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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 11-15-2024, 04:09 AM   #1
Hearsecloth
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Development Lab

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Last edited by Hearsecloth; 09-16-2025 at 08:19 AM.
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Old 11-15-2024, 05:08 AM   #2
Harveytime
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That happens when a guy is already at his potential example(50 current power/50 potential power)

If their current rating is at their potential already and you put them in the lab the only way it will get an improvement showing is if you get an outstanding result which is the rarest and than they can boost past the "potential" rating your scout has on them. This is only the case for the main ratings on the left side of their profile. (stealing and defensive ones this doesn't apply too since they don't show a potential)

Meaning the best guys to put in the lab for the big ratings (power/eye/stuff/movement/control labs) are the 20-24 year old players from A through AA because they can improve on successful ones also. I try to use the lab spots on only the top prospect farm guys that look like they have a high chance at being an MLB or else I would rather use those spots on current MLB players to improve their defense or stealing/running or the more common ones where they always go.
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Old 11-16-2024, 03:46 AM   #3
twins_34
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Quote:
Originally Posted by Hearsecloth View Post
Hi. I’m not sure if this is a glitch or not, but whenever people “succeed” in the development lab with my team, almost all of the time, it leads to a) the trait I trained not developing, and b) a lot of other negative development. To the point where it’s literally pointless to use because it only hurts my team. Not sure why this is but would love if someone could explain.
Read about the Development Lab so you can understand how it works. You don't see anything unless you actually scout the player after, then it will update the player, however, if the last time the player was scouted was in July, you are going to get a ton of data you don't want. So best to scout while they are working on their program and then once again once they are done so that you have the best and most reliable data on your player.

https://wiki.ootpdevelopments.com/in...evelopment_Lab
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Old 11-16-2024, 08:23 PM   #4
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Originally Posted by twins_34 View Post
Read about the Development Lab so you can understand how it works. You don't see anything unless you actually scout the player after, then it will update the player, however, if the last time the player was scouted was in July, you are going to get a ton of data you don't want. So best to scout while they are working on their program and then once again once they are done so that you have the best and most reliable data on your player.

https://wiki.ootpdevelopments.com/in...evelopment_Lab
So, I am running a league as commish, and effectively watching - does that mean there's no way to really see the changes (since I'm not going to intervene and run the scouting reports at the specific times needed)?
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Old 11-16-2024, 10:19 PM   #5
twins_34
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So, I am running a league as commish, and effectively watching - does that mean there's no way to really see the changes (since I'm not going to intervene and run the scouting reports at the specific times needed)?
Well, you can, by looking in the editor but otherwise, no. Not unless you also scout them. You can't even edit a player and see new ratings without scouting them (if scouting is on).
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Old 11-17-2024, 07:56 AM   #6
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If there is a need to scout upon completion in order to see updated development, then it would be IDEAL if, as part of attending the DEV LAB, they would be scouted automatically upon end of session.

There seems to be a lot of grumbling (online leagues) that this hurts in other areas more than it helps in areas intended. Clarity would help (determine or alleviate) that.
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Old 11-17-2024, 11:57 AM   #7
Bobfather
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Go to game settings, global settings, left side , run full re-scouting.
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Old 11-17-2024, 12:14 PM   #8
Winnipeg59
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Originally Posted by twins_34 View Post
Read about the Development Lab so you can understand how it works. You don't see anything unless you actually scout the player after, then it will update the player, however, if the last time the player was scouted was in July, you are going to get a ton of data you don't want. So best to scout while they are working on their program and then once again once they are done so that you have the best and most reliable data on your player.

https://wiki.ootpdevelopments.com/in...evelopment_Lab

Just to clarify, my experience is that player's coming OUT of the lab do have a current scouting report - at least my most recent crop did - but you are correct in suggesting that if the last one prior was years old, then it's hard to say how much lab effect there was (positive or even negative).

Based on this thread, I will hopefully remember to "request a scouting report" of every player I drop into the lab.
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Old 11-17-2024, 11:19 PM   #9
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When using scouting any change in a players ratings only shows up with a new report
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Old 11-17-2024, 11:50 PM   #10
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I haven't seen this mentioned specifically in this thread, but it also important to understand that the scale you are viewing is broken down to a 550 point scale under the hood. Also, the way that under the hood rating is translated into the visible rating at the MLB level is like looking at the right side of a normal distribution curve.

All of that to say, basically, the lower a player is on the rating scale the harder it is to show visible improvement because those ratings cover more of the under the hood scale.

I did a quick test under the hood with a rating that has an MLB league average of 400.

Here is what each of the under the hood ratings (I tested by 5's) translated to on the 20-80 scale.

20: 000 - 035 (Range = 35)
25: 040 - 105 (Range = 65)
30: 110 - 180 (Range = 70)
35: 185 - 250 (Range = 65)
40: 255 - 315 (Range = 60)
45: 320 - 370 (Range = 50)
50: 375 - 410 (Range = 35)
55: 415 - 430 (Range = 15)
60: 435 - 450 (Range = 15)
65: 455 - 470 (Range = 15)
70: 475 - 490 (Range = 15)
75: 495 - 505 (Range = 10)
80: 510 - 520 (Range = 10)
85: 525 - 530 (Range = 5)
90: 535 - 540 (Range = 5)
95: 545 - 550 (Range = 5)

So, someone lower on the scale could easily jump 40-50 points under the hood without their visible rating improving.
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Old 11-19-2024, 06:41 PM   #11
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Originally Posted by OutS|der View Post
When using scouting any change in a players ratings only shows up with a new report
In this case though you do get a new report with the dev lab.
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