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Old 08-22-2025, 05:22 PM   #561
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in total agreement!!!
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Old 08-25-2025, 12:12 PM   #562
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The method for the Uniform Maker is to create an image with the front number you want using whatever image editor you want and import it like any other image.

It's possible to add "dynamic" front numbers to the Uniform Maker, but I decided a while ago that it would not be worth my time to do so since the end result would be no different than just placing an image.

If/when OOTP adds support for numbers in more places than the jersey backs, then I'll implement something.
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Old 08-25-2025, 02:00 PM   #563
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Follow up Q, Eriq...

What is the likelihood of that happening from the dev team? Do you have any inside knowledge of what their thinking on the issue? Just curious. And if I never told you before, Eriq, thank you for all the functionality of the Uniform Maker, as it currently stands. It is a pretty awesome app for this great game.
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Old 08-26-2025, 11:39 AM   #564
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Quote:
Originally Posted by FastLane View Post
What is the likelihood of that happening from the dev team? Do you have any inside knowledge of what their thinking on the issue?
I don't have any knowledge, unless something's come up on the beta forums that I haven't seen. Regardless, I think the chances of this getting added in OOTP26 are basically zero. Maybe 27, but maybe not.
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Old 08-30-2025, 11:26 AM   #565
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Vertical name?

This might be too difficult to implement, but would it be possible to have an option to orient the team name vertically if there's a button pad on the uniform? Some teams 100+ years ago would have their team names like that.
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Old 09-09-2025, 07:20 PM   #566
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Have this been updated to create 19th century and Deadball era unis?
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Old 09-10-2025, 03:52 PM   #567
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Quote:
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This might be too difficult to implement, but would it be possible to have an option to orient the team name vertically if there's a button pad on the uniform? Some teams 100+ years ago would have their team names like that.
Vertical text has been available since version 0.2.0, although you have to manually choose it as the wordmark style.

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Have this been updated to create 19th century and Deadball era unis?
A handful of vintage jersey elements have been available since version 0.10.7.
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Old 09-26-2025, 11:12 AM   #568
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Two button stripe option

Eriq,

What would be the possibility of a striping option like below for two-button pullover style jerseys (basically an option to cut off the Headspoon to match the end of the two button henley)?

TIA
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Old 10-22-2025, 12:38 AM   #569
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I followed the directions on the Youtube video and I'm stuck on the part where you try to import the new unis into the game. Would love a little guidance. FWIW, I'm trying to do this on a Mac laptop.


I did my first run at a weak ass uniform for my first fictional league team. I saved it, relocated the zip file into the jerseys folder, unzipped, and then tried to load the .uni into OOTP26's team info uniform change.


But nothing seems to happen.


I included some screengrabs... any help would be appreciated. I'm sure I'm just missing a step or something.
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Old 10-22-2025, 08:40 AM   #570
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For the uniform, you need to select the *textured.png file.
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Old 10-22-2025, 11:28 PM   #571
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Thanks for the reply! Oh... do I need to go through each page: ballcap, jersey, pants, socks and tell it to load the file? Is there a way around that? I guess not or else it'd do it. Thanks!

EDIT: Last question! Is it possible to change the location of the names/numbers on the jerseys? Like if I wanted a small number on the front of the jersey, is there a way to do that?

Oh and also how do you get the text/color in the uniforms to match the ones in the jersey makers? Do I just need to move the text from the uni folder into the text folder in the OOTP file?

Last edited by torpidbeaver; 10-22-2025 at 11:56 PM.
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Old 10-27-2025, 02:26 PM   #572
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Quote:
Originally Posted by torpidbeaver View Post
Thanks for the reply! Oh... do I need to go through each page: ballcap, jersey, pants, socks and tell it to load the file?
It's generally a good idea to put the various uniform components into the appropriate folders in the data directory - caps in data/ballcaps, jerseys in data/jerseys, pants in data/pants. Then you should be able to click "auto-load" on the various components and OOTP should load them. But not always, it's never been 100% reliable.

And cmcgill is half-right about which file to choose. The "_textured.png" file works, but the default

One thing to note is that the fonts must be in the data/jersey_fonts folder otherwise OOTP will ignore it.

Quote:
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Is it possible to change the location of the names/numbers on the jerseys? Like if I wanted a small number on the front of the jersey, is there a way to do that?
No, OOTP only puts the dynamic names and numbers on the backs of the jerseys.

As to which file to select, cmcgill is technically correct in that the _textured.png file works, you can also select the "jerseys_baltimore_stevedores_away.png" file and that should also work, and in fact is the preferred method for OOTP as it will use the height and normal maps created by the Uniform Maker.

If you haven't looked at that README.pdf file, I'd recommend you do - it should walk you through everything you need to do.
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Old 11-20-2025, 05:51 PM   #573
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Version 0.10.11 has been released!

What's New
  • A "preview" file is now generated as a part of the uniform .zip file, and a "Generate Preview" option has been added to the menu so a preview image can be created separately. The preview images should be optimized to be less than 500kb, allowing them to be attached directly to posts on the OOTP forums.
https://github.com/eriqjaffe/OOTP-Un...es/tag/0.10.11

See below for an example preview:
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Old 11-20-2025, 09:53 PM   #574
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Quote:
Originally Posted by eriqjaffe View Post
Version 0.10.10 has been released!

What's New
  • A "preview" file is now generated as a part of the uniform .zip file, and a "Generate Preview" option has been added to the menu so a preview image can be created separately. The preview images should be optimized to be less than 500kb, allowing them to be attached directly to posts on the OOTP forums.
https://github.com/eriqjaffe/OOTP-Un...es/tag/0.10.10

See below for an example preview:

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Old 11-21-2025, 12:22 PM   #575
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Excellent idea. Keep up the good work.
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Old 11-21-2025, 02:12 PM   #576
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I love this stuff.
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Old 11-23-2025, 01:16 AM   #577
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Quote:
Originally Posted by eriqjaffe View Post
Version 0.10.10 has been released!

What's New
  • A "preview" file is now generated as a part of the uniform .zip file, and a "Generate Preview" option has been added to the menu so a preview image can be created separately. The preview images should be optimized to be less than 500kb, allowing them to be attached directly to posts on the OOTP forums.
https://github.com/eriqjaffe/OOTP-Un...es/tag/0.10.10

See below for an example preview:

It appears I can’t generate a preview nor save the uniform anymore as it gives me an error when I try. Any fix for this?

The error is ‘err is not defined.’
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Old 11-24-2025, 12:33 AM   #578
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Err

im getting the error on the latest update as well
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Old 11-25-2025, 11:17 AM   #579
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Version 0.10.11 has been released!

What's Fixed
  • In some instances, the preview image generation was failing, and this was additionally preventing users from saving the full uniform zip files - I have switched from using imagemin (and imagemin-jpegoptim) to just using Jimp (which has been part of this project since day one) to handle optimizing the preview images. Theoretically there is a quality trade-off, but I think it's negligible.
https://github.com/eriqjaffe/OOTP-Un...es/tag/0.10.11

Version 0.10.10 has been removed and the link in that post has been updated to point to this release.
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Old 11-26-2025, 11:20 AM   #580
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Thank you for the fix. It doesn't generate within the program but it saves it as a jpg which you can see with your own program. I have a question for you. I have an AMD graphics card. Should I be using amd64. deb?
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