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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 09-26-2002, 10:22 PM   #1
sixto
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issues with editing names.dat files

I edited the names.dat files on my PC, adding many names and changing the frequency of many names to suit me. I did this in Excel rather than notepad or wordpad.

When I try to generate a new player with those files activated, I get a crash. Both the first names and the last names file crash me because I've reverted to the original names.dat and original fnames.dat files, and been able to generate players again.

What could be the problem? Is a tab, instead of a space, going to cause the program to crash? Excel seems to have inserted tabs in some cases in my file. Could it be that apostrophes set it off? I may have added an apostrophe to the last names, though I doubt I did to the first names.

Can the files be too long? There were spaces in the file I had been using, I took them out - does the game need the spaces for some reason? I can't believe I've typed this much on this issue.

Any help would be appreciated.

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Old 09-26-2002, 11:51 PM   #2
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My guess is that making the changes in excel may have changed the format since I assume you "saved" the changes. I have made changes with "notepad" and had no issues.
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Old 09-27-2002, 02:47 AM   #3
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Yeah, don't edit a text file in excel, that is definately the problem here.
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Old 09-27-2002, 03:59 PM   #4
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yeah, i did it in excel because i could sort the frequencies and it made it easier to fix some of the issues, like having a frequency of 84 on names like thomas and william. i swear every 4th player in my league is named thomas or william. anyway, i searched for and deleted all tab characters in my fnames.dat file and fixed that, but my last name file still has a problem hidden in it somewhere.
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Old 09-27-2002, 04:12 PM   #5
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Quote:
Originally posted by sixto
yeah, i did it in excel because i could sort the frequencies and it made it easier to fix some of the issues, like having a frequency of 84 on names like thomas and william. i swear every 4th player in my league is named thomas or william. anyway, i searched for and deleted all tab characters in my fnames.dat file and fixed that, but my last name file still has a problem hidden in it somewhere.
Are you saving it as an ascii text file with no trailing spaces?
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Old 09-27-2002, 06:15 PM   #6
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not sure. i mean, i'm saving it as a text file, but i think sometimes microsoft products do what they want to do. i will check for the trailing spaces. those will crash me?

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Old 09-28-2002, 10:39 AM   #7
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ya....40,000 names and there was *one* trailing space that caused a crash. got it up and running now. thanks killebrew!
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Old 09-28-2002, 07:13 PM   #8
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Quote:
Originally posted by sixto
ya....40,000 names and there was *one* trailing space that caused a crash. got it up and running now. thanks killebrew!
Arg! Frustrating, but good news Sixto. Thx for the update - that might help others in your same situation.
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Old 09-29-2002, 10:23 PM   #9
Sam Delulie
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How edit names.dat files and how many are there?
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Old 09-29-2002, 10:29 PM   #10
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You edit the names.dat, fnames.dat, lafnames.dat, lanames.dat, afnames.dat, anames.dat with any standard notepad/wordpad type application. Make sure you maintain the same format for each line. (You can add lines.. just don't add extra spaces, etc.)

These files contain the names used by the game. The names.dat files contain the last names for the various ethnic groups. (names.dat = English; lanames.dat = Latin American; anames.dat = Japanese/Asian (I believe the names are almost all Japanese)

The fnames .dat files contain the first names for the various ethnic groups. (see above).

There are 6 files total.

Hope this helps.
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Old 09-29-2002, 10:38 PM   #11
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How do you take out the japanese names because I just want the white people for my league OOOTP generates way too many hispanics.
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Old 09-29-2002, 11:27 PM   #12
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Copy the data from the English name files over the data Japanese name files. This will give you all English names. (Note the English names aren't race specific..) You can not adjust the frequency of origin for the players in fictional leagues... but by filling the Asian or Latin American name files with the English names you will eliminate the names existence in your game.
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Old 06-22-2003, 10:36 AM   #13
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Bump with a question:

I was told not to edit DAT files with a text editor but instead to go out and find a good hex editor instead. This thread states otherwise in reference to the name files. What is the final consensus on this issue? I also want to edit my Manager.dat file in order to change the location of where my manager.bmp is located.

Thanks.

EDIT: Never mind. I found a really good thread on the subject. Any advice is still welcome though.

Last edited by couriers; 06-22-2003 at 10:45 AM.
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Old 06-22-2003, 11:30 PM   #14
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Question

If anyone could verify the following it would be highly appreciated. Thanks.

If any of the 6 main name files are edited using Notepad should the extra character rules be applied? Meaning, if I don’t want certain names included and want to delete them from the original files is that ok or will it cause problems? If some of the names are shortened like Johnny to John or vise-versa is that ok or will that cause problems? Finally, If I want to add names to the file is that ok and if so are there any major rules that should be followed like inputting only a certain amount of characters as a maximum for each line? Also, If I am able to add names should they be alphabetized or simply added starting at the end of the current file?

Last two questions I hope:

The default names are entered with all capital letters but some of the additional names from various sources have been added in with only the first letter capitalized. Does this make a difference or does either method work?

The frequency factor does not appear to be a percentage or at least not in the typical 1-100 scale. How does this work exactly?

Thanks again.

Last edited by couriers; 06-23-2003 at 12:38 AM.
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Old 06-23-2003, 08:43 AM   #15
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I created the latin files like this:

1.- Wrote all the names down in Word (each of them in a different paragraph) to take advantage of the sorting feature.

2.- Copied and pasted them into Editpad (similar to Notepad).

3.- The one thing you have be sure of, is keeping the symbol that's at the end of the file.

If I remember correctly, caps or not, the game will capitalize the first letter only. There's no extra character rules, but be wary of long names (best to keep them at 12 or 13 characters max, if I recall) to avoid overlapping in some screens (leaders and such). Don't remember about frequency.

There're some things that won't work, though:

a) Tildes and dots.
b) Names like DE LOS SANTOS will show up as Delossantos, McKNIGHT will show up as Mcknight.
c) Middles names. Bobby J will show up as Bobbyj.

Mind all that is regarding the names files. There are other dat. files that contain code and I haven't messed around with them, so I don't know how they are supposed to work.
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Old 06-23-2003, 01:55 PM   #16
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Thank you very much. This should help with my confidence in working with these files.

If anyone can comment of the frequency factor that would be great.

Thanks again.
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Old 07-17-2003, 06:33 AM   #17
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Quote:
Originally posted by couriers
If anyone can comment of the frequency factor that would be great.
I think it just divides that frequency by the total of all the frequencies to get a %.
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Old 07-17-2003, 10:37 AM   #18
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Jamey responded to a PM that I had sent him on this issue. Here is what he had to say:

"i got the frequency by using information from the United States Population Bureau. The most frequent last name is Smith, which makes up 1% of the population of the US. So, since there is about 100,000 names in my file, i made the frequency of Smith 1000, which is 1% of 100,000. So, hopefully, 1% of American players generated in the game will have the last name of Smith. I did that for the other more frequent last names, for the not-so common ones, i just made it 1."
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Old 07-17-2003, 10:53 AM   #19
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I posted the site before, but I'll post it again for those that didn't see it: http://www.census.gov/genealogy/names/

I assume Jamey saw that link previously and worked off of it. It's basically how OOTP does it too, but they're more precise in their frequencies. OOTP of course does not give as many different names as Jamey does though.
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Old 07-17-2003, 11:33 AM   #20
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The difference in the original OOTP frequencies compared to the ones used by Jamey is what had originally sparked my curiosity on this issue. After hearing his explanation regarding the increased number of names that were included the concept of the frequency numbers completely made sense. I felt kind of stupid for not figuring it out on my own. O'well.
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