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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
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I'm not sure where the -38,113 is coming from. I would expect it to be 576,321
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#2 |
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Join Date: Jun 2009
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Your projected (1980) balance isn't shown in the off-season. Once the season begins you should see the column that lines up with that calculation.
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#3 |
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Thanks. What is the difference between balance and profit/loss?
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#4 |
OOTP Developer
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profit/loss + starting balance = total balance
Profit/loss is just revenue - expenses on the season. Balance includes any cash carried over from previous years. |
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#5 |
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So how would I calculate my projected 1980 balance then?
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#6 |
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#7 |
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While waiting until the season starts would show me the number, I still need to understand how it is calculated so I can know how to affect it. Additionally, if I know what affects it I can take corrective action now rather than waiting for the season to start.
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#8 |
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Join Date: Aug 2012
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I would assume once the season starts it will project Revenue based on gates income etc...
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#9 | |
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Join Date: Jun 2009
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Quote:
Revenues sometimes can be increased by increasing your ticket price, although you can't set it too high. Otherwise there's not a lot of ways to effect your revenue. Cutting costs are obvious. You can decrease your spending on player dev/scouting, or trade players to cut cost. Otherwise, you can hope that you do better than expected, as the more the team wins, the more fans above "expected" that will show up, and playoff revenues are always good ![]() |
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#10 | |
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Join Date: Aug 2010
Location: Indiana
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Quote:
You can increase your projected balance by: - not spending your cash - increasing ticket prices - increasing attendance via higher fan interest (i.e. good team) - decreasing player/personnel payroll - reducing scouting & player development expense In a longer term, you can get more profit via increased merchandising and media revenue, a side benefit of having a better team (but controlled by game mechanics). Edit: Oops, wasn't fast enough. I should leave this stuff to the experts. |
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#11 | |
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Quote:
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#12 | |
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Quote:
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#13 |
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Well, if you're 38k negative projected right now, you just need to save 38k to be "projected" to break even.
But remember, the actual amount will defnitely change as you play out the season - expenses come and go, revenues fluctuate. Oh, and poking around with this, in these interim calculations I forget to include the cash, so since your starting balance is -15M, you're in a little bit more trouble than you thought, since the final calculation does include cash. ![]() |
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#14 |
All Star Reserve
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 919
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Something is off in that budget in the screen shot. Was 1978 the first year of the league? My concern is what the $16.5 mil. Other Misc reflects? Is it the carry over from the previous season?
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#15 |
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No, its not the first year of the league. It's year 77.
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#16 | |
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Quote:
I'm not an accountant by any means so its very possible there is some concept I am missing. I'm just asking for someone to explain to me how to calculate it.
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#17 |
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Can anyone offer any advice on this please?
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#18 |
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Ok, I've figufed some of it out. the -38k is the difference beween the projected Revenue and Expenses, like was said above. The difference is, the expenses and revenue widgets on the accounting screen use different values than the budget page. I'm not sure why the projected expenses and revenue are different that the budgeted values before any games start but it is what it is.
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goals, projected balance |
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