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OOTP 26 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

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Old 06-23-2025, 09:47 PM   #1
Garlon
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Full results Historical League 1871-2024 StatsPlus

This is a full 1871-2024 historical league using OOTP26.

You can see how any player in history performed.

Historical Leaderboard:
https://atl-01.statsplus.net/ootphis...derboards.html

End of 2024 Standings (you can use the Player Search Bar at the top):
https://atl-01.statsplus.net/ootphistory/



Some information about the settings used for this project:

Use Coaching System: Off
Enable Storylines: Off

Enable Injuries: Off
Position Player Fatigue: high
Use Player Personality Ratings: Off
Show & use Player Morale System: Off

Disable Player Development: Yes (player development is handed through recalc only)
Disable Player Development Lab: Yes
Disable Player Developmental Focus: Yes

Trading of recently Drafted Players: Immediate
AI Trading Frequency: Average
Use pre-defined draft value for AI: Yes

Financial System: Off

Automatically Expand League: On
Expansion mode: Hold Expansion Draft
Base player roles/positions: Real life stats
Automatically adjust league strategy when advancing to next season: Off (I used my own strategy settings for different eras)
Retire players according to history: On
Players miss seasons according to history: Off

Recalc player ratings based on real life stats after each year: On
Recalculate potential ratings each year: On
Ratings recalculation base: 5 years
Double weight of current year stats: No
Base Ratings on: Real stats
Base Potential Ratings on: Remaining Years of Career
Base Fielding Ratings on: 3-Year period
Base Pitcher Stamina on: 3-Year Period
Use Historical Splits: Yes

Adjust Hitters: 1100 AB
Weaken Hitters: 700 AB

Adjust Pitchers: 150 IP
Weaken Pitchers: 120 IP

Use Auto-Calc of modifiers: On

This is how expansion was handled in the 19th century:

1871: Dodgers/Giants/Braves/Cubs

1876: Pirates/Phillies/Cardinals/Reds

1882: Athletics/Guardians/Tigers/Yankees

1892: Twins/Orioles/White Sox/Red Sox

Last edited by Garlon; 06-24-2025 at 09:39 AM.
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Old 06-23-2025, 10:13 PM   #2
Carplos
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I like that even in a sim with the no financials the Pirates are trading guys that would probably be expensive... Bonds in 1995 for... Scott Sullivan.
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Old 06-23-2025, 10:26 PM   #3
Garlon
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The trade logic could probably be improved in historical leagues.

I decided to keep trading enabled so that teams had the ability to move good players for other needs rather than having a great player on the bench instead of in a starting role for another team.
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Old 06-24-2025, 08:43 AM   #4
Brad K
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Auto-calc or pre-calc?
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Old 06-24-2025, 09:42 AM   #5
Garlon
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This was set up with auto-calc enabled for the league totals modifiers to maintain historical accuracy each season.
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Old 06-25-2025, 01:24 PM   #6
David Watts
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I've always wanted to run something like this using 1 year recalc instead of 5. Guessing real time missed would function almost as if injuries were on instead of off. Maybe one day I will give it a shot. Probably start in 1901, as I'm not smart enough to do the 1800's stuff.
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Old 06-28-2025, 06:19 PM   #7
Matt Arnold
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Nowhere did Garlon claim this was the definitive way to run a historical sim. Heck, he didn't even claim if the results were good or bad. He ran a sim using very clearly defined settings listed out, and posted the results for anyone to see. I mean, I don't think Garlon was intending this to be anything close to "the definitive historical" setup, since it's pretty a-historical for McGwire to spend his career on Seattle (and still hit 69 HR!), for Mickey Mantle to be the big figure in the Red Menace, or the White Sox to be the dominant team in the 1920s.

There's lots of very interesting variations that people can run in their sims. They each have their advantages and disadvantages. That's why we leave things open for people, to run their sims in the way that they want. None of the ways is inherently better than another, since everyone will also wildly disagree even on which is the most accurate.

The above is meant for some fun, to click through, see which teams hit their dynasties when. Seeing which teams dominated for a stretch, and who were the key players for them. Kevin Brown leading the Expos to 2/3 World Series. The Blue Jays somehow winning the World Series in their inaugural season (We either need some work on the expansion draft, or they just got crazy lucky). Imagining what storylines you might write about the ghost of Honus Wagner basically creating Babe Ruth, as they overlapped for 4 years on the White Sox, and then Ruth effectively having his breakout batting season in Honus' last career year. Willie Mays desperately trying to get to 700 HR, only to retire at 698. You'd certainly have some questions about how McGwire could have a 62 HR season, be 12 short of Aaron, and decide to retire. And obviously the fun of having Rickey Henderson retire with 1234 SB, I'm guessing ending there because Rickey thought that was a fun number.
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Old 06-28-2025, 07:25 PM   #8
Garlon
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Matt, regarding the expansion draft this isa how I set it up:

Season Rounds Protected Players
1876 16 10
1882 16 11
1892 17 11
1961 28 14
1962 28 14
1969 28 14
1977 30 15
1993 35 16
1998 35 17

I take the number of players total in the league and divide it by the total number of teams that will be in the league after expansion, and this gives me the number of rounds. This way the expansion teams have the same number of players in their organization as the rest of the teams.

I set the protect total low so that teams can protect their starting lineup, rotation, and a couple of relievers. This way any good players they have on the bench can get a starting role on the expansion teams.

I do not do any auto-protect either.

The computer will sometimes tend to protect younger players while letting some of their starting players go unprotected. The expansion teams are pretty good at grabbing those players though. I think it is a matter of the computer trying to protect too much of their future players rather than their current starters. I could see them protecting their top 1 or 2 prospects but they should be protecting their starting players.

My intent was for those expansion teams to be respectable and not necessarily end up in last place, but they are able to grab plenty of unprotected talent.

Last edited by Garlon; 06-28-2025 at 07:29 PM.
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Old 06-29-2025, 10:33 AM   #9
Matt Arnold
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Quote:
Originally Posted by Brad K View Post
There is a lot of words there defending against things I never said but none addressing what I did say.

My statement that five year recalc does not result in output closer to historic output has not been refuted. The desire to ignore the subject is as good a confirmation of its truth as saying it.
Quote:
There's lots of very interesting variations that people can run in their sims. They each have their advantages and disadvantages. That's why we leave things open for people, to run their sims in the way that they want. None of the ways is inherently better than another, since everyone will also wildly disagree even on which is the most accurate.
If you like the way you play, that's fantastic. We want everyone to enjoy whatever way they like best, and feel is the most accurate (if that's what you're aiming for). Don't put down other people's play styles, and don't hijack threads.

Mod Note: Those wishing to continue following Brad K's thoughts on the merits of 5-year and other recalc settings can find it here:

https://forums.ootpdevelopments.com/...d.php?t=364036

Keep the discussion there, folks. Thanks

Last edited by LansdowneSt; 06-29-2025 at 11:21 AM. Reason: Edited Matt's post as it was the last before the thread split
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Old 06-29-2025, 01:31 PM   #10
David Watts
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Quote:
Originally Posted by Matt Arnold View Post
If you like the way you play, that's fantastic. We want everyone to enjoy whatever way they like best, and feel is the most accurate (if that's what you're aiming for). Don't put down other people's play styles, and don't hijack threads.

Mod Note: Those wishing to continue following Brad K's thoughts on the merits of 5-year and other recalc settings can find it here:

https://forums.ootpdevelopments.com/...d.php?t=364036

Keep the discussion there, folks. Thanks
Hope my bringing up a fast sim run from 1905 forward using 1 year recalc didn't come off as me criticizing 5 year recalc. Was not trying to hijack the thread. Just making conversation.
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Old 06-29-2025, 03:27 PM   #11
tm1681
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The Twins had Hank Aaron, Roberto Clements, and Frank Robinson in their primes????

Well that just doesn't seem fair!
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Logo & uniform work here
Thread about my fictional universe that begins in 1857 here
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Old 07-01-2025, 10:21 AM   #12
Scoman
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Quote:
Originally Posted by Garlon View Post
This is a full 1871-2024 historical league using OOTP26.

You can see how any player in history performed.

Historical Leaderboard:
https://atl-01.statsplus.net/ootphis...derboards.html

End of 2024 Standings (you can use the Player Search Bar at the top):
https://atl-01.statsplus.net/ootphistory/



Some information about the settings used for this project:

Use Coaching System: Off
Enable Storylines: Off

Enable Injuries: Off
Position Player Fatigue: high
Use Player Personality Ratings: Off
Show & use Player Morale System: Off

Disable Player Development: Yes (player development is handed through recalc only)
Disable Player Development Lab: Yes
Disable Player Developmental Focus: Yes

Trading of recently Drafted Players: Immediate
AI Trading Frequency: Average
Use pre-defined draft value for AI: Yes

Financial System: Off

Automatically Expand League: On
Expansion mode: Hold Expansion Draft
Base player roles/positions: Real life stats
Automatically adjust league strategy when advancing to next season: Off (I used my own strategy settings for different eras)
Retire players according to history: On
Players miss seasons according to history: Off

Recalc player ratings based on real life stats after each year: On
Recalculate potential ratings each year: On
Ratings recalculation base: 5 years
Double weight of current year stats: No
Base Ratings on: Real stats
Base Potential Ratings on: Remaining Years of Career
Base Fielding Ratings on: 3-Year period
Base Pitcher Stamina on: 3-Year Period
Use Historical Splits: Yes

Adjust Hitters: 1100 AB
Weaken Hitters: 700 AB

Adjust Pitchers: 150 IP
Weaken Pitchers: 120 IP

Use Auto-Calc of modifiers: On

This is how expansion was handled in the 19th century:

1871: Dodgers/Giants/Braves/Cubs

1876: Pirates/Phillies/Cardinals/Reds

1882: Athletics/Guardians/Tigers/Yankees

1892: Twins/Orioles/White Sox/Red Sox



I'm confused on why you play with no injuries,your individual career totals are exaggerated when you do that.

Irl there are 28 players with 10,000 career ABs or more,in your sim there were 93.
Your career totals are heavily exaggerated.



Try these for realistic career totals....

Enable Injuries: on short very high
long normal
Position Player Fatigue: very high

Last edited by Scoman; 07-01-2025 at 10:27 AM.
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Old 07-01-2025, 10:51 AM   #13
Carplos
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What is it with people going into posts and telling them how they should play the game?
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Old 07-01-2025, 10:56 AM   #14
Scoman
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Quote:
Originally Posted by Carplos View Post
What is it with people going into posts and telling them how they should play the game?
I could care less how people play the game...merely a suggestion for people that want realistic career totals.
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