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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
Minors (Rookie Ball)
Join Date: Nov 2013
Posts: 34
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Why do recalculated player ratings revert back?
So i'm trying to import a historical player and use the editor to change the players ratings. I can, however after i do so the players ratings drop back down to what they were (roughly) before the edit.....I've tried running a full Re-Scouting in Game settings right after and tried cloning the player to see if that resolved it.....Nope. Please help!!! how to do i make the changes stick?
So here's an example: I import player X (20yrs old) into modern day. I do a "Recalc ratings based on stats" and i see the ratings in Player X change as expected......i then begin simming a year or 2 and see the stats that jumped up severely revert back to their former level....say player X had a power rating of 20/100. After the recalc it's at 90. After 2yrs or less its reverted back down to 40, and continues to drop. This happens every single time i do a sim. I'm using the "Use the OOTP engine" setting in my sim. HELP!!!! how do you get the rating changes to stick? |
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#2 |
Hall Of Famer
Join Date: May 2006
Posts: 3,640
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Are you playing a historical game or starting with the newest MLB rosters and moving forward? When you import the historical player, what are his ratings and potential ratings? If you're not playing a historical game and your player ratings are not being recalculated based on real-life stats, then it's possible that the development engine is simply lowering the player's ratings randomly, or it's lowering them because his potential ratings are low. I suspect that there might be something unusual in your settings, in how you're importing or editing the player, or in his potential ratings.
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#3 |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,879
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Just to double-check. Is the "Recalc player ratings based on real stats after each year" on the Historical settings page checked?
Can you give us a specific example? Trying to understand why you are going through the process of editing the player's current ratings. |
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#4 | |
Minors (Rookie Ball)
Join Date: Nov 2013
Posts: 34
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#5 | |
Minors (Rookie Ball)
Join Date: Nov 2013
Posts: 34
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#6 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,454
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Did you edit the player potential ratings along with the current ratings? If the game sees his current ratings well above the potentials, it's possible the dev engine will go and drop his current ratings to match.
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#7 | |
Minors (Rookie Ball)
Join Date: Nov 2013
Posts: 34
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BTW i love this game and I'm a long time player I appreciate you responding and thanks for all the hard work. I'm not sure what i would do working from home if I didn't have OOTP.....probably actually more work |
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#8 | |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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#9 |
Hall Of Famer
Join Date: May 2006
Posts: 3,640
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Exactly. This is what I suspect has happened. Johnbenchley needs to go into the player editor, find all the detailed potential ratings for the player, and edit them so they are at least as high as his current ratings for contact, gap, power, eye, avoid Ks, etc. Otherwise, the development engine is going to assume that his future ratings should drop, and it will eventually adjust them in that direction, and possibly dramatically.
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Tags |
importing player, ratings, recalc, simulation |
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