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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#61 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,220
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#62 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,220
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Quote:
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#63 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Take Leo De Vries, an actual top IAFA prospect, and look at his Davenport translations for his first MiLB year. https://www.claydavenport.com/ht/D/D...0061011A.shtml You'll see they roughly come out to around Jake Meyers 2024 MLB season, which is a .646 OPS in MLB
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#64 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 06-23-2025 at 01:54 PM. |
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#65 | |
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Hall Of Famer
Join Date: Jun 2014
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Of course real life minor league stats do not perfectly translate to MLB. Of course there’s noise. Of course there are AAAA players. That’s not what’s being tested here. This is about whether minor league stats in OOTP reflect actual current ability. And what these tests show repeatedly is that they don’t. A player with zero skill by the game’s own rating scale can produce at a competent level in Triple-A if his potential is high. That has nothing to do with real life and everything to do with how the engine is built. You’re saying this is “just like real life,” but it’s not. In real life, a guy who hits .300 in AAA has real tools, even if they don’t carry over. In OOTP, a guy with no tools at all is hitting .300 just because he might someday develop them. If the engine is giving players a performance bump because of potential, then it’s not simulating baseball. It’s simulating projection models. That’s fine for development curves. It’s not fine for in-game performance. And calling that out isn’t “breaking the engine.” It’s showing what the engine is actually doing.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#66 | ||
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Minors (Triple A)
Join Date: Mar 2025
Posts: 221
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#67 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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YMMV though.Ultimately, we probably have a fundamental difference in our conception of how this should work, which is fine. Potential ratings are tools, current ratings are ability. The fact is, that players in real-life with loud tools (potential ratings) often play over their ability (current ratings) in the minors and only get exposed in MLB. I think we both even agree on that. So then, what's happening here is that the game is really just simulating that part of reality, that loud tools do help players perform better, up to a certain point. Now, whether the mechanism is perfectly balanced in-game, or maybe should be tweaked a bit and possibly provide a slightly smaller bonus, that's a different discussion and one worth having for sure. But the idea that things are fundamentally broken because a mechanism to make the game behave more realistically doesn't work in the specific way you think it should work (or not work) is where we kind of part ways.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#68 |
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Minors (Triple A)
Join Date: Aug 2024
Location: Zürich, Switzerland
Posts: 224
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I cannot believe what I am reading
So Lukas You are pretty much stating that current ratings should have no bearing on minor league performance but should for major league performance? That is what I am taking away from your responses. If so, then I have no words. |
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#69 | |
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Minors (Triple A)
Join Date: Aug 2024
Location: Zürich, Switzerland
Posts: 224
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Could you try a test for me? Make a player have 1/600 potential ratings but 600/600 in all of of their current ratings. Turn off development so that the ratings do not move. Play the player a full season at the highest ML level. I am curious if potential ratings have any bearing on the underlying baseball engine at the ML level, or if it is just at the minor league level. Last edited by LD84; 06-23-2025 at 02:18 PM. |
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#70 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
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That's it, that's all that's actually being discussed here once you cut to the chase. This discussion doesn't even affect the vast majority of the players in OOTP. We're only talking about a very, very small subset of players with elite potentials here. The vast majority of of guys in OOTP who do not have stratospheric potentials will more or less play to their current ratings, even in the minors.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#71 | ||
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
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Quote:
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__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#72 | |
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Global Moderator
Join Date: Nov 2002
Posts: 11,767
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My guess, and I admit I don't have the skills to work this out, is the algorithm says something like below rating X, don't follow the normal programming, but just act something like X. Although I'm sure it's more complicated than that. I'm not at all surprised if it also factors in the player's potential and maybe even other things. I'm going to bow out of this thread now because without knowing more myself, I don't think I can contribute anything more of value.
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#73 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Now, I'm not sure that 'proves' anything in and of itself, except that one pretty highly regarded projection system sees a top IAFA guy in his age 17 year as likely able to be somewhere around an average AAA hitter, which is what you were finding so implausible.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 06-23-2025 at 02:25 PM. |
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#74 | |
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Minors (Triple A)
Join Date: Aug 2024
Location: Zürich, Switzerland
Posts: 224
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To me, current ratings should be just that. Current ratings that apply to where the player is currently at relative to other players ratings and the league they are in. Potential ratings should be where the player could potentially reach one day. I find it utterly absurd that potential ratings should have any bearing on statistical output at any level. I cannot think of any other game that is designed that way. Or any real life scenario that would support such a design. It is a frankly nonsensical approach to game design and makes absolutely no sense to me. If I am fresh out of university and beginning a new career. I am not going to be very good at my job from day 1. I may become better at that job faster than others because I have a better potential for that sort of work. But my potential for any career field does not make me better on day 1. |
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#75 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Quote:
Players viewed as having high potentials, are generally seen that way based on things like physical tools, which provide them with with an advantage compared to other players, especially at the lower levels of the game. Often, players with raw ability can dominate at lower levels just based on those tools, even if their game remains raw overall. Once they get to higher levels, especially MLB, then that advantage goes away, because the overall physical level is much higher. Many of those formerly highly regarded players, who have performed well at every level up until MLB then fail, because their actual abilities (current ratings) are not high enough and they can no longer depend on their physical tools (potentials). This is a pretty well known phenomenon in most sports.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#76 | |
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Minors (Triple A)
Join Date: Aug 2024
Location: Zürich, Switzerland
Posts: 224
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I mean we get speed, but who even knows what that rating does anymore? All of the raw athletic skills are wrapped up into other ratings. A player might be really strong and have great hand to eye coordination. We do not get strength or dexterity or hand to eye or whatever one wishes to call it. We get BABIP and Power and Gap As I said earlier, we have a fundamental disagreement about this. And I do not feel like we ever going to agree on it. I guess OOTP is unique. I play a lot of other sports management sims, and I cannot think of a single one that operates like this. I am just one person. If others are okay with this, then so be it. But it is utter nonsense to me and I do not feel like any further discussion is ever going to make it make sense. |
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#77 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
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At this point, I understand Lukas isn’t likely to acknowledge this as a flaw, and I get that. He has a job to do and a product to protect.
But for anyone else reading: the tests speak for themselves. Whether you use extreme values or more common ratings, the pattern holds. Minor league sim performance is affected by potential, even when current ability is nonexistent. That makes stats misleading and forces users to rely more on ratings than results whether they want to or not. If that works for you, fine. But let’s not pretend it’s realistic, transparent, or how the system is marketed. The issue is real, even if the official response is to deflect and look the other way.
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#78 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Quote:
My responses here are simply clarifying and explaining why this is how it is, and how it fits in with the realities of real-life baseball. Not to say it's perfect or beyond improvement. You and anyone else are certainly free to disagree that things should be that way or feel they should work another way. So now that I've clarified why some things might work the way they do, I'll bow out and let you folks debate if that's the right way for them to work or not. We'll follow those debates and if we see changes as being needed based on the discussions, we'll make them.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 06-23-2025 at 05:13 PM. |
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#79 |
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Minors (Triple A)
Join Date: Mar 2025
Posts: 221
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#80 |
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Minors (Double A)
Join Date: Mar 2009
Posts: 137
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I'm 100% on board with jpeters on this. It really should make anyone rethink playing in a stats only league. .
Last edited by FlexD; 06-23-2025 at 04:35 PM. |
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