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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-18-2024, 11:40 AM   #21
biggerme
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Updates 0718

Bunch of content updates,
Easiest way to find latest content is through "All Pages" view

I will be doing site name change later today:
Voting results are absolutely obvious - ootpwiki.notion.site
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Old 07-18-2024, 02:47 PM   #22
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Is it about Live Quickstart or what now? Just trying to understand what you have collected here as bullet points
This is all commissioner mode. Lots of helpful tidbits on player dev, feeder leagues, helpful hints for lineups building, etc. figure if someone is building a wiki, having useful info on a variety of the gameplay strategies is helpful?
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Old 07-18-2024, 04:26 PM   #23
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This is all commissioner mode. Lots of helpful tidbits on player dev, feeder leagues, helpful hints for lineups building, etc. figure if someone is building a wiki, having useful info on a variety of the gameplay strategies is helpful?
Thank you for sharing your notes, I am always interested to hear what others have to say about their settings, house rules, etc.
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Old 07-18-2024, 04:56 PM   #24
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This is all commissioner mode. Lots of helpful tidbits on player dev, feeder leagues, helpful hints for lineups building, etc. figure if someone is building a wiki, having useful info on a variety of the gameplay strategies is helpful?
Cool
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Old 07-18-2024, 05:08 PM   #25
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Site name changed

Finalized change to new shorter name http://ootpwiki.notion.site
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Old 07-18-2024, 07:58 PM   #26
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Good initiative. But it's hard for me to get motivated to contribute to something like this if it's not going to get an official stamp of approval.
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Old 07-19-2024, 02:19 AM   #27
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Good initiative. But it's hard for me to get motivated to contribute to something like this if it's not going to get an official stamp of approval.
Community-driven wikis provide a dynamic and collaborative platform for users to amend and enhance officially available manuals and documentation. Unlike static documents, these wikis can be continuously updated by a diverse group of contributors, ensuring that information remains current and comprehensive. The collective expertise of the community can address gaps, clarify ambiguities, and provide real-world insights that official manuals might overlook. It's important to note that while these contributions are valuable, they are based on user experiences and are never supposed to be official or verified. This collaborative approach not only democratizes knowledge but also fosters a sense of ownership and engagement among users, ultimately leading to more robust and user-friendly documentation.

"It's not mandatory for anyone to contribute, but it is highly valued if they do. As mighty Caesar once said, 'Apes together strong.'"
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Old 07-19-2024, 02:52 PM   #28
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Good initiative. But it's hard for me to get motivated to contribute to something like this if it's not going to get an official stamp of approval.
Yeah, I mean as a wiki site is essentially just a collection of user posted info I don't really see how it's even any different than the search function of this forum

Seems like a whole lot of wheel spinning in the mud here. For all the threads and all the discussion and all the effort, at the end of the day there STILL isn't going to be a manual
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Old 07-19-2024, 06:30 PM   #29
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Yea, I don't really understand the official seal of approval for a wiki. The studies and wealth of in-depth knowledge has always come from the fans of this game, and that's great. Plus what's driving it is lack of documentation, I can't see why they'd oppose it; and hey it's a wiki, if something bothers them for being incorrect wouldn't we all welcome them editing it?

As an aside, I don't know if SalT's preferences were good here, but I have to admit, I'd read that stuff all day, I'm always curious how you guys set your games up. The depth of feeder and alternate leagues is completely out of scope for me I may have to experiment there.

Last edited by Guthrien; 07-19-2024 at 06:32 PM.
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Old 07-20-2024, 12:42 AM   #30
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Yea, I don't really understand the official seal of approval for a wiki. The studies and wealth of in-depth knowledge has always come from the fans of this game, and that's great. Plus what's driving it is lack of documentation, I can't see why they'd oppose it; and hey it's a wiki, if something bothers them for being incorrect wouldn't we all welcome them editing it?

As an aside, I don't know if SalT's preferences were good here, but I have to admit, I'd read that stuff all day, I'm always curious how you guys set your games up. The depth of feeder and alternate leagues is completely out of scope for me I may have to experiment there.
Kudos! Let's be honest, vBulletin technology has been outdated for more than a decade. Just look at the Blog option; it's really not up to the standards everyone is used to anymore.

I haven't played Base game leagues in a very long time, but I noticed that if simulations are enabled, it can get extremely slow. Adding a complete Minor league system on top of that doesn't help. There are just so many operations a single sim has to perform, so you need a proper high-end rig to handle it. But again, as I said, I haven't tried that in a long time; things might have improved or behavior might have changed, etc.
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Old 07-20-2024, 08:45 AM   #31
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it's a wiki, if something bothers them for being incorrect wouldn't we all welcome them editing it?
Well sure, but don't expect it. After all, incorrect information in the manual has remained through multiple versions.
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Old 07-20-2024, 11:50 AM   #32
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Talking Milestone

ootpwiki.notion.site

The site is now more or less usable from a structural point of view. It took only four full resets from scratch to reach a point where I have the WIKI page layout and content as I mostly wanted. It felt a lot like creating a custom league in OOTP, where almost all settings are done, and then one minor adjustment causes a cascade of failures.

I'm taking a small break and enjoying a Star Wars marathon in the meantime.

To the community: anyone willing and able to contribute, I would highly appreciate guidance in the following areas. Hopefully, we can gain some new friends during this process:

- Layout design and wireframes: I'm not completely happy with the layout and structure yet. Something is missing, but I can't pinpoint what it is; it just feels awkward.
- Articles, research, opinion pieces, or any content that can be published and shared.
- Graphics: We're currently lacking heavily. There is no styling, just what comes out of the box from Notion.
- User testing and feedback: Trying out the site and providing feedback on usability and functionality.

And once again, thanks for all the constructive feedback!

OOTP Baseball remains the best baseball simulator, and it deserves community content.
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Old 07-20-2024, 05:35 PM   #33
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Here is my contribution.

OOTP 25 Dev Lab write up:

In the Dev Lab you have programs that very in difficulty. From Very Easy to Very Hard. They are also based on time needed to complete these programs from (this is dependent on the length of your leagues schedule) 5-6 weeks to 5-6 months (Or more if your league has short league schedule)

If your league DOES have a short season length, these programs WILL go up in time needed to complete them. So if your league only plays 3 months, these programs will adjust so that you still can only do ONE of the longer programs + 1 short or 3 to 4? short programs in your off-season.

Now, this is just based off what I have seen in all of my tests is, you need a decent development budget set or your programs will fail slightly more. Also, players that have HIGH Intelligence and Work Ethic will also give a slight bonus to the success rate. **IMPORTANT** The Dev Lab WILL NOT reduce your stats UNLESS the outcome is POOR. Any other lowered stats is a result of natural scouting. (These reductions are only seen when the scouting system is active). An email with no scouting info looks as follows:
Here is the short summary about his time at the development complex.

Walker did extremely well at the training facility! Coaches tried him out at RF and he was a natural. He worked on many different drills and exercises with staff, and by the end of his program nothing was getting by him. He has come out of the practice with great confidence at RF, and I've noticed his fielding abilities at the position have also improved dramatically.

While it's difficult to measure the exact changes specifically due to his time at the facility, here is my best estimate:

Outfield error rating improves by 10

Outfield range rating improves by 10

Outfield arm rating improves by 5

Learned RF

Your Development Complex Director
The harder the programs the harder they are to get a successful result. Programs range from Very Easy to Very Hard.

Baserunning (Very Easy) - Helps base running rating. Not speed not stealing. So makes player more efficient on basepath 3 points when successful 5 for outstanding

Base Stealing (Very Easy) - This will improve stealing ability and aggressiveness 3 points for each when successful 5 for outstanding

Learn new position (Easy) - Will train a position your player does not have (Like CF learns 3B) and then will give a small boost to IF ratings from <5 to 5 ratings points (So like 3-5 points)

Bunting Drills (Easy) - yeah ups bunting It ups bunting skill

Running Mechanics (Medium) - This ups speed and with a outstanding outcome can help with injury

**IMPORTANT**
The following programs will not help your player if your players overall is the same as their potential **UNLESS** you get an outstanding program result which will boost your potential by 5 points This also works the same as for pitcher ratings of pitchers, control and movement as well.

Plate Discipline (Medium) - Helps with eye. Will only help if your overall is lower than potential and by 3-5 points. Outstanding outcome will give a 5 point rating boost to both overall and potential

Gap power (Medium) - helps gap and same outcome as Plate Discipline except advances Gap Power.

Quality of Contact (Hard) - Helps BABIP the same was as Gap and PD and same outcomes Two-Strike Approach Helps Avoid K the same as the other batting programs above.

Generate batspeed (Hard) - this helps HR power but ONLY if you have room under potential and will ONLY advance potential if you have an outstanding outcome and only at a max of 5 rating points

**PITCHING PROGRAMS**

Secondary Pitch Improvement (Easy) - This will pick one of your second pitches to help develop (using dev sliders work much better)

Improve Control (Medium) - This will help with the control of your pitches

Increase Pitch Movement (Medium) - This helps with your RAW movement, will not help your pBABIP and this will ONLY get better if your potential is greater than your overall, unless you get an outstanding outcome.

Improve Pitch Arsenal (Hard) - This helps develop that 20/60 changeup so that it may become a serviceable pitch

Increase Velo (Hard) Does just that, will increase a pitchers velo UP TO 98-100mph which is the max the program will go

Add pitch to arsenal (Very Hard) IF and I do mean IF you are successful it will add a new pitch. This is the hardest program in the Dev Lab and to this day, I have not completed it but I have only tried a small sample size of like 30 pitchers.

The Strength and Conditioning program is a unique one. This does help reduce your players injury proneness HOWEVER, with OUTSTANDING outcomes, you get a bonus. If your pitchers velo is below 98MPH, your pitcher will get a velo boost and a batter who gets an Outstanding outcome will also have their proneness improve but they will get a Potential Power Bonus of 5 points.

The fielding Programs are also slightly different:
  • Easy programs Pitcher, 1B, LF, RF
  • Medium Programs 2B, 3B
  • Hard Programs C, SS, CF

You can only train in the fielding position that is ranked as your BEST position. So if 1B if your best rated position, the program will only allow you to train 1B. If your player is a SS but had better position ranking at 2B, you will only be able to train using the 2B program. If your CF is better rated at LF, it will be the same issue. It is the best TRAINED. So if your player is a 3B that is a 55/55 at 3rd and a 45/75 at 1st, it will use the best trained so the 3B at 55/55.

Now, this is just taken from what I have learned doing a lot of testing of the system. I have taken a lot of hours deep diving this to get the info I have. Now, I have not deep dove every program so, take all this info with a grain of salt.

Last edited by twins_34; 07-20-2024 at 05:36 PM.
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Old 07-20-2024, 06:12 PM   #34
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Old 07-20-2024, 07:03 PM   #35
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Excellent Lab Info
Twins, have you done heavy testing or playing around with the new individual player strategy sliders? I'm curious about the true positive/negative outcomes of the system. I ask because you allude to it over pitching.
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Old 07-20-2024, 07:38 PM   #36
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Twins, have you done heavy testing or playing around with the new individual player strategy sliders? I'm curious about the true positive/negative outcomes of the system. I ask because you allude to it over pitching.
Yeah I have. If you take like all your stamina and pump it into upgrading your pitches, you will see a better results after a year of playing than trying to use the program. Now, is the program faster? If it succeeds? Nope not even comparable. But on a prospect that had 80 stamina, I took all of that out in the dev sliders and throw it in his curveball that was a 30/60 and by the end of the year that 30 was a 50. However, once again... it does depend on work ethic, intelligence and however much you are spending on dev.

Say your player has
FB 50/75
SL 45/45
CB 40/75
CH 45/70
SN 45/75

And you run secondary pitch... This is what you will get:
While it's difficult to measure the exact changes specifically due to his time at the facility, here is my best estimate:

Potential changeup stuff improves by 5
Current changeup stuff improves by 5

Your Development Complex Director
So you get a whole 5 points (even though over the 5-6 months of the program) the changeup went from 100 points to 137 but in the time of the season and putting 100 points on developing a pitch, you will see a HUGE jump. Also, the program will pick a random pitch if you have like 5 pitches to improve so, yeah, only difference is you might see a 5 point potential improve which is very minor, but overall using the dev sliders to develop your pitches worked much better and faster.

Last edited by twins_34; 07-20-2024 at 07:41 PM.
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Old 07-20-2024, 11:18 PM   #37
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Yeah I have. If you take like all your stamina and pump it into upgrading your pitches, you will see a better results after a year of playing than trying to use the program. Now, is the program faster? If it succeeds? Nope not even comparable. But on a prospect that had 80 stamina, I took all of that out in the dev sliders and throw it in his curveball that was a 30/60 and by the end of the year that 30 was a 50. However, once again... it does depend on work ethic, intelligence and however much you are spending on dev.

Say your player has
FB 50/75
SL 45/45
CB 40/75
CH 45/70
SN 45/75

And you run secondary pitch... This is what you will get:
While it's difficult to measure the exact changes specifically due to his time at the facility, here is my best estimate:

Potential changeup stuff improves by 5
Current changeup stuff improves by 5

Your Development Complex Director
So you get a whole 5 points (even though over the 5-6 months of the program) the changeup went from 100 points to 137 but in the time of the season and putting 100 points on developing a pitch, you will see a HUGE jump. Also, the program will pick a random pitch if you have like 5 pitches to improve so, yeah, only difference is you might see a 5 point potential improve which is very minor, but overall using the dev sliders to develop your pitches worked much better and faster.
Is there any equivalent to the 'POOR' outcome? ie. As people have speculated, do you suddenly lose Stamina in that example? I haven't gotten around to testing so I do appreciate your insight.
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Old 07-20-2024, 11:49 PM   #38
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Is there any equivalent to the 'POOR' outcome? ie. As people have speculated, do you suddenly lose Stamina in that example? I haven't gotten around to testing so I do appreciate your insight.
No, you will not lose stamina. I ran decades worth of testing on the sliders. Set pitchers to 70 stamina, and then took the points from stamina and used it for other locations. Ran a sim for 15 years. I did this over and over until I had around 300 years worth of data.

My findings with the stamina sliders was, even if you removed all points from stamina, it did not tank stamina. Some pitchers actually went up to 80 stamina while others, by the time they were in their 30's might have dropped to around 55-60 stamina. they were hitting 33-34 years old by that time so I would expect them to be losing stamina, HOWEVER, unlike my test, you would end up, at some point, adding points back to stamina to try and hold off the forces of aging. But, removing stamina in the sliders did not tank stamina.
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Old 07-21-2024, 12:52 AM   #39
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If you end up putting significant time into this I'd be telling the devs I want the next several versions of OOTP at no cost or something.

It's awesome of you to do, but frankly it's complete BS that it's up to the community to do this.
Yup. The devs should be ashamed (they aren't) that unpaid slaves are doing their work.

They can continue with (what i heard) day trading, happy others do the work
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Old 07-21-2024, 02:57 AM   #40
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Which is why many of the mixers have just simply quit.
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