during a specific window of time are not consistent with a casual approach to the game. Instead of being friendly to casual players, these missions require a significant commitment in terms of time and/or money.

If that's the game that OOTPD wants, then so be it. It is an approach that many people will prefer and it should serve the company well. Personally, I prefer to reserve this level of investment for games that have more to offer in terms of mission design, advancement options, and graphics/immersion. That's my personal choice and I don't expect anyone here to agree.
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Old 03-11-2023, 09:19 AM   #15
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It was unenjoyable this year. 22 was fun.
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Old 03-11-2023, 02:53 PM   #16
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Mission Ratings

Build a Lineup - 10/10 - even my FTP teams were able to complete these fairly efficiently.


Cooperstown Club 9/10 with reservations - CC3 WAR is basically impossible. I doubt that more than a dozen guys managed it; I'd like to know the exact number. And CC5 has been released so late in the cycle that I'm not bothering with it.



Milestones - 3/10 - these would have been fun had they been released earlier. Perhaps a better approach would have been to have the team-by-team Pack Rewards missions cascade with the live team missions and go back from the Build-a-Lineup to Build-a-Legend in PT21, where the BAL give you a low diamond of one of the franchise icons, the Pack Rewards mission bumps him up to the upper 90's, and then a franchise based Milestones mission bumps him to the Peak Perfect.


Topps BUNT 1/10 - the structure of these missions was ridiculous. Has ANYONE completed all of them?


Platinum - 0/10 - having these cards suddenly drop out of circulation was a serious error in my opinion. They should have been more numerous in packs if that was the plan. instead of 70% live and 30% historical, perhaps 50% live, 25% Platinum, and 25% historical might have worked better. Also it could have been nice for the platinum missions again cascade into a franchise Icon. So, for instance, the Giants could have their main mission cascade lead to Mays and their Platinum one to Mathewson or Bonds.
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Old 03-11-2023, 04:56 PM   #17
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Topps BUNT 1/10 - the structure of these missions was ridiculous. Has ANYONE completed all of them?
The fact there are Ohtani's Topps bunt cards in the game, means there were a few that had mega PP to complete this mission. But Ohtani's value is significantly lower at this point in the game.

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Platinum - 0/10 - having these cards suddenly drop out of circulation was a serious error in my opinion. They should have been more numerous in packs if that was the plan. instead of 70% live and 30% historical, perhaps 50% live, 25% Platinum, and 25% historical might have worked better. Also it could have been nice for the platinum missions again cascade into a franchise Icon. So, for instance, the Giants could have their main mission cascade lead to Mays and their Platinum one to Mathewson or Bonds.
Let's hope the devs listen and don't drop cards out of circulation again? All that PP to get Ted Williams, Hornsby and a middle reliever?

And no Babe or Mike Schmidt's in packs anymore?

Last edited by daves; 03-11-2023 at 04:57 PM.
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Old 03-11-2023, 10:55 PM   #18
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The whole mission system and the Perfect Team game itself is complete ****. All of it is just random garbage. Glad I won 't be buying it any more. Good riddance.
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Old 03-12-2023, 07:57 AM   #19
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I judged the missions from the view of my packs-only teams. Although Platinum and Topps sucked for collecting, they made my teams a ton of points... I can't give that 0 or 1 out of 10. I'll revise my overall down to 6.5/10, though.
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Old 03-12-2023, 09:17 AM   #20
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I am very happy that more people are finding and commenting in this thread. The Missions in PT23 have been an absolute fiasco. This is not just a few disgruntled newer players opinion. When you look at the names here, there are people posting unhappily now that were singing the virtues and praises back in PT19. The base is the strength of any enterprise and the base here is eroding.

I hope PT24 is like Listerine in the morning and washes the bad taste away.
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