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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-05-2024, 03:55 PM   #1
diamondgirl
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Player Development

I am sure I am way behind on this... maybe someone can just direct to an older post.

But, why the heck don't players develop? in 2032, my farm system is almost ENTIRELY .5 star ovr / 3 star pot.

Regardless of being drafted at 5 stars, they'll decline, and never ever actually achieve their potential. There's maybe 6 or 7 players in the league who developed from the draft or even international signing.

Seems like something I shouldn't have to play with settings to fix.

Maybe I'll just turn off drafts, international signings and auto created FAs and just let the league die off
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Old 07-07-2024, 12:18 PM   #2
uruguru
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What version of the game are you running? I ask because I think there were player development issues in the original release of OOTP 25 that were fixed in patches.
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Old 07-07-2024, 12:38 PM   #3
Pelican
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Also, curious where you are on TCR - talent change randomness - setting. And to be sure you have development settings on and things like annual recalc disabled. Under player development settings (at the Players and Team tab under Game Settings), you could increase batter and pitcher development speed beyond the default of 1.00. I tend to use 1.15 or 1.25, to increase the pace of development. (I also increase the player aging speed a bit, so that everything happens faster....)
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Old 07-08-2024, 02:16 PM   #4
diamondgirl
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Quote:
Originally Posted by Pelican View Post
Also, curious where you are on TCR - talent change randomness - setting. And to be sure you have development settings on and things like annual recalc disabled. Under player development settings (at the Players and Team tab under Game Settings), you could increase batter and pitcher development speed beyond the default of 1.00. I tend to use 1.15 or 1.25, to increase the pace of development. (I also increase the player aging speed a bit, so that everything happens faster....)
Thanks for tips.

My Game version is up to date. New patch was last week maybe, 2. Definitely recall reading about it earlier, so I waited a couple patches to start a franchise.

Where is the annual recalc setting?

I will play with some of those aging/development settings.
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Old 07-10-2024, 10:21 PM   #5
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It's important to have the right perception about scuting accuracy with prospects. In the draft, expect to be wrong. Even with a top-5 pick it's a 50/50 shot you get something above average. By the end of the first round it's pure luck and getting worse.

maxed out amatuer scouting and 10M budget? still a crapshoot.

age helps. an 18 year old is more likely to give a false positive than a 22 year old, but also the 22 year old is not as likely to have as high of potential if the scouting is actually accurate. An 18 year old is likely to lose some potential by the time they are 22, but not all, so those "peak" players are often high school players, but not alwys, and TCR will have a say in that too.

i think if you made a pretend league just with defualts and no customization, but turn scouting to 100% at the draft... take a peak at it sorted by potential. Then go change the accuracy to normal or less and re-scout, then go look at that draft list again. the number of highly rated players is 10x, lol. That's accurate to real life. lots of false positives. Truth is we are terrible at scouting young baseball players. As metrics improve, we will improve, but the human eye is absolutely wretched at this evaluation and the game mimics that with the ratings.

LOL 16 year old scouting discovery or IAFA? Even if the ratings are accurate, there's a big chance those potential values drop before they even hit A-ball.

All you can do is pay attention to the highly rated players and hand-tailor their development as best you can. when the ratings disappear, stop putting any effort into them. maybe try to trade in hopes other team's scouting didn't pick it up as soon as your scout did. it's worth a few trade screen checks with various teams to guage interest. If you find a sucker, unload him ASAP.

Most do not pan out. Some are decent but nothing like you expected from early potential ratings.

try different ways of picking out well-rated players with top draft picks. it may still be best to sort by potential early on, but as you pick guys with obvious holes later in draft, go for something that stands out. like power for hitters or movement for pitchers. Recognize that younger pitchers are likely to add some velo and that can change a middling stuff to above average or better very quickly. if your current methods are failing, try something new.

Last edited by NoOne; 07-10-2024 at 10:24 PM.
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Old 07-12-2024, 11:51 AM   #6
diamondgirl
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Quote:
Originally Posted by NoOne View Post
It's important to have the right perception about scuting accuracy with prospects. In the draft, expect to be wrong. Even with a top-5 pick it's a 50/50 shot you get something above average. By the end of the first round it's pure luck and getting worse.

maxed out amatuer scouting and 10M budget? still a crapshoot.

age helps. an 18 year old is more likely to give a false positive than a 22 year old, but also the 22 year old is not as likely to have as high of potential if the scouting is actually accurate. An 18 year old is likely to lose some potential by the time they are 22, but not all, so those "peak" players are often high school players, but not alwys, and TCR will have a say in that too.

i think if you made a pretend league just with defualts and no customization, but turn scouting to 100% at the draft... take a peak at it sorted by potential. Then go change the accuracy to normal or less and re-scout, then go look at that draft list again. the number of highly rated players is 10x, lol. That's accurate to real life. lots of false positives. Truth is we are terrible at scouting young baseball players. As metrics improve, we will improve, but the human eye is absolutely wretched at this evaluation and the game mimics that with the ratings.

LOL 16 year old scouting discovery or IAFA? Even if the ratings are accurate, there's a big chance those potential values drop before they even hit A-ball.

All you can do is pay attention to the highly rated players and hand-tailor their development as best you can. when the ratings disappear, stop putting any effort into them. maybe try to trade in hopes other team's scouting didn't pick it up as soon as your scout did. it's worth a few trade screen checks with various teams to guage interest. If you find a sucker, unload him ASAP.

Most do not pan out. Some are decent but nothing like you expected from early potential ratings.

try different ways of picking out well-rated players with top draft picks. it may still be best to sort by potential early on, but as you pick guys with obvious holes later in draft, go for something that stands out. like power for hitters or movement for pitchers. Recognize that younger pitchers are likely to add some velo and that can change a middling stuff to above average or better very quickly. if your current methods are failing, try something new.
Thanks for the input.

To be honest, it's nothing to do with strategy or anything. But seeing an entire league full of 1-2 stars in 2035 because maybe 20 players developed to 3 just seems off. Not really related to scouting / drafting than a wtf why does everyone suck, kinda thing.

I get the reality of how small the elite player bubble really is, but they just don't exist in the league I had going. Nobody developed.
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