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Old 02-23-2026, 10:14 AM   #1
daves
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What new feature worked well in PT26. What Change is needed in PT27?

Since PT26 is reaching the end of the cycle and PT27 is at the doorstep, what is the following feedback:

1. What new feature worked well in PT26.
2. What Change is needed in PT27?
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Old 02-23-2026, 10:28 AM   #2
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1. Clubhouse.
Comparing players with numbers
Anti Tanking promotion feature
Higher promotions and demotions numbers
Better chances for Perfect League promotion

2. Ability to compare Auction house players to current players.
Comparison feature on the app.
Better timely promotion and demotion times.
Sort by speed in Auction house
Shorten Variant auction to one day from two.

These are just some. I appreciate the effort from the PT team.
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Old 02-23-2026, 12:33 PM   #3
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One issue that occurred frequently was the disappearing purchase in the card shop. Card available to purchase, you click to buy, message can't fin card.
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Old 02-23-2026, 12:58 PM   #4
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I'd like to make defense replacements when TIED or leading.

For some reason you can only have defense replacements when leading only.
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Old 02-24-2026, 11:39 AM   #5
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Agree with your plusses and minuses except for "anti-tanking promotion feature". If you mean super promotion, that just punishes players for being good promoting them well beyond where they should be and destroying the fun of speed running late in the cycle.

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I also disagree about changing the auction times. Two days is fine.

My favorite new feature is the ability to open one pack and then go do something else while the rest open automatically. I hated opening packs one by one like I was a child excited by the fireworks and shaking screen when I got an iron variant card like it was a 105 Gibson. That might be another favorite feature: no more shaking screen.

My most desired feature is the ability to turn off individual player strategies. What is the point of fine tuning a global strategy according to score and inning of game, when these are just overridden by player strategies. Your only choice here is to "adust" or "override" your global strategy. Especially when playing perfect draft, I want them OFF period. You can clear them, but you can't turn them OFF.

My second most desired feature is a button to automatically set my bullpen to middle relief and normal usage. Why make us click 10-15 times to achieve this when playing perfect draft?
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Old 02-24-2026, 11:42 AM   #6
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Is there a thread somewhere that lists the new features?
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Old 02-24-2026, 12:17 PM   #7
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Another probably most desired feature is a vast improvement to challenge mode. I submitted this idea to Nicolino 2 years ago, but nothing came of it. The gist was for everyone to download the starting save which is the full featured base game, 30 team, modern MLB setup with all of OOTP's bells and whistles turned on. The only choice you get is the team you play. The rewards would 1-5 packs depending on how far into the playoffs your team went. A new season can be played every 3 days, but if you start late or fall behind you can play as much as needed to "catch up". After 100 seasons or so, the players who won the most packs would get extra packs similar to PT-Live.

The key reason for downloading the save is for everyone to get the same inaugural draft, but also each subsequent amateur draft would be needed to be downloaded and the same for everyone. Can you imagine the content streamers could generate from this? I think this would be a great way to integrate PT with the base game.
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Old 02-24-2026, 01:22 PM   #8
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Quote:
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My favorite new feature is the ability to open one pack and then go do something else while the rest open automatically. I hated opening packs one by one like I was a child excited by the fireworks and shaking screen when I got an iron variant card like it was a 105 Gibson. That might be another favorite feature: no more shaking screen.
How do you do this? I was not aware of this feature.

Found this. Just want an option to stop ripping for a Perfect only. Not a prefect or variant.

Thanks for posting. I was not aware of this.

Wish this was in PT25.
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Old 02-24-2026, 03:30 PM   #9
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When managing cards, (especially duplicates to sell) I would like a filter to exclude variant boosters.

I want duplicates of variant boosters, but prefer to sell the other duplicates
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Old 02-24-2026, 03:38 PM   #10
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When managing cards, (especially duplicates to sell) I would like a filter to exclude variant boosters.

I want duplicates of variant boosters, but prefer to sell the other duplicates
I had a hard time with this too. I just end up tagging them to any random variant right away and then put the filter on "not tagged for Variant."

It's not ideal, but it works for me. I thought i'd share with you and hopefully make your sales a little easier.
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Old 02-24-2026, 04:01 PM   #11
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When managing cards, (especially duplicates to sell) I would like a filter to exclude variant boosters.

I want duplicates of variant boosters, but prefer to sell the other duplicates

you can make a filter pretty easily: i did that all cycle.


just set PT subtype is not equal to Variant Booster
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Old 02-24-2026, 06:12 PM   #12
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you can make a filter pretty easily: i did that all cycle.


just set PT subtype is not equal to Variant Booster
Thanks.
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Old 02-25-2026, 04:32 PM   #13
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A few things from someone who isn't as good at Perfect Team as you all are:
--When Clubhouse started, you could see what the Buy orders were for the card before you bought it with Clubhouse points; then there was an update and suddenly the information just stopped being shown. This was a good way to get some quick cash and I'd like to see it come back.
--You can filter cards in the card shop by mission; it would save some people quite some time if there was an option to be able to show all the cards that were in any mission you haven't completed yet. (Not sure if 'any' is the right word, but 'all' could also be read as 'cards that are in every mission' because cards can be in multiple missions, so I don't know what adjective would be read correctly every time.)
--Make it slightly easier to earn Clubhouse points. My proposal is just to add 1 Clubhouse Point as a reward for the lowest tournament reward that, as of now, only gives you a card pack. This wouldn't really affect the players who are already earning plenty of Clubhouse points because they're finishing higher than that. I THINK, I could be missing something.
--If it's possible, do something to increase the frequency of cards you get in packs that you haven't gotten yet. I mostly say this because it's VERY frustrating to go through all the points and effort to complete a mission to get a Historical Perfect pack... only for the Perfect card to be yet another Tubby Scales. Who I don't need. Because I already have him. And isn't even that useful for selling because the market's saturated and the best I can get for him is 21k points... meanwhile, the cards I DO need are being sold for 10x that much. It would also help for those annoying missions where you need a card that's gold or less to complete it, but the person selling it KNOWS that and is selling the card you need for 190k. MEANWHILE, the card you actually get from the mission is being sold for 20k. Like, WHAT?
But that's from my perspective.
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Old 02-27-2026, 12:09 PM   #14
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I hope when they release the game they have enough tournaments to where your only option isn't entering a tournament 2 days in advance.
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Old 02-27-2026, 12:35 PM   #15
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I hope when they release the game they have enough tournaments to where your only option isn't entering a tournament 2 days in advance.

The problem is that you have to have few enough tournaments that there aren't a billion things going to quicks the first day of the game, but also enough that once people build rosters things don't fill too fast. Ideally they add more very shortly after launch but i get needing to keep things tight on day one while nobody has rosters built.
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Old 02-28-2026, 09:03 PM   #16
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I hope we can change how variants are obtained.

I just lost a bid with 5 seconds remaining. It brought back memories on how I always hated these auctions.

Why have an auction for 2 days when bids come in with 5 seconds remaining.
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Old 02-28-2026, 09:10 PM   #17
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so your bid wasn't high enough: someone was willing to pay more
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Old 02-28-2026, 10:48 PM   #18
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Agree with your plusses and minuses except for "anti-tanking promotion feature". If you mean super promotion, that just punishes players for being good promoting them well beyond where they should be and destroying the fun of speed running late in the cycle.
They sure punished that team for stomping the Iron League!

You have one exceptional season? Get ready for 4 seasons where you can't break .500.
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Old 03-01-2026, 09:53 AM   #19
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so your bid wasn't high enough: someone was willing to pay more
No, it was high enough, well above L10. Just I always hated sniping. If you are going to outbid me, outbid me. 5 seconds left is ridiculous. Why is it 2 stupid days anyway when sniping is allowed in the final seconds. The PT25 combinator way was better.
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Old 03-01-2026, 10:38 AM   #20
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The problem is that you have to have few enough tournaments that there aren't a billion things going to quicks the first day of the game, but also enough that once people build rosters things don't fill too fast. Ideally they add more very shortly after launch but i get needing to keep things tight on day one while nobody has rosters built.
I have no problem with keeping things tight, but between fewer slots per team, a tighter award structure (there were some 64 man dailies you had to finish top 8 to get any reward) and scarcity of tournaments it was really hard to get going this year. Twitch drops kept me afloat but it was really slow going at first.
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