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#401 |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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After going through all the steps you mentioned and import PRK, if the stadium doesn't load correctly, go into the 3D stadium editor. Here is an old example screenshot but the UI layout hasn't changed much:
![]() Click on Load 3D model button as shown and select the .obj file. Then everything should show up. Let me know if this works for ya. Last edited by Flying_Canuck; 03-29-2025 at 08:50 PM. |
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#402 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 12,746
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Quote:
EDIT FC's way as per his simultaneous post, above, is another option that I'm not familiar with.
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HISTORICAL DO-OVERS PIRATES A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE Last edited by luckymann; 03-29-2025 at 09:42 PM. |
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#403 | |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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Quote:
@ elicubs44 - Import function does everything automatically, but when it doesn't work, then we just manually point to the right folders (using in-game UI). Check our screenshots and play around with it. Don't hesitate to ask here if you can't get it working right. |
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#404 |
Bat Boy
Join Date: Mar 2025
Posts: 4
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Legends Field?
Can anyone make this ballpark?
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#405 |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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#406 |
Hall Of Famer
Join Date: May 2007
Location: Newington, CT
Posts: 2,299
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Modern Woodmen Park
I downloaded from the link for OOTP26 with the new scoreboard. When I loaded the prk all I got was a generic park with the new scoreboard.
I did the same for Nat Bailey in Vanouver but that worked fine. |
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#407 | |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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Quote:
Try to load the 3D model (.obj) after you have imported prk. It should correct the problem. |
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#408 | |
Hall Of Famer
Join Date: May 2007
Location: Newington, CT
Posts: 2,299
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Quote:
I also should have thanked you for doing these great parks. Thank you! |
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#409 |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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Estadio Quisqueya
It's finally time to start releasing new stadiums. Freshly out of FlyingCanuck's factory is Estadio Quisqueya in Santo Domingo, Dominican Republic. This is a major sports venue in the country that has stood the test of time since 1955. There is a ton of details to see in the stadium and I tried really hard to include all of them. The focus is really on the infield portion of the stadium. Grandstand feels majestic and there are two party decks (Johnnie Walker and Presidente drinking zone?). The entire outfield is full of advertisement, and boy oh boy, there is a lot out there! This is my first stadium for OOTP26 so it will have the dynamic scoreboard enabled. From now on, that will be the default. If anybody still needs static scoreboard version, I can put one together by request. Alright, I won't ramble too much. Just check out the screenshots and have fun ![]() ![]() ![]() ![]() ![]() ![]() ![]() Download link: https://www.mediafire.com/file/psldg...namic.zip/file |
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#410 |
Hall Of Famer
Join Date: May 2007
Location: Newington, CT
Posts: 2,299
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Wow the level of detail in these latest parks are mind blowing. You've come a long way in 3 1/2 years.
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#411 |
Major Leagues
Join Date: May 2003
Location: Richmond, Virginia area
Posts: 449
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Your parks are by far the most amazing I have seen! I have been to some of these parks and your details are spot on.
You said you had some parks you are working on. Any of them fictional? I really like those ones and what you come up with when you have some artistic license (like the Ebbets Field one you made). Thanks for all your hard work! |
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#412 | ||
All Star Reserve
Join Date: Nov 2015
Posts: 533
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Quote:
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#413 |
Minors (Single A)
Join Date: Feb 2024
Posts: 71
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Outstanding work on Estadio Quisqueya!
Absolutely amazing! |
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#414 |
Minors (Rookie Ball)
Join Date: Feb 2025
Location: Flint, MI
Posts: 22
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I'm sure you get this a lot but is there any resources you would recommend looking at for getting started on making ballparks like yours?
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#415 |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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The best way is to check out Silvam's great tutorial here: https://forums.ootpdevelopments.com/...32&postcount=1
Follow the steps and start with a simple model to practice. It won't be too intimidating once you get the hang of it. Last edited by Flying_Canuck; 04-06-2025 at 09:43 PM. |
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#416 | |
Bat Boy
Join Date: May 2024
Posts: 6
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Quote:
Last edited by rogue1227; 04-06-2025 at 10:17 PM. Reason: Typo |
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#417 |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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Alright, here you go. Static scoreboard version: https://www.mediafire.com/file/grmtz...tatic.zip/file
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#418 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,621
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@Flying_Canuck - I've worked around scoreboard backwards compatibility by using a texture that is actually the size of the scoreboard. The last few minor league parks I did have them - I create a blank face, right-click on it and create a unique texture, and then rename it to ootp_scoreboard_x. That generates a blank jpg when you export the OBJ file that measures 1024x(whatever). Edit that with any static image you want and versions of OOTP before 26 will show the static image and 26 will show the dynamic scoreboard instead.
Last edited by eriqjaffe; 04-07-2025 at 03:54 PM. |
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#419 | |
All Star Reserve
Join Date: Nov 2015
Posts: 533
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#420 | |
Bat Boy
Join Date: May 2024
Posts: 6
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Quote:
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