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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
Bat Boy
Join Date: Jan 2010
Posts: 7
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How Editing Effects Future Talent Levels
I'm posting here hoping some of you guys have some experience with this issue and can provide some insight.
I'm in a league that's a typical 30 team set up, just like MLB. We have a system set up similar to the MLB compensation draft picks for Type A and Type B free agents, except instead of getting a compensatory pick, the GM that loses the player gets a prospect edited to have potential levels equal to the player they lost (or lower depending on age, VORP, etc...). Anyway, we've begun to wonder if adding in extra talent like this could throw off the talent levels of the entire league over time. Will it result in us seeing higher player ratings, or drafts that are more full of higher end talent? We had another league that we just ended where the talent levels had reached a very unrealistic point, with a handful of batters hitting over .400 every year. We are wondering if player editing causes this. Thanks in advance to anyone that's able to offer some info on this. |
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#2 |
All Star Reserve
Join Date: Apr 2009
Posts: 813
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Talent is a commodity, a scare resource. Talent in OOTP is assigned on a bell curve, designed specifically for the set number of teams in a league. If you are editing a player, who the game created at the below-average spectrum of the bell-curve, and edit him to the above-average portion, what you have done is increased the overall league talent, and devalued that talent at the same time. Think of this like player talent "inflation", or simply, "if everyone is special, no one will be".
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editing players, future potential, talent levels |
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