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#1 |
All Star Starter
Join Date: Apr 2007
Location: Planet Texas
Posts: 1,629
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Small bug - uniform numbers
When manually adding a player to a team in commish mode, the player's uniform number increases by one on its own.
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__________________
Managing and rebuilding the 100-loss BURBANK BLACK BARONS. |
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#2 |
Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Did someone else on the team already have that number?
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#3 |
Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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I bet that's it too. The game will not allow two players to share a uni number, so in these cases, the new player's number gets raised by one. Same thing happens when players are traded or signed normally.
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#4 |
All Star Reserve
Join Date: Jun 2006
Posts: 818
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I looked into this before the new full patch (can't remember if I was using patch 1 or beta2 though), and I saw the same thing texasmame does....then kinda forgot to post about it, sorry. Anyway, it indeed skips numbers that are already in use, but only after it already incremented the number by one.
Example: These numbers are in use in the major league team: 1 2 4 7 8 10 I was using reserve rosters, but I presume that doesn't make any difference. If I promote a guy who wears #3, he'll end up with #5 (increased by one, then again because #4 is taken). Promoting a guy who wears #5, he'll get #6. If I promote somebody wearing #6, he'll get #9. |
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#5 |
All Star Reserve
Join Date: Jun 2006
Posts: 818
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dola,
confirmed as still happening in patch 2: Here's the active roster (sorted by uniform number), note that #10 is available: ![]() Here's the reserve roster: ![]() Then I promoted Ken Meadows to the active roster; guess what number he received: ![]() |
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#6 |
Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Thanks for the helpful pictures, Zeyes.
TT 3610 |
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#7 |
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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More importantly, Zeyes, why are all of your players so damned happy?
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#8 |
All Star Reserve
Join Date: Jun 2006
Posts: 818
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#10 |
Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Okay, thanks. For some reason, I can't merge the two defects, so they'll have to stay separate at the moment.
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#11 |
Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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This has been claimed fixed for the third patch. If after installing the third patch (once it is released), you find this to still be a problem, please post as such in Tech Support along with the above TT number. Thanks.
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