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#1 |
All Star Starter
Join Date: Jan 2007
Posts: 1,196
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BZ 1759: AI ignores active roster size
ver 9.1.2
Setting up a fictional league ML AAA AA A R All minor league active rosters set to 40 ghost players off The AI will not put more than 25 players in AAA,AA,A. Sometimes R might have 26,27 or 28 maybe but not consistantly. Even going in as Commish assigning players then going back to AI means that within a short while the teams get trimmed back to 25! Even filling teams with fictional players has the same effect...after a short while the AI trims back again. This is very annoying as I like to work my way up in an organisation...but feel a little short changed when a Single A pitcher gets sent down to Rookie because the AI has sent down a pitcher from AA ! (tried searching the forum for similar came up blank) Last edited by SMFXR01; 07-17-2008 at 09:07 AM. Reason: title |
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#2 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,822
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Yeah, it will only put up to 25, even if you set the roster limits higher, with the exception of the lowest affiliate. I noticed this when I set the SS-A rosters to 35, but teams still only put 25 guys there.
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#3 |
All Star Starter
Join Date: Jan 2007
Posts: 1,196
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After further investigations...
Created new Fictional League. Same as before except active roster size of ML is set to 35. (all minor leagues set to 40). Simmed through to opening day. ML active roster is 35.... Minor League size is....25.... excpect for the lowest affiliate. This doesn't seem logical that the AI would trim down a team that much. I assume this has been happening going back a few versions. But can't seem to find any comments on it. (redsoxford where are you....or have you changed your name) |
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#4 |
Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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I'm still here.
It seems very odd this. It happily does the lowest level correctly, as well as any where the Active Roster size <= 25, but I can get it to stick to a 29 man active roster, but not a 41 man active roster if it's lower than MLB or higher than R.
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#5 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,822
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It does the lowest level correctly because it has no where to send those guys down. So if you leave the active roster limits at the lowest level to "no limit" (or something higher than 25), it will work fine.
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#6 |
Minors (Single A)
Join Date: Apr 2008
Posts: 84
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Add me to the list of people who wished this worked properly. If I raise the limits in my minor leagues to >25, I can set up my affiliates accordingly. However, the AI affiliates will always have a 25 man roster except at the lowest level. If my AAA active roster is set to 30, the AI teams will always have a roster showing 25/30. I prefer to have more than 25 man rosters at all minor league levels to compensate for the fact there is no minor league disabled list. I do not want a team handicapped by injuries to only have 20 players available, or 8 pitchers available for example.
Additionally, since we're on the subject of rosters, I wish we could set a preference to mandate a standard number of pitchers and position players on AI rosters. I know we can play with the strategy sliders, but even if I set them all the way to prefer pitching each AI team still only has 11 or 12 pitchers at the max. I wish I could, for example, say that I want all AI teams to have 30 man active rosters, with 14 pitchers and 16 position players and the AI would then set up each team accordingly. I love a style of liberal substitutions, especially in blowouts, and numerous lefty/righty relief pitcher matchups. Similar to September MLB with the expanded rosters. The disregard of minor league active roster preferences does appear to be a bug. |
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#7 |
All Star Starter
Join Date: Jan 2007
Posts: 1,196
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Continuing the investigation.
ver 9.1.2 Created Fictional League (not using ghost players) ML - Active Roster -25 AAA - 40 AA - 40 A - 40 R - 50 After inaugural draft ML - 25 AAA - 25 AA - 25 A - 25 R - 35 I then filled all leagues with fictional players (as commish) which did fill the active rosters. After simming to Spring Training the active rosters then had returned to levels as of after the inaugural draft. Although this will defined as just bad AI logic rather than a bug it certainly does remove a whole dimension of the game.The ability to work your way up in an organisation is handicapped by shortage of players. It only takes a couple of injuries to render your team unable to compete (how I hate having to play a pitcher at 2B). Just thought of something else I could try..... |
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#8 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
This brings up another AI concern. I notice that the minor league teams will not play a guy out of position ie if you have a player rated at only 2B, not a starter, the AI will not play him at SS or 3B but lets those guys get exhausted. That really takes away from the player development idea. It irritates me to no end that you can't get anyone to learn a position unless you take full control of each minor league team. What could really work here would be an organization wide depth chart. Something that ranked all your players by position. If a guy goes down in AAA the AI could promote (but not demote) the next rated player. If as a GM you want control, just have the AI send an E-mail saying, "why don't you promote XY from AA to fill in for a week". The whole design of minor league functionality needs some thought.
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#9 |
All Star Starter
Join Date: Jan 2007
Posts: 1,196
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I had 2 thoughts....
First one I thought filling with free agents instead of fictional players. (OOTP might treat them differently). It doesn't..... Then in another flash of inspiration... (in other words something I should have thought about first) I should sim through to opening day because if I just sim to spring training then some minor leaguers are going to be on the ST roster. So I sim to Opening Day. Shouldn't have bothered...AI slips the rosters down so I up with ML - 25 AAA - 25 AA - 25 A - 25 R - 48 In conclusion - I've changed my mind. This is a bug and should be counted as one. Although I'm possibly right that it has been like it for a few versions..... and that this will just get dismissed as poor AI logic. Never mind. I can always play at Major League level....and check the box for never being fired. Or get good at the game! ![]() Fred |
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#10 |
Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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I've got this to happen as well.
Logged as BZ 1759
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#11 |
Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Tony: "The bug is fixed in that the teams do hold at or near the roster limit now for
minors > 25, but the game at initial creation still only creates 25 inaugural draftees for each level of minors. So, I set a fictional league with ML = 25, AAA = 28, AA = 32, A = 38, SA = 45, R = 48 and started the league. After drafting the teams were 25/25, 28/28, 32/32, 38/38, 27/45, 0/48 - the number of players was 150 which is 6 * 25." Markus: "There are enough players created, but the number of draft rounds needs to be modified by the user." |
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#12 |
Minors (Single A)
Join Date: Jun 2006
Posts: 66
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this may or may not relate to this bug, but it's in the same theme.
in 2009 (2008 quick start), none of the major league rosters have more than 19 players, other than mine. It is set to 25 around the league..but some teams have as little as 13! --adam |
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