|
||||
|
|
FHM - Technical Support/Bug Reports Need help or want to report a bug? This is the right place. |
![]() |
|
Thread Tools |
![]() |
#1 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 565
|
![]()
I just purchased FHM11 now that it is discounted and the blurry text issue from last year is still in this game. Just to reiterate, many Mac users are experiencing this bug.
How can I help the devs narrow down this issue? Are there recommended settings? Are there some logging or diagnostic information I can provide? Thanks. |
![]() |
![]() |
![]() |
#2 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 565
|
@JeffR, trace file sent via email.
|
![]() |
![]() |
![]() |
#3 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 565
|
I buy my games from Steam but I've ruled out it being a Steam only issue. Someone had mentioned not having an issue with the FastSpring version but I purchased that one and am having the same blurriness.
|
![]() |
![]() |
![]() |
#4 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 565
|
I'm seeing the issue on both an iMac M1 and MacBook Air M2, both running the latest versions of Sequoia.
|
![]() |
![]() |
![]() |
#5 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 565
|
Suggestions from ChatGPT:
Poor Retina/HiDPI support in the game’s text rendering engine (possibly SDL, Qt, or a custom wrapper). Improper usage of NSHighResolutionCapable or backingScaleFactor, causing it to scale UI elements with 1x rather than 2x resolution on Retina displays. Text rendering via software blitting rather than native APIs (like CoreText or properly Retina-aware OpenGL/Metal). Missing NSPrincipalClass or misconfiguration in the Info.plist in how the app declares its UI layer. |
![]() |
![]() |
![]() |
Bookmarks |
|
|