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#1 |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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Historically Accurate Financials
I'm trying to build a historically accurate financials.txt file. The one that comes with the game is basically just a 'straight-line' file that goes back to 1871, gradually increasing everything. That's not how it actually worked.
I'm trying to build a file that has historically accurate minimum salaries, average salaries, attendance, ticket prices, media contracts (the first was a telegraph contract that paid each team $300 a year starting in 1897) etc.. I've found a fair amount of data through google, but has anyone started something like this already? I'd hate to be reinventing the wheel and if someone else is doing this it would be good to combine forces as they say. Also, is there any 'collateral damage' from doing something like this? Will other things be impacted that I need to worry about? I've read the help file, is it possible to change financial settings as a world develops, so that I could say play without free agency until the late 70s, without arbitration until it actually kicked in, etc.? Also, if I know the average league payroll, and say what the highest paid player made and the minimum salary, is there a formula I can use to project the Superstar, Star, Good, Above Avg., Avg, Below Avg, Fair and poor numbers the financials.txt file uses? Thanks for any help. I have searched the forums as best I could and didn't find anything . . . I'm pretty new to OOTP, I had an old version, I think 7 or 8 and I'm trying to get back into it now. |
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#2 |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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I've added an excel that has the actual financials.txt and what I've been able to find so far. Not everything is exactly what it should be, but it should be somewhat understandable. The media money numbers are league totals, not team averages, etc.. But it's a start.
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#3 |
Minors (Double A)
Join Date: May 2007
Location: Copalis Beach, WA
Posts: 192
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Here is a place with some info. Perhaps you have all ready found it. EH.Net Encyclopedia: The Economic History of Major League Baseball
I tried playing with this a couple of years ago. Made some revisions to the financial.txt file but the results were just as unrealistic as with the existing file. Different but unrealistic. I think there are some underlying formulas in the game that get applied to the data in this file but could not find anyone that knew anything about. I would be more than willing to help on this but at this point I am really stuck with what to try next. This is an area that I would really like to see improvement in the game. |
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#4 |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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Thanks Beachbum. I did find that link, a fair amount of the data in my spreadsheet came from there.
I also purchased two books from Amazon last night, Never Just a Game: Players, Owners, and American Baseball to 1920; and Much More Than a Game: Players, Owners, and American Baseball since 1921; both by Robert F. Burk. They are supposed to be a complete history of the financials of MLB, so we'll what data is in there. When you say just as unrealistic, what do you mean? I would definitely appreciate any help on this! |
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#5 |
Moderator
Join Date: Aug 2008
Posts: 3,109
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This has been attempted by other people in the past. The way the financial DB looks is not the result of laziness, but is designed to mesh with the way the financial model works in OOTP. The fact is that the financial model does not account for all the expenses involved in running a team and a ballpark, so it is not possible to use actual salaries levels and the like from the past and have results work out in a reasonable way. The financial DB in OOTP10 is a marked improvement over OOTP9, as far as getting the salary levels much closer to what they actually were. I'd advise getting comfortable with that rather than trying to build your own. Tweaking is OK -- I've done it myself -- but you need to understand what's going on with the model.
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#6 |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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What types of things happen? Why can the sim handle this? I'm trying to understand before I get too deep into this.
Can the system not handle the minimum salary jumping a bunch in one year or not changing at all for 20 years? Can it not handle ticket prices changing rapidly, or not changing at all for a decade? Can it not handle if the average salary goes down like it has at times in the past? From what I can tell, it also looks like the system uses much more of the total revenue for player salaries that has been used in real life historically, as owners used to get to pocket much more of the cash before the union became strong: EDIT: Tried to post chart, but it didn't take, see the link BeachBum's post above, the chart I tried to post is near the bottom of that page. I would add that the help file says the financials are 'realistic' and they most definitely aren't, so that was disappointing. |
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#7 |
Minors (Double A)
Join Date: May 2007
Location: Copalis Beach, WA
Posts: 192
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It was quite awhile ago but as I recall the Merchandising Revenue was a major problem. I played with many, many combinations of attendence and media but could not get this to be a reasonable number. It was all out of proportion.
Also, free agents were still demanding exorbitant amounts. And...the AI was paying them. |
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#8 | |
OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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Quote:
This fact is the reason cash maximums were added. there is just no way to get things in balance so currently the game just has any extra $$$ go poof!!! You must keep things in a straight line, the game acts very strange if increases are not consistant and gradual. Non-gradual causes team finances to fluctuate wildly. I do not believe the current financial system can be fixed or adjusted very much through the financials.txt file. There is just too much in game randomness to get a good outcome. The best you can probably do is to get salaries that make sense for the era and to keep each individual team from rolling into the red permanently. |
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#9 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Because the game uses a simplified financial system to give the feeling of having to manage the finances of a ball club.
Consider: teams in OOTP have just three revenue streams: ticket sales (i.e. attendance), a media contract, and merchandising. That's it. Real world clubs have ticket sales, local media contracts, national media contracts, concessions, luxury suites and club seats, stadium naming rights, advertising, promotions, sponsorships, and merchandising (both on the local level and league level). Some clubs also get stadium parking revenue. Now, some of these areas could be combined, but even then, there'd still be more revenue streams than OOTP offers at the moment. And this doesn't even touch the expenses side of the ledger. |
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#10 |
OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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The positive thing about the way finances are handled currently is that it gives the OOTP program creator a whole lot of things to improve in a future version.
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#11 |
Minors (Double A)
Join Date: May 2007
Location: Copalis Beach, WA
Posts: 192
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Having been an accountant in a previous life, I have prepared many budgets using variable and fixed factors. I believe that is all this is and the only thing that needs to be done is to tweak the formulas and factors. I have tried to detail this more fully twice now and get blown off the forum, probably because I was timed out.
While not everything could be encompassed to begin with, I think definite improvements can be made. I am willing to volunteer to assist in this in some way. |
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#12 |
Moderator
Join Date: Aug 2008
Posts: 3,109
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I've certainly read a ton of financial reports in my day, and when I started playing OOTP last summer, I did spend a little time trying to figure out the financials in the game. I got over that notion pretty quickly.
![]() Like other aspects of the game, I suspect that asking for incremental improvement is the smart move. Just getting the front office financial display to make more sense would be a substantial improvement, without worrying too much right now about whether the actual numbers were historically realistic. Just my ![]() |
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#13 |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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I would take the exact opposite approach Steve, no offense.
Get the underlying data correct first (which shouldn't be that hard, I mean I found what I put in that spreadsheet above in a few hours). Then once you know how things really worked, you build a financial system for the game that can handle it. It seems like they've gone about it backwards, building what they think the financial system should look like, based on the last few years, and they jury-rigging the history part. Like Beachbum, I would volunteer to help out in this respect. I'm not a developer, but I understand the history of the game, and can help with research, etc.. |
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#14 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Here's a sampling of some of the data I've collected. From the book Baseball and Billions by Andrew Zimbalist: Average MLB team revenue 1929 = $758,324 1933 = $430,211 1939 = $760,980 1943 = $678,141 1946 = $1,719,322 1950 = $2,002,217 1980 = $12,795,400 1982 = $16,224,000 1984 = $23,503,600 1986 = $28,701,400 1988 = $36,854,000 1990 = $51,715,400 Average MLB player salary 1898 = $2,200 1910 = $2,500 1929 = $7,531 1933 = $6,009 1939 = $7,306 1943 = $6,423 1946 = $11,294 1950 = $13,288 1951 = $13,300 From the book Pay Dirt: The Business of Professional Team Sports by James Quirk and Rodney D. Fort: Aggregate MLB radio and television income, 1962-1991, in thousands of dollars Code:
Year Local National Total ------------------------------- 1962 12,775 4,000 16,775 1963 13,000 5,200 18,200 1964 14,325 7,000 21,325 1965 15,970 9,700 25,670 1966 17,335 9,750 27,085 1967 17,125 11,800 28,925 1968 18,340 12,700 31,040 1969 21,690 15,500 37,190 1970 21,850 16,240 38,090 1971 22,450 18,000 40,450 1972 23,085 18,000 41,085 1973 24,405 18,000 42,405 1974 25,245 18,000 42,245 1975 26,200 18,000 44,200 1976 26,700 23,000 49,700 1977 28,900 23,000 51,900 1978 29,300 23,000 52,300 1979 31,500 23,000 54,500 1980 39,000 41,000 80,000 1981 48,100 41,000 89,100 1982 64,600 53,000 117,600 1983 94,700 59,000 153,700 1984 105,400 163,000 268,400 1985 115,800 161,500 277,300 1986 140,100 181,500 321,600 1987 154,400 196,500 350,900 1988 157,600 206,500 364,100 1989 232,000 246,500 478,500 1990 250,000 362,500 612,500 1991 252,500 367,500 615,000 Code:
1950 MONTHLY SALARY BY CLASSIFICATION Lowest Highest Average Median -------------------------------------- MLB $893 $16,071 $2,373 $1,964 AAA $200 $ 4,000 $ 876 $ 850 AA $300 $ 4,200 $ 639 $ 600 A $100 $ 1,555 $ 391 $ 350 D $ 80 $ 1,000 $ 192 $ 165 1950 MONTHLY SALARY BY LEAGUE Class League Average Median Length of Season ---------------------------------------------------------------- ML Major League Baseball $2,373 $1,964 5.6 months ---------------------------------------------------------------- AAA Pacific Coast League $ 978 $ 917 6.5 months AAA American Association $ 814 $ 750 4.9 months AAA International League $ 832 $ 800 4.8 months ---------------------------------------------------------------- AA Texas League $ 641 $ 600 5.1 months AA Southern Association $ 654 $ 550 5.0 months ---------------------------------------------------------------- A Eastern League $ 432 $ 400 4.6 months A Western League $ 391 $ 350 4.9 months |
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#15 |
Minors (Double A)
Join Date: May 2007
Location: Copalis Beach, WA
Posts: 192
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This is great stuff. I also am not a developer but I can certainly build formulas and do have an understanding of revenue streams and expenses.
So.....is there someway of contacting someone within OOTP and getting them involved and allowing us to help. Otherwise, we are just wasting our time and building frustration but doing nothing about talking about it. |
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#16 | |
Moderator
Join Date: Aug 2008
Posts: 3,109
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Quote:
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#17 |
Minors (Double A)
Join Date: May 2007
Location: Copalis Beach, WA
Posts: 192
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I don't think a major overhaul is needed. I just think the formulas and tables need to be tweaked.
It looks to me like Marcus has not devoted the time and energy in this area to make it good. I can understand this in that the other areas are probably more pressing. If a couple of us can get access to how the game currently caluculates this info MAYBE we could adjust the formulas and the financials.txt file to yield more realistic results. Again, without this access and interest, this is a dead end and a waste of time even thinking about it. |
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#18 |
All Star Reserve
Join Date: Jul 2006
Posts: 974
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LGO,
Any chance you could post some more data? |
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#19 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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I disagree, at least in terms of the longer view. A major overhaul is definitely needed since the finanical area touches upon many other areas. If you want to redo the major-minor relationship, for example, financials need to be reworked.
It's because of the interconnectedness that it can be difficult to write up a comprenhensive proposal. Anything in particular you'd like to see? I can't guarantee I have it, but I did find a lot of very good online and offline resources for information. Some of it, however, still needs to be turned into more post-friendly formats. But here's something in the meantime. Here's the regular season revenue source percentage breakdown for the 1996-98 Cleveland Indians, as derived from the club's filings with the SEC (it was a public company at that time and had to file the relevant financial paperwork): Code:
SOURCE 1996 1997 1998 ------------------------------------------------------ Net ticket sales 43.8 41.4 42.1 Local radio & television 12.6 13.9 14.4 Concessions and catering 13.6 11.5 11.9 Private suite and club seat rental 6.5 7.1 6.9 Advertising and promotion 6.4 7.1 7.2 Merchandise (net) 2.8 3.6 3.0 Major Leagues Central Fund 11.5 12.6 12.0 Other (primarily MLB Properties) 2.8 2.7 2.5 ------------------------------------------------------ Total 100.0 100.0 100.0 So, for these three years, Indians merchandise sales accounted for between 2.8%-3.6% of total operating revenue (in dollar terms, between $3 million and $4.5 million). MLB per game average attendance, 1871-2008, in chart form (at least, I hope the chart is visible): ![]() |
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#20 |
All Star Reserve
Join Date: Jul 2006
Posts: 974
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I'm interested in anything between the 1930's-1960's. Unfortunately, the chart is not displaying for me.
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