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Old 10-10-2011, 02:18 PM   #1
bmwagner1172
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Question Please help with questions I have so I can move on and enjoy the game

I've tried to figure these things out for myself and I just keep deleting leagues after wasting hours on them so I figured an expert would be able to help me.

Regular game
1)What does enabling storylines do?

2)What does it really mean to have AI scout on ratings vs evaluation?

3)Does it make a difference if any coach in my organization favors ability vs tools (which I still don't get)

4) Why does the maximum cash allowed seem really low. Managing the Pirates I'll need to build up some money if I ever want to sign anyone

Historical game
1)What does automatically controll in game engine mean?

2)Is there a way to have a pitcher, on original import, who started 32 games last year, not end up with a stamina of 2 or 3 and bullpen only in a new game. I want to start Babe Adams not relegate him to the Pen like the real life Pirates did in 25.

3) In the AAA menu you have an option to automatically import players to their real teams. In the ML menu it also has this option but says you have to disable the draft. I want players to go to their teams but also want a draft so my minor leagues don't run out of players. Can I do it?

4) If I choose to go with real life stats and not the OOTP development engine will players develop toward their potential within a given season before being reset the next?

I apologize if these seem like obvious questions but I haven't played since OOTP8 due to time constraints (e.g. children) and I'm tired of trying to figure this out myself. Plus the mental fog of fibromyalgia doesn't help with the whole mental thing.

Thanks to anyone who can help me!!!
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Old 10-10-2011, 02:43 PM   #2
cody8200
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Quote:
Originally Posted by bmwagner1172 View Post
I've tried to figure these things out for myself and I just keep deleting leagues after wasting hours on them so I figured an expert would be able to help me.

Regular game
1)What does enabling storylines do?

You should do it if you are looking for more interactive experience. You will see stories throughout the year that effect your players (maybe they get suspended or improve their game or have a baby, etc). They are typically off the field storylines about your team or other players from around the league.

2)What does it really mean to have AI scout on ratings vs evaluation?
AI scouting on evaluation means it looks at stats. ratings me4ans it looks at players' ratings.

3)Does it make a difference if any coach in my organization favors ability vs tools (which I still don't get)
I'll let someone else handle this one.

4) Why does the maximum cash allowed seem really low. Managing the Pirates I'll need to build up some money if I ever want to sign anyone
Sounds like the real Pirates Setting it low means that you won't have as much money to play with but neither will the really large market teams. Those teams will make much more money than a small market team and thus be easier to win one without this limit.

Historical game
1)What does automatically controll in game engine mean?
I believe this was made for gamers that want an accurate recreation of an exact single season.

2)Is there a way to have a pitcher, on original import, who started 32 games last year, not end up with a stamina of 2 or 3 and bullpen only in a new game. I want to start Babe Adams not relegate him to the Pen like the real life Pirates did in 25.
You could edit his stamina rating after the import. Other than that, not that I know of.

3) In the AAA menu you have an option to automatically import players to their real teams. In the ML menu it also has this option but says you have to disable the draft. I want players to go to their teams but also want a draft so my minor leagues don't run out of players. Can I do it?
Not sure on this.

4) If I choose to go with real life stats and not the OOTP development engine will players develop toward their potential within a given season before being reset the next? They will play all season long like the stats they received in real life that year.

I apologize if these seem like obvious questions but I haven't played since OOTP8 due to time constraints (e.g. children) and I'm tired of trying to figure this out myself. Plus the mental fog of fibromyalgia doesn't help with the whole mental thing.

Thanks to anyone who can help me!!!
Hope that helps a bit.
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Old 10-10-2011, 03:02 PM   #3
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The learning curve is really steep for this game bmwagner. I think it's taken me a couple of versions to figure out what I want in terms of all the permutations and combinations of settings. Here is the OOTP 11 online manual. There wasn't a manual for this year's game, and there are obviously some differences from last year to this year, but there should be enough commonalities to help you along. You'll get there eventually if you keep fumbling along and asking questions and referring to the manual as you go. Good luck.

Last edited by actionjackson; 10-10-2011 at 03:03 PM.
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Old 10-10-2011, 03:51 PM   #4
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A Scouting Director that favors ability will base players' potential ratings on what the player can already do and project what he thinks the player will become in the future. The director that favors tools will base the players' potential ratings on the maximum peak the player could achieve. In theory, a scout that favors tools will find more superstars, while a scout that favors ability will find more serviceable major league players.

This is what the manual says for the scouting tools. I don't understand it at all so i always make my scouts neutral.
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Old 10-10-2011, 04:29 PM   #5
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Quote:
Originally Posted by bmwagner1172 View Post
3) In the AAA menu you have an option to automatically import players to their real teams. In the ML menu it also has this option but says you have to disable the draft. I want players to go to their teams but also want a draft so my minor leagues don't run out of players. Can I do it?
It's an all-or-nothing proposition. If players go to their historical teams, then there's no draft. If there's a draft, then players won't go to their historical teams (unless they happen to get drafted by them).

If you allow incomplete minor league rosters, your minor league teams will be able to play without a full compliment of players, as the AI will use invisible, league-average "ghost" players. You can also create individual fictional players as needed or just fill all the minor leagues with fictional players in one shot. There's also an option to block fictional players from reaching the big leagues, so none of those filler players will ever see any major league time.
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