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Old 03-25-2015, 09:24 AM   #1
jarmenia
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Question How is projected balance for goals calculated?

I'm not sure where the -38,113 is coming from. I would expect it to be 576,321



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Old 03-25-2015, 09:28 AM   #2
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Your projected (1980) balance isn't shown in the off-season. Once the season begins you should see the column that lines up with that calculation.
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Old 03-25-2015, 09:35 AM   #3
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Your projected (1980) balance isn't shown in the off-season. Once the season begins you should see the column that lines up with that calculation.
Thanks. What is the difference between balance and profit/loss?
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Old 03-25-2015, 09:36 AM   #4
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profit/loss + starting balance = total balance

Profit/loss is just revenue - expenses on the season. Balance includes any cash carried over from previous years.
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Old 03-25-2015, 09:40 AM   #5
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profit/loss + starting balance = total balance

Profit/loss is just revenue - expenses on the season. Balance includes any cash carried over from previous years.
So how would I calculate my projected 1980 balance then?
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Old 03-25-2015, 09:43 AM   #6
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So how would I calculate my projected 1980 balance then?
Wait until the season starts Or you can likely derive it from the revenues and expenses widgets on the main front office page.
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Old 03-25-2015, 09:47 AM   #7
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Wait until the season starts Or you can likely derive it from the revenues and expenses widgets on the main front office page.
While waiting until the season starts would show me the number, I still need to understand how it is calculated so I can know how to affect it. Additionally, if I know what affects it I can take corrective action now rather than waiting for the season to start.
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Old 03-25-2015, 09:52 AM   #8
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While waiting until the season starts would show me the number, I still need to understand how it is calculated so I can know how to affect it. Additionally, if I know what affects it I can take corrective action now rather than waiting for the season to start.
I would assume once the season starts it will project Revenue based on gates income etc...
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Old 03-25-2015, 09:53 AM   #9
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While waiting until the season starts would show me the number, I still need to understand how it is calculated so I can know how to affect it. Additionally, if I know what affects it I can take corrective action now rather than waiting for the season to start.
Increase revenues or decrease costs.

Revenues sometimes can be increased by increasing your ticket price, although you can't set it too high. Otherwise there's not a lot of ways to effect your revenue.

Cutting costs are obvious. You can decrease your spending on player dev/scouting, or trade players to cut cost.

Otherwise, you can hope that you do better than expected, as the more the team wins, the more fans above "expected" that will show up, and playoff revenues are always good
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Old 03-25-2015, 09:54 AM   #10
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Quote:
Originally Posted by jarmenia View Post
While waiting until the season starts would show me the number, I still need to understand how it is calculated so I can know how to affect it. Additionally, if I know what affects it I can take corrective action now rather than waiting for the season to start.

You can increase your projected balance by:
- not spending your cash
- increasing ticket prices
- increasing attendance via higher fan interest (i.e. good team)
- decreasing player/personnel payroll
- reducing scouting & player development expense

In a longer term, you can get more profit via increased merchandising and media revenue, a side benefit of having a better team (but controlled by game mechanics).

Edit: Oops, wasn't fast enough. I should leave this stuff to the experts.
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Old 03-25-2015, 09:55 AM   #11
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Quote:
Originally Posted by Matt Arnold View Post
Increase revenues or decrease costs.

Revenues sometimes can be increased by increasing your ticket price, although you can't set it too high. Otherwise there's not a lot of ways to effect your revenue.

Cutting costs are obvious. You can decrease your spending on player dev/scouting, or trade players to cut cost.

Otherwise, you can hope that you do better than expected, as the more the team wins, the more fans above "expected" that will show up, and playoff revenues are always good
So if I understand what you are saying, my season balance is (revenue from current season - expenses from current season)
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Old 03-25-2015, 10:00 AM   #12
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Quote:
Originally Posted by Orcin View Post
You can increase your projected balance by:
- not spending your cash
- increasing ticket prices
- increasing attendance via higher fan interest (i.e. good team)
- decreasing player/personnel payroll
- reducing scouting & player development expense

In a longer term, you can get more profit via increased merchandising and media revenue, a side benefit of having a better team (but controlled by game mechanics).

Edit: Oops, wasn't fast enough. I should leave this stuff to the experts.
So how much cash should I not spend to move the projected balance into the positive? I can't figure out the combination of revenue and expenses that equal the -38k.
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Old 03-25-2015, 10:03 AM   #13
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Well, if you're 38k negative projected right now, you just need to save 38k to be "projected" to break even.

But remember, the actual amount will defnitely change as you play out the season - expenses come and go, revenues fluctuate.

Oh, and poking around with this, in these interim calculations I forget to include the cash, so since your starting balance is -15M, you're in a little bit more trouble than you thought, since the final calculation does include cash.
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Old 03-25-2015, 11:58 AM   #14
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Something is off in that budget in the screen shot. Was 1978 the first year of the league? My concern is what the $16.5 mil. Other Misc reflects? Is it the carry over from the previous season?
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Old 03-25-2015, 12:08 PM   #15
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Something is off in that budget in the screen shot. Was 1978 the first year of the league? My concern is what the $16.5 mil. Other Misc reflects? Is it the carry over from the previous season?
No, its not the first year of the league. It's year 77.
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Old 03-25-2015, 12:10 PM   #16
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Oh, and poking around with this, in these interim calculations I forget to include the cash, so since your starting balance is -15M, you're in a little bit more trouble than you thought, since the final calculation does include cash.
That's kind of my point. I knew being -38k in the hole seemed off, so I went looking for what I could realistically project and I can't figure it out from the numbers on this screen.

I'm not an accountant by any means so its very possible there is some concept I am missing. I'm just asking for someone to explain to me how to calculate it.
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Old 03-25-2015, 07:56 PM   #17
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Can anyone offer any advice on this please?
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Old 03-25-2015, 08:04 PM   #18
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Ok, I've figufed some of it out. the -38k is the difference beween the projected Revenue and Expenses, like was said above. The difference is, the expenses and revenue widgets on the accounting screen use different values than the budget page. I'm not sure why the projected expenses and revenue are different that the budgeted values before any games start but it is what it is.



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