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Old 06-10-2006, 08:35 PM   #1
SSG Troyer
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Roster Limits not Applying to Lowest Minors

Patched.

Referencing http://www.ootpdevelopments.com/boar...d.php?t=123342 where we discuss that the lowest level of the minors ignore roster limits.

I'm wondering if this was intentional ...
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Old 06-11-2006, 06:25 AM   #2
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I have seen this too. It would better to have a separate 10-20 person minor league reserve (Extended Spring Training?) where we and the AI can store extra low minor league players. At the very least, that would keep the Rookie rosters from being flooded.
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Old 07-03-2006, 08:29 AM   #3
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I apologize for the long delay in responding to this thread.

First off, I'm not sure whether or not this was a design decision. So, I've logged it as TT #2026. We'll let Markus take a look and make a decision on that.

Thanks very much for the information.

Steve
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Old 07-03-2006, 08:47 AM   #4
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I was told there were no minor league roster limits in general discussions before release, FWIW. All but the bottom level of an organization keep 25 players or so, though.

FWIW (again), while I hope the AI adjusts it lowest level roster management a bit, I hope it's not as 'restrictive' as the other levels (i.e. they shouldn't have a hundred players, but shouldn't be stuck with 25 either.)
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Old 07-03-2006, 12:36 PM   #5
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Quote:
Originally Posted by Carplos
I was told there were no minor league roster limits in general discussions before release, FWIW. All but the bottom level of an organization keep 25 players or so, though.
In fact, that "25 per level" seems to be used even when the universe has completely different settings. I just set up a test league with a 20-man roster limit and 3 levels of minors. Consequently, the (automated) inaugural draft had 80 rounds which should give all 4 teams in an organization 20 players each. However, the players were actually assigned to the levels like this:

ML: 20
AAA: 25
AA: 25
A: 10

I'll see how this shakes out after a few months of simming, but if we're not going to have separate roster limits for affiliated minor leagues, at least they should go along with what the ML is set to.
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Old 07-03-2006, 12:38 PM   #6
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Quote:
Originally Posted by Zeyes
In fact, that "25 per level" seems to be used even when the universe has completely different settings.

Yea, that seems to be the case. I really think a MiL roster limit setting & a minor league DL need to be added. Hopefully soon .
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Old 07-03-2006, 01:08 PM   #7
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Well, moving up to Opening Day, the 4 teams in my test league have raided the free agent list to fill out their roster...the A-level teams now have 24/25/23/20 players, respectively, with the AA and AAA teams remaining at 25 as before (as they will do throughout this test). Moving on...

A-level six weeks into the season, before draft: 25/32/25/28

a few weeks after the 10-round draft: 25/27/27/25...looks like the teams did cut plenty of players to make room for the draftees

end of season: 26/25/26/24

Jan 1st: 15/4/15/17...no, 4 isn't a typo. Looks like minor-league FA struck hard in that organization

Start of pre-season: 15/1/15/14...that second team keeps bleeding away

Next Opening Day: 21/17/23/20

Before second amateur draft: 25/25/26/21

a few weeks after that draft: 27/28/25/27

So, in this limited test it seems there's really just one problem, that being the hard-coded 25 players limit for all intermediate minors independently of what the ML uses. The lowest level is a bit funky, but generally also seems to use 25 as a guideline. And I didn't notice any hoarding of players on the lowest level up to this point...I'm guessing the relatively limited draft size might be making the difference here, giving the AI enough "cut-able" players? I imagine with a 30-round draft, there would be enough talent in the organization that the AI won't want to release enough of them, leading to the 50+ players in the lowest minors that others have reported seeing.
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Old 07-08-2006, 12:59 PM   #8
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Roster Rules

Forgive me if this is logged and/or not a bug, but a search didn't bring up any noticable results without clicking on a ton of threads with vague titles.

I'm just randomly setting up some leagues and putting them through their paces to see if things are working the way I want and decide what I actually want to spend my time playing.

Anyway, on to the "problem".

When setting up the league (in this case one major league with AAA, AA, A, and R minors) I'm seeing that it says that "Roster & Financial rules of parent league apply" for minor leagues.

Now, I set my major league to have 15 man rosters.

However, My minor leagues are not following this rule.

AAA has 25 players
AA has 25 players
A has 25 players
R has 20 players

Down the road I'd like to be able to set these independently of the Major league, but in the meantime, shouldn't it be limiting them to 15 each based on my Major League setup?
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Old 07-08-2006, 04:01 PM   #9
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Yep, that's a known issue (mentioned here, among others)...intermediate-level minors default to a roster size of 25, the lowest level has no fixed limit but tends to stay around 25 as well (the latter is apparently by design).
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Old 07-10-2006, 03:24 PM   #10
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Merged some related threads. I also bumped the priority of this one a little bit.
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Old 07-11-2006, 01:54 PM   #11
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Markus took a look at this issue, and has let me know that it is, in fact, a design decision. Minor leagues do not have roster limits. However, apart from the lowest minor league, AI teams will attempt to keep their rosters at the limit of the major league roster.

For now, that seems to be the final decision on the matter, unless users come up with a strong argument for why it needs to be changed.

Thanks very much...

Steve
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Old 07-11-2006, 02:33 PM   #12
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Quote:
Originally Posted by battists
Markus took a look at this issue, and has let me know that it is, in fact, a design decision. Minor leagues do not have roster limits. However, apart from the lowest minor league, AI teams will attempt to keep their rosters at the limit of the major league roster.
Which they currently don't. The intermediate-level minor league rosters still default to 25 players irrespective of what the parent league uses in patch 2.
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Old 07-11-2006, 02:40 PM   #13
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Quote:
Originally Posted by Zeyes
Which they currently don't. The intermediate-level minor league rosters still default to 25 players irrespective of what the parent league uses in patch 2.
*sigh* Right, following up with Markus on that point. :P
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Old 07-12-2006, 08:27 AM   #14
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Quote:
Originally Posted by Zeyes
Which they currently don't. The intermediate-level minor league rosters still default to 25 players irrespective of what the parent league uses in patch 2.
OK, spoke to Markus on this. The minor leagues right now are coded to use a 25-man limit, regardless of the major league active roster limit. I've put this in as a request to change to use the major league limit, but I suspect it won't make it into a 2006 patch.

Sorry I couldn't bring better news!

Steve
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Old 07-14-2006, 10:53 PM   #15
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Just to follow up - I'm seeing an extreme example of this at the lowest level (Rookie level, prior to the ammy June draft). 1 rookie league affiliate has 164 players on their roster.

Strangely, the affiliated AA team has 0 players, and I'm getting errors trying to proceed the day.
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Old 07-15-2006, 08:57 PM   #16
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Quote:
Originally Posted by woburn
Just to follow up - I'm seeing an extreme example of this at the lowest level (Rookie level, prior to the ammy June draft). 1 rookie league affiliate has 164 players on their roster.

Strangely, the affiliated AA team has 0 players, and I'm getting errors trying to proceed the day.
Woburn, could you please post this in a separate thread? I have a feeling there's a little something different going on there.

Thanks!

Steve
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Old 07-16-2006, 12:02 AM   #17
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Yep, I figured it might be different, so I've done this already:

http://www.ootpdevelopments.com/boar...d.php?t=127263
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