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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 | ||
Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,101
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Quote:
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So like I said, you answered your own question when you answered my question that it was, in fact, NOT a historical game but a fictional game. So, yeah... it matters. If this was a true to honest HISTORICAL game, you would not have these made up players.
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Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- Last edited by twins_34; 05-13-2025 at 06:32 PM. |
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#22 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,320
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I explained in the "revisit" post that I suspected already that the singular nature of this save might be the problem. I have also conflated the problem with the combine and the problem with the fictional FA being added. I have done this because I believe the two are linked. I have used this exact methodology on numerous occasions in previous versions without incident. Still interested to see if others have been able to use it with historical saves in the new build. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA Last edited by luckymann; 05-13-2025 at 08:10 PM. |
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#23 | |
Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,101
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Quote:
My post might have seemed, blunt or rash, but you are claiming you are playing a historical sim but then say it is a fictional sim and you are manually importing historical players. The reason you are getting fictional players is because, fictional games make fictional players to fill it's drafts. The game ALWAYS makes more players for a draft than needed and if you are just importing, like I said, enough players to fill your draft, the game is going to make more. You have the box for "do not make fictional free agents" marked but, that does not prevent the game from making fictional draft picks. Sorry if I seem blunt but I am giving you the way the game works. I am sorry if you do not want to believe me or listen to me, but I am telling you how a fictional saves work. I am telling you why your "historical game" which is made by using custom game, is making fictional players. If this was a true historical save, made by going through the historical wizard. even with fictional minor leagues, you would not get fictional draft picks. So are you playing a fictional league and manually importing historical players or are you playing an actual historical league?
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Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#24 | |
All Star Reserve
Join Date: Aug 2016
Posts: 520
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The "disable automatic creation of free agents" setting works as it should. It is meant for the game to stop populating the free agent pool with newly-created players who are not coming from the draft. Why would you assume this option is meant for the game not to create a draft class? The game doesn't offer the option to create a fictional draft with no players apparently. You could be civil when requesting the option, and in the meantime you could try tone down the creation of fictional players for the draft to one round and then deleting those players. Last edited by kidd_05_u2; 05-13-2025 at 09:37 PM. |
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#25 | |
Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,101
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Quote:
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Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#26 |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,320
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The point I'm trying and clearly failing to make here is that I have used this methodology in numerous saves in previous versions of the game and it has only been since the introduction of the Combine that I am having these issues.
I made the assumption, perhaps mistakenly, that the two were connected. Clearly something got lost in translation, which is on me. That's OK, I'm a big boy. I'll take my licks and walk away. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#27 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,812
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You said you created 150 eligible players for the draft, then rolled over to the draft reveal, and it created more? When it created more, did it shift some of your current players into future years eligibility maybe?
My best guess is that when you created/imported the players, they didn't get their correct HS/CO status set, and so the game ended up assigning them around, and then saw that there weren't enough players eligible for the current year, and so padded out the pool. If you have the save from just before the draft pool reveal, you can upload that, and we can double-check that is happening, and see what might be the best way to correct this in the future. |
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#28 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,320
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Quote:
I can kind of understand the thinking behind what the game is doing but perhaps adding a NIL setting for the number of rounds generated and have it programmed so that if somebody has that selected and the disable FA setting checked then it adds zero players to the draft pool might be an option to consider? I'm more than happy to admit I may well be mistaken that this is Combine related but I'm not 100% convinced it isn't, either. Have sent the Google Drive link for the files to your OOTP email. Might need to advance one day to hit the reveal. Thanks, appreciate the feedback. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#29 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,812
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Yeah, on a deeper look, it's almost certainly related to that issue. When the draft pool reveal happens, the game double-checks the HS/CO status, and it looks like it's not set when you manually import players to the draft pool, so it will randomize them.
We can change it to force a status on player on import, so they should stick in the correct pool. If have enough players in your pool to fill out it won't create new ones - ie. if you have it set to generate for 5 rounds and 30 teams, as long as you have 150 players in the pool nobody new is created. None of this is related to the combine directly, likely just other changes to make sure we're pulling in the correct players to the draft pool caused these issues in your setup. |
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#30 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,320
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Quote:
G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#31 |
Minors (Double A)
Join Date: Apr 2020
Location: Denver
Posts: 161
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I started a live in season save back in late April, and got to the first combine to discover this:
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#32 |
Minors (Double A)
Join Date: Apr 2020
Location: Denver
Posts: 161
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Double checked all my settings to ensure I had enabled the combine. But, it did not add any draft eligible players, of which there are over 1000. Is this because the MLB Draft League is at the same time? How do I avoid that in the future?
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#33 |
Minors (Triple A)
Join Date: Mar 2025
Posts: 221
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Ya know, it's y'all's own fault for buying immediately upon release. Cue the whiners who KNOW there will be bugs and tweaks necessary the first few months (especially for a new feature) but who buy anyway and who complain anyway.
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#34 |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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Bless the early adopters for they make higher quality and lower prices possible for the rest of us.
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#35 |
Major Leagues
Join Date: Dec 2020
Posts: 390
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If I've delegated "Follow First-Year Draft Combine" to my scouting director, do I still have to choose players for him to follow, or will he choose them himself?
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#36 |
Minors (Triple A)
Join Date: Mar 2025
Posts: 221
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#37 |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,694
Infractions: 0/2 (4)
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We can buy at cheaper than the pre-order price later in the year.
Course, those who want to play the current season have every reason to buy early. Last edited by Brad K; 05-20-2025 at 09:20 PM. |
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#38 |
Minors (Rookie Ball)
Join Date: Jan 2024
Posts: 27
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I started a new sim after the most recent patch -- custom game, but using real world players. Draft combine did not populate for year 1.
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#39 |
Minors (Triple A)
Join Date: Mar 2025
Posts: 221
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Early buyers are paying extra for the opportunity to launch complaint threads about bugs everyone knows will predictably exist. Later buyers are being paid for not launching complaint threads. The trajectory of OOTP revenues is based on such courtesies.
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