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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-15-2024, 12:23 PM   #1
biggerme
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Post Ootp wiki

So, after long and difficult thread about bringing back manual here is the Alpha version of first ever WIKI for OOTP game, including Perfect Team.
Structure is not perfect, well, its a copy of manual structure so yeah, needs improvements.

It is what it is, at least some starting point.
Note new shorter site name http://ootpwiki.notion.site
OOTP WIKI - ALPHA
Current version is in ALPHA status, preview which needs a lot more content to be captured and published.
Post your questions and ideas in this thread so I know where to focus next, any feedback is welcomed.
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Old 07-15-2024, 01:20 PM   #2
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The amount of effort that some of you put into this that doesn't pertain to your own actual saves/sims is really commendable. You're better humans than I am.
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Old 07-15-2024, 01:43 PM   #3
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I like the efffort.

A couple suggestions (just thinking out loud).
Maybe a section for FAQ???
This gets asked frequently and maybe should be in manual. How to add a stadium that comes with the game instead of the generic stadium. Also Maybe mention the mod section in the forum?
Just a thought.
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Old 07-15-2024, 09:39 PM   #4
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Hats off to you, biggerme!

It would be great to have some day somewhere an explanation on what those game, league, finance, etc. options really are and how they work in all scenarios - historical, fictional and whatever else they could be.
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Old 07-15-2024, 10:48 PM   #5
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first ever WIKI for OOTP
? No, there have been a few, but I wish it the best all the same.
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Old 07-16-2024, 12:20 AM   #6
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? No, there have been a few, but I wish it the best all the same.
Yeah, I hope to have a little more content besides history and traction to content providers, as said, doing it alone is a massive effort and it does not take much to fail.
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Old 07-16-2024, 02:25 AM   #7
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Tipping my cap to you, sir!
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Old 07-16-2024, 07:41 AM   #8
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thank you very much for doing this
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Old 07-16-2024, 11:12 AM   #9
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If you end up putting significant time into this I'd be telling the devs I want the next several versions of OOTP at no cost or something.

It's awesome of you to do, but frankly it's complete BS that it's up to the community to do this.
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Old 07-16-2024, 11:26 AM   #10
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Yes, you should be compensated for this in some way. Never do somebody else's work for free.
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Old 07-16-2024, 11:31 AM   #11
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Yes, you should be compensated for this in some way. Never do somebody else's work for free.
100%

Maybe it's just me as I get older, but if it's anyone other than family or a real close friend that I'm doing something for --- PAY ME. Time is money. What's your time worth, you should literally put a dollar amount to it.
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Old 07-16-2024, 01:04 PM   #12
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If you end up putting significant time into this I'd be telling the devs I want the next several versions of OOTP at no cost or something.

It's awesome of you to do, but frankly it's complete BS that it's up to the community to do this.
I have enjoyed over the years a lot of these benefits which we call community provided content and tools, its an awesome thing when people provide these helpers and this is my way of finally/hopefully giving something back.
And I get also something, I will learn about how to do a Wiki, hopefully reasonably good one and I can take that back to my professional life which I can monetize.
Learning is essential and in this case OOTP has provided me outlet to do that, I don't want to let these kind of opportunities to slide away.

Of course I would not mind some free Historic Rainbow Packs but that is not the point.

And as long as I have some free time available I will use it as well as I can.
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Old 07-16-2024, 04:03 PM   #13
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Just remember to make sure you put a disclaimer that it is not an official OOTPD wiki and things could be wrong as not all of us know the actual truth of how this game works. Sure there are some things we can figure out, but there are a ton of things that are just hidden under the hood that we don't have access to.
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Old 07-16-2024, 09:33 PM   #14
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Just remember to make sure you put a disclaimer that it is not an official OOTPD wiki and things could be wrong as not all of us know the actual truth of how this game works. Sure there are some things we can figure out, but there are a ton of things that are just hidden under the hood that we don't have access to.
So true.
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 07-16-2024, 09:35 PM   #15
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Just remember to make sure you put a disclaimer that it is not an official OOTPD wiki and things could be wrong as not all of us know the actual truth of how this game works. Sure there are some things we can figure out, but there are a ton of things that are just hidden under the hood that we don't have access to.
The official manual needs a "it could be wrong" disclaimer too! LOL.
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 07-17-2024, 02:47 PM   #16
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Just remember to make sure you put a disclaimer that it is not an official OOTPD wiki and things could be wrong as not all of us know the actual truth of how this game works. Sure there are some things we can figure out, but there are a ton of things that are just hidden under the hood that we don't have access to.
There’s also stuff that a 3rd party wiki can do that a company wiki might not be able to or want to do, namely post some of the studies people have done with the numbers. I say go for it, even if OOTPD puts out a wiki of their own!
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Old 07-17-2024, 02:55 PM   #17
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amen
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Old 07-18-2024, 03:17 AM   #18
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My world build and strats

Move Rookie leagues to post draft date

July 15

Adjust Minor Leagues to have roster, pro year, and age caps

AAA- 26-man roster

AA- Age Cap 32yo, 27-man roster

A+- 6-year Pro year cap Age Cap 29yo, 27-man roster

A- 5-year Pro year cap Age Cap 27yo, 27-man roster

ACL- 3-year Pro year cap Age Cap 25yo, no roster cap

DSL- 5-year Pro year cap Age Cap 23yo, 35-man roster

Expand Dev Lab- 20

Expand Int Scouting limit

Complex limit of 50

Practice size- 15 players

Adjust Scouting discovery to more

32 per year

Expand Ind and Int FAs

Int- 20

Ind- 12

Raise draft to 22 rounds and expand player pool to 32 rounds of talent

45 rounds of players generated

Create Olympic Tournament- every 4 years- pre generated

Create Arizona Fall League

Create MLB Draft League- pre generated

All draft eligible CO JR & SR

4/20 start

60 games

Create 2 College Feed Leagues

Northwood

Feb Start

CO FR- CO SR

72 games

Cape Cod

May Start

CO FR-CO SR

44 games

Create MLB Prospect League

9/27 start

COL Jun-HS Sen

60 games

Create 3 HS Feeder Leagues-

Two Feb start two Oct start- not pre-generated

2 HS Feb 5 start Leagues

1 East, 1 West

40 games

HS FR- HS SR

1 HS Oct 5 start Leagues

Open

HS FR-HS SR

25 games

Ensure settings pull correct player set

Create Dominican Winter League- Dec Start- not pre generated

Int Complex and DSL only

50 games

Ensure player set correct and all eligible teams

Create Top MLB prospect Winter Tournament

30 games

Upgrade Coaching at every level

MLB= mechanics/aging focus high

AAA-A= Dev and mechanics

Rookie= Outstanding Mechanics and high dev

Scouting Director- lean potential if rebuilding. If focus on older prospect or MLB level, lean ability better

Balance target percentages accordingly on budget

Boost Scouting, Dev, and Draft budget

Scouting and Dev Max possible.

Boost further after you sign FAs as you lose the money in offseason anyway

Raise ticket prices 3-5% per year

Check season ticket sales leading to preseason and adjust up or down depending on fan sales

Adjust scouting setting to max scout trips per years

Turn Legacy mode to not allow MLB managers to lock hiring or lineups settings

20-80 player ratings

Sabermetric evaluation

Adjust player dev settings for aging and player dev

Hitter dev speed- 1.2

Pitcher dev speed- 1.2

Hitter aging-.850

Pitcher aging- .850

Dev randomness- 130

Tick trade difficulty down 2 ticks to get make this work option

Remove trade rep

Trade deadline- no limit

8 bonus trade periods

Disable DH and 40-man roster evolution options

Add nations to default player origin and adjust percentages

Set notifications for MiLB team and World news

Don’t allow AGM to adjust MiLB

After year 1, shift draft pool and Int FA announcement date to January

Expand Independent Leagues

After Season 1, try to create Short Season A affiliated with MLB

Shift Draft to 26 rounds

Expand draft player pool to 36 rounds of talent

Add Caribbean, South American, Canadian, European, African

Check to make sure only eligible nations and players



Player Dev Notes:

Evaluating players

Def

SS range, arm, turn DP, error

2B range, turn DP, error, arm

CF range, arm, error

C ability, arm

3B arm, range, error, DP

RF range, arm, error

LF range, arm, error

1B range, error, DP, arm, height

Good personality traits (Intelligence and Work Ethic).

Cut low WE/Int and other bad trait players

Unless they're some defensive wiz, I have a strict rule against <45 AvK

Hitters- Gap>Con>Avoid K>Eye>Power

-Adding onto the above, for a lower end hitting prospect, contact > eye > power

For batter: contact > eye > power. Pretty standard looking for high potential guys that I can slowly develop over the years.

Pitchers Movement>Stuff>Cont

FIP-, ERA+, WPA, K/BB to see how pitchers truly doing

RPs Stuff LHP preferred

SPs Stamina and Control

For dev sliders Sacrifice fielding and running for hitting abilities, unless the prospect has good both (and even then, lower the sliders as much as possible before regression).

I change them about twice a year, depending on how their potential/rating changes.

HS P-dev stuff last. Movement and Control first

Promoting players

Wait until pivotal skills hit 45-50 for the level, you’re looking to promote of player may regress

Promoting/demoting players too frequently can be severely detrimental, so I only promote prospects one level max in the middle of a season and keep them at a level for at least 50-60 games.

Stats and ratings. If a prospect has good enough ratings to advance, but his stats are meh, I leave him where he is and check again after a few months.

If a prospect is crushing a level, but his ratings don't fit, then I just leave him to be and keep an eye on him.

Review Coach preferences, and if matches prospect skills, keep them at that level with that Hit/Pitch Coach longer

Stats are somewhat indicative of success; no matter how high a prospect is rated, if he can't produce, it doesn't mean squat. But I will only put some stocks into stats if the player has the ratings/potential to back them up.

use things like the 'Minor League Report' from the reports tab to check who is classed as 'Overmatched at X Level' or 'Possibly ready for X Level' - go to that prospects and then check their key tools

Demote/Promote manually. If a prospect is doing well in a level, keep them there for at least 50-60 games. Do not jump the gun when it comes to promotions, since it can lead to serious regression (even if they seem fine after being promoted initially). Max one level promotion per season (ie if they start at A, max is A+).



Dev Lab

I've had a lot of good success stories with the hitter Dev Labs. But those are a bit of a hit or miss. When they hit, they hit, but when they miss, it can miss your player up (though this is rare)

players with good Work Ethic and Intelligence (either or both) have better chances of succeeding in DevLab.

If your players' progress is very bad at the start, don't worry, it's very likely to change as he gets more days under his belt. If he's struggling 5 days out of a 4-month long program, it's negligible overall.

Unless you are really being risky, don't bother putting players in to work on something where their current rating is already at the potential. In this case, only an outstanding outcome will be beneficial, since they won't have room to improve their current rating. Granted, you can always put guys into programs to improve their pitches, or defense, or speed, etc., since those don't have a potential cap.

As mentioned above, player personality has an impact on how well they do in the lab. So, keep that in mind if you are choosing between two guys to send in. It's not a huge influence, but it is there.

Because the lab opens immediately when the offseason begins, free agents have not yet filed. Be careful not to put guys into the lab who are about to walk. If you ask AI to fill the lab you will not run into this problem.

It is a subtle passive system, on the scale of coaching influence, so it may be hard to see a clearly noticeable impact. I would personally spend about as much time on setting player focus as I would spend on getting good coaches. I would probably set it for my major league roster, for top prospects, and for a few intriguing guys. However, you can set it for your entire organization if you would like.

Draft and team building

Draft 2 catchers yearly with 50+ C rating

Check injury proneness

Focus on college arms

Hitters- Gap>Con>Avoid K>Eye>Power

-Adding onto the above, for a lower end hitting prospect, contact > eye > power

For batter: contact > eye > power. Pretty standard looking for high potential guys that I can slowly develop over the years.

Unless they're some defensive wiz, I have a strict rule against <45 AvK

Pitchers Movement>Stuff>Cont

FIP-, ERA+, WPA, K/BB to see how pitchers truly doing

RPs Stuff LHP preferred

SPs Stamina and Control

Ground Ballers favored

Check waivers daily

Check trading block daily

Check FA daily

Trade for fringe 24-25 SP prospects

50+ stuff pot, control, move, 3 plus pitches, and decent stamina to convert to SPs

Check Indys for purchasable players beginning of their season, off-season, and mid-season

Keep 40-man roster spots open

Don't sign players to deals that last past 33yo

Review Roster for salary cutting, trade options, roster and MiLB needs, and gameplan for 3 seasons

Cut old or non-developed MiLB players

If contract extension is more than 20% of budget, look for trades

If asking more than $20 mill, if no trade, give them qualifying offer to get a draft pick

Look at 1-year deals for arbitration players to give them cheaper contract if you think arbiter will rule in their favor

Try to match players to stadium strengths and coaching preferences to players acquired to maximize output

Keep MLB ready player per position on MiLB roster in case of injury if no prospect is ready to come up to fill in

Fill your minor league depth with leaders and high work ethic players.

I've done two drafts in OOTP 24 and they've been super weak after rounds 5-7. I'll just draft based off personality at that point. These players will keep your top prospects happy.

Look to add players with Leader/captain to each org

Have high catcher ability Catchers throughout your organization. Your pitching prospects will play better.

Make sure to add to 40-man before Rule 5 Draft, and release guys from 40 man after as needed if no risk or don’t care about waiver pickup

Int FAs who come with High Potential and mid/above average Overall develop well. Only sign at good bargain and long term: get Arbitration after the contract so max as much as you can if you think will be a star

Set and lock dev for MLB and prospects above 40 overall

Set and lock positions for certain players

Check for early extension options for upside players

Sign FAs to fill MiLB needs

Look at Indys for players to purchase

Create Short Lists for Prospect targets, MLB trade targets, FA targets, and Promotable Prospects

Match Players, if possible, to coaching strengths and stadium leans

Attempt to adjust settings to pull 45+ level guys in only

Blow all your extra money on scouting and development because you lose what you don’t spend, anyway.

Review stadium to build team to its strengths

When rebuilding: (1) Set a high development budget and scouting budget, (2) set all your scouting to amateur and minor league.

Search out any starter and occasionally ace reliever who’s asking contract is low due to injury or some other factor like age, and give them one- or two-year contract

do purges every other month (always after the draft and at the beginning of each season).

develop prospects and sign them to team friendly deals early.

Cut/trade bad personality traits if possible

If wanting player to learn new position at MLB level, play them there in Spring Training



International Complex players

25+ in their currents for hitting or pitching stuff.

20/60 potentials-aren't ready yet but once they are 18/19yo and start to get 25 and 30 currents they can hold their own in rookie

In season, wait to promote until DSL league begins to save service time

Lineup building

Spot, Qualities

1, Highest OBP on team; Speed is important but ability to get on base matters much more. Contact important as well. Guys who get on base

2, Highest wRC+ on team; Very high OBP; Best overall batter on the team; Must be consistent and balanced

3, Good overall batter; High wRC+; Less important than #5 spot; Likely 4th best hitter overall

4, Most powerful hitter on the team: Must have very high SLG%, HR, ISO

5, Good overall batter with extra emphasis on power. High wRC+; High SLG%; More important than #3 spot; Like 3rd best hitter overall

6, Average/good overall batter with emphasis on baserunning; high OBP and SB

7, Average overall hitter, slowest

8, Average overall hitter, above avg baserunner

9, Worst hitter on the team; lean speed and OBP

Staff Building

SP with 75 stamina gets the longest hook possible, pitchers with good control pitch around more, ground ballers use infield shift and infield in more, etc. And I enable the aggressive tiredness hook for every pitcher.

For the bullpen I love to use 2 stoppers (ideally one lefty and one righty). I use my two best relievers with 30+ stamina as stoppers set to 7th & close game with high leverage as the secondary usage. I've used a 25 stamina guy similarly but set him to 8th & close. I'm sure a 20 stamina guy would work well but I just haven't tried it.

use 1 or 2 setup guys and the rest of the bullpen on middle relief or long relief, but the stoppers put in the most work.

Making sure your pitchers work well with your ballpark is also very important

set my minor league coaching staff to prioritize the type of pitcher that I want in the MLB. For example, if you want groundball pitchers in the MLB make sure that your AAA and AA coaches focus on ground ballers.

leave your DSL staff as neutral because you aren’t able to draft ground ballers

How you want your RL, A, and A+ staff to be set up is up to you. I’ll usually go neutral unless I have two or three prospects that I’m drooling over.

make sure that your bench coach setting for hooking relievers and prefer right/left match ups is cranked to the highest possible setting

Look for lefty relievers with good stats against righties for specialists



Players who develop well:

2024 Start

SEA: Harry Ford, Cole Young,

SD: Ethan Salas, Luis Campusano, Graham Pauley, Dylan Lesko

BAL: Moises Ballesteros, Coby Mayo, Braylin Tavera, Enrique Bradfield Jr,

STL: Ivan Herrera,

KC: Blake Mitchell, Mason Barnett,

NYM: Kevin Paraa, Daiverson Gutierrez, Mark Vientos, Jett Williams, Drew Gilbert, Ryan Clifford,

LAD: Dalton Rushing, Thayron Liranzo, Andy Pagas,

BOS: Kyle Teel, Roman Anthony, Miguel Bleis

CWS: Edgar Quero, Samuel Zavala,

NYY: Agustin Ramirez,

SF: Adrian Sugastey,

CLE: Ralphy Velazquez, Khalil Watson, Chase Delauter,

LAA: Nolan Schanuel, Chase Silseth

CIN: Christian Encarnacion-Strand, Victor Acosta, Edwin Arroyo, Hector Rodriguez, Cam Collier,

COL: Adael Amador, Benny Montgomery,

ARI: Jordan Lawlar, Druw Jones,

PHI: Aidan Miller, Andrew Painter,

TB: Carson Williams,

WAS: James Wood,

MIN: Walter Jenkins, Gabriel Gonzalez, Emmanuel Rodriguez,

MIL: Luis Lara

PIT: Lonnie White Jr,

CHC: Kevin Alcantara,



2024 Entry

Hitters: Travis Bazzana Draft, Jac Caglianone Draft, Charlie Condon Draft

2025 Entry

Hitters: Ethan Holiday Draft,



2026 Entry

2027 Entry

Hitters: Billy D’Amiano Draft, Jim Adams Draft, Joe Baker Draft, Robby Trumpy Draft, Howie McCormack Draft, Chris Miller Draft, Steve Ferguson Draft, Alejandro Herrera Draft, Luis Alaniz Draft, Ronnie Kyser Draft, Mike Strand Draft, Alejandro Herrera Draft, Alejandro Rivera Draft, Jonathon Rule Draft,

Pitchers: Jonathan Thames Draft, Chris Bailey Draft, Mike Beck Draft, Bob Campbell Draft,

2028 Entry

Hitters: Jimmy Murdock Draft, Esteban Cazarin Draft, Jim Skubic Draft
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Old 07-18-2024, 07:55 AM   #19
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re: My world build and strats

Quote:
My world build and strats
Is it about Live Quickstart or what now? Just trying to understand what you have collected here as bullet points
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Old 07-18-2024, 09:02 AM   #20
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Is it about Live Quickstart or what now? Just trying to understand what you have collected here as bullet points
My first guess would be he didn't mean to post it to this thread.
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