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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Double A)
Join Date: Apr 2023
Posts: 133
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Possible reason for AI releasing prospects
Many people have commented about the AI occasionally releasing decent to good prospects (mostly pitchers). I also see it happening, even with the latest 26.6.73 patch. I've tinkered with all of the settings to stop it from happening, but nothing works. That includes no restrictions whatsoever on roster rules (roster size, age and service time).
Question for the Devs: Does OOTP use the MLB domestic reserve list (DRL) limits? As of 2024, the in-season DRL limit is 165 players. During the off-season, teams can have 175 players on their DRL. Players in the Dominican Summer League don't count against the DRL. Players on the 60-day DL also don't count against the DRL. If a team's DRL is full, is the AI releasing prospects because a player from the team's Dominican League was promoted stateside or because a player on the 60-day DL was activated? |
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#2 |
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All Star Starter
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,647
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What I've noticed is, if a player gets hurt in September, that player gets released.
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It's amazing How you make your face just like a wall How you take your heart and turn it off How I turn my head and lose it all And it's unnerving How just one move puts me by myself There you go just trusting someone else Now I know I put us both through hell ~Matchbox 20, "Leave" Everyone knows it's spelled "TRAID", not trade |
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#3 |
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Major Leagues
Join Date: Jun 2013
Posts: 373
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It's definitely still happening. The Dodgers AI released Charles Davalan. My AGM released Slater de Brun and immediately released some 2026 draftees.
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#4 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 476
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I've never wanted a new patch more than now. I'm addicted to my current save but I'm tired of seeing this problem
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#5 |
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Minors (Double A)
Join Date: May 2018
Posts: 106
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A lot of us use our own custom settings. The number of settings and things we can fine tune are almost endless. That's one of the great things about this game, but something that also causes problems. I haven’t started a long-term save with this version due to time constraints. From comments on the forum, there still seem to be some bugs that need to be ironed out. Hopefully, those will be sorted before I find the time to start a new save game.
I just ran a quick 2025 test season using the standard out-of-the-box settings and noticed the following: 1. The AI (still) releases a lot of minor league players over the course of the season. Only 2-star and lower players were cut. And the AI also (still) signs a lot of minor league free agents who are no better (and often older) than those it released. I don’t have that much of a problem with the players who were released. But replacing them with older players who are no better doesn’t make sense. There’s just too much unnecessary releasing and signing of minor leaguers, in my opinion. Additional fine-tuning is needed here so that the AI only signs a minor league player if there is a) an unmet need for his services, and/or b) he is better (or younger) than players already in the system. 2. AI trading is working pretty well. Nothing to complain about here. 3. Players drafted in 2025 were not released. |
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#6 |
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Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 491
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Normally I have been pretty patient with releases, but I backed away this year in July- too many issues that seem to flummox the devs, too much wonkiness and irritation.
No thanks. This is the first year in a long time I never started a standard game, perhaps next year?
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"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner |
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#7 | |
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Minors (Rookie Ball)
Join Date: Feb 2025
Posts: 40
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Quote:
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#8 |
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All Star Reserve
Join Date: Aug 2016
Posts: 520
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There are no major issues. There haven't been major issues for the last four months. You guys are letting yourself get influenced too much by the forums.
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#9 |
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Minors (Rookie Ball)
Join Date: Aug 2014
Posts: 27
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Nah I'm giving the dev's their grace, but I've stopped all of my saves because prospects keep getting released.
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#10 | ||
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Minors (Double A)
Join Date: Apr 2023
Posts: 133
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Quote:
![]() I change a lot of the default game settings to create my own custom MLB/MiLB (and "partner league") universe. I can live with most of the wonky AI responses. But the hallucination that bothers me the most right now is when the AI releases organizational minor league players (Double-A and lower leagues) and then immediately signs new minor league free agents to replace them. Sure, some of those 1 to 2 star players deserved to be released. If you're 23 to 25 years old and still floundering in Single-A or a Rookie League, you should probably polish your non-baseball resume. But then the AI just goes and signs replacement 1 to 2 star players to fill those empty roster spots. These hallucinations are not conducive to an immersive game experience. ![]() Normally, I'd be in charge of these transactions for the Cubs, and I wouldn't release these players. I was running tests before starting a long-term save because of the myriad of comments (hallucinations) about issues with this version of the game. But obviously, if the AI is doing this with the Cubs organization, it will do the same thing with the other teams. Which is one of the reasons I still haven't gotten into a long-term save at this late point. Release---sign, release---sign, release---sign. I agree with the hallucinations expressed by KPB: Quote:
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#11 |
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Minors (Double A)
Join Date: Jan 2022
Posts: 162
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I'm waiting to start a new save myself. I'm afraid it might be a waste of time to do otherwise.
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I hate the DH and 'OPS', so what do I know? |
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#12 |
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Minors (Double A)
Join Date: May 2018
Posts: 106
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Sign and release is one problem. Another problem I see is the AI signs too many late 20 to early 30 scrub players who get stashed at Triple A or Double A. Seems like that's hardwired into its programming for some reason. In my Cubs tests, these roster filler vets blocked real prospects such as Moises Ballesteros, Kevin Alcantara, Porter Hodge, Luke Little, and Cade Horton, who got demoted to Doube A or even Single A as soon as a scrub was signed. I even changed the Cubs focus to "Rebuilding" and ran a few tests, but the same thing happened.
Would be great to at least get some setting that allows me to eliminate or reduce the likelihood of the AI falling in love with these journeymen players. Last edited by Karl Pagel Blues; 08-31-2025 at 12:21 PM. |
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#13 |
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Minors (Single A)
Join Date: May 2020
Posts: 62
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We just had this happen in an online league for a human owned team - truly disappointing. It's a historical league with not many minor leaguers so there was no reason for the player to end up in free agency. He was the #2 ranked prospect.
Last edited by 90sball; 08-31-2025 at 01:36 PM. |
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#14 | |
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Minors (Double A)
Join Date: Jan 2022
Posts: 162
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Quote:
__________________
I hate the DH and 'OPS', so what do I know? |
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#15 | |
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Minors (Triple A)
Join Date: Nov 2010
Posts: 222
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Quote:
Isn't this suppose to prevent this from happening in the minor leagues. "Base Depth Chart and Pitching Staff AI on" |
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#16 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 476
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How come I don't have that feature (Base Depth Chart and Pitching Staff AI on)?
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#17 |
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Minors (Triple A)
Join Date: Nov 2010
Posts: 222
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Have to go to minor leagues in players tab.
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#18 | |
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Minors (Double A)
Join Date: May 2018
Posts: 106
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Quote:
There's no justification for demoting 2025 Cade Horton, Moises Ballesteros, Porter Hodge, Luke Little, Kevin Alcantara, and others to make room for 4A players that shouldn't have been signed in the first place since there was no need for them. This is a separate issue from the AI minor league roster churn and the AI releasing legitimate prospects. And I understand that these are not major issues for some people. |
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#19 | |
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All Star Reserve
Join Date: Aug 2016
Posts: 520
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Quote:
I couldn't get him to agree that the organizations shouldn't sign so many players though. He says OOTP teams are signing 3-4 players a month, which matches real life. I argued this doesn't apply because real life signings are injury or trade replacements 95% of the time. |
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#20 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 476
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