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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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Minors (Double A)
Join Date: Mar 2015
Location: El Cajon, CA
Posts: 175
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Shields for Mercer? Are you kidding me!
I'm playing as the Brewers. The Padres just traded James Shields to the Pirates for Jody Mercer and a minor league pitcher. Pretty lopsided trade, unless the Padres are already dumping payroll (again).
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#2 |
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Minors (Double A)
Join Date: Mar 2015
Posts: 103
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Considering they just got Kimbrel I highly doubt it.
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#3 |
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All Star Starter
Join Date: May 2009
Location: Lenexa, KS / Wilson, WY
Posts: 1,354
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#4 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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#5 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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At least I hope it was a joke.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#6 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Per the OP, yes, that may be far-fetched in real life, but the AI doesn't know names; it sees only an objective collection of ratings. Shields is a 33-year-old with a huge contract, on a pitching staff that is just loaded with talent. Mercer is a young(er) guy who's just about to hit arbitration, and Shortstop is one position the Padres could actually use an upgrade at.
The computer sees: dump some money, take a minor hit at SP, get younger, vastly improve SS. And so it makes the deal. And objectively, it works. The problem is your subjective view of the real-life players involved. And I'm not saying that's wrong. But the computer doesn't have the context that someone who follows the actual MLB does. |
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#7 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
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College Football Sim League |
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#8 |
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Minors (Double A)
Join Date: Mar 2015
Location: El Cajon, CA
Posts: 175
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Thanks for your input(s). Computer AI isn't quite the same as human. I'm only 15 games into my season and teams are unloading salary. The Tigers traded Victor Martinez for prospects. The Padres also traded Brandon Morrow (5th starter) for Everth Cabrera. In real life the Padres released Cabrera during the off season. (I know - the AI doesn't know that)
The AI is making a trade almost every day. Is there a way to adjust the AI controlled teams to reduce the number of trades? |
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#9 | |
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All Star Starter
Join Date: Apr 2002
Location: dirty jerz
Posts: 1,339
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Quote:
Game Settings > League Settings > Rules At the very bottom on the left is "AI Trading Frequency" which you can change. I'm not sure how drastic the changes are between the settings, there might be something about it in the manual but I'm not positive. |
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#10 | |
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Minors (Double A)
Join Date: Mar 2015
Location: El Cajon, CA
Posts: 175
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Quote:
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#11 |
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Minors (Double A)
Join Date: Mar 2015
Posts: 109
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so as a reg padre user, i'm wondering if i should tweak the financials a bit. with the current OOTP setup you have to enter a firesale on opening day to survive. the problem is padre reality (financial and ownership structure) is unknown. no one knows their pain tolerance or payroll threshold.
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#12 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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There's always going to be a large number of trades in the first season of an MLB game. This is because you're handing the AI a bunch of rosters that were put together by humans. The AI doesn't always see them as "optimal", and tries to rectify that. Think about if you took over a team put together by someone else - would you have exactly the same vision as he did? Chances are, you'd make a few moves off the bat to get it running the way you like it.
So yes, turning down the trade frequency is a good idea to try and keep the real-life rosters relatively intact. Just know that down the road, things will start to even out, even if you leave it at Normal. |
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#13 |
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Hall Of Famer
Join Date: May 2002
Location: The Lonely Mountain
Posts: 2,509
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The Padres have made a conscious decision to increase payroll. If there's no in-game allowance for that, then we've just explained Shields for Mercer. I think my solution would be to edit the finances to give them a cash infusion reflecting the new level of ownership commitment. Then the AI would be more likely to keep the team intact. You may need to do that with some other teams as well. I can think of a number of cases where either that or the reverse happened. Ownership AI may be the coming thing.
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#14 | |
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All Star Starter
Join Date: Apr 2002
Location: dirty jerz
Posts: 1,339
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Quote:
Just remember that's only going to adjust the frequency of the trades, not the quality of them. For less "unbelievable" trades, folks like The Wolf also recommend going to Global Settings > Game Settings and checking the box for: Overall rating based on AI evaluation, not pure ratings. Then go to Game Settings > AI Settings and under Player Evaluation AI Settings change to: Ratings Weight: 0 Current Year Stats Weight: 67 Previous Year Stats Weight: 22 2 Years Ago Stats Weight: 11 (or, 10/60/20/10 if you want to have some rating evaluation included) Last edited by thehatfield; 04-07-2015 at 11:58 AM. |
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#15 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
EDIT: To clarify, setting the AI Eval this way actually might increase the realism of the trades you see. But unless ratings are also turned off for you (and I do recommend playing that way, but to each their own), you're giving yourself yet another advantage over the AI. Last edited by Fyrestorm3; 04-06-2015 at 08:14 PM. |
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#16 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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I use the following:
Ratings Weight: 15 Current Year Stats Weight: 50 Previous Year Stats Weight: 25 2 Years Ago Stats Weight: 10 Its reasonable. Of course, I'm playing as commish only so those may be really easy to screw the CPU. Moral of the story: the more the AI uses ratings in their calculations, the harder the game will be but the less you will understand their decisions.
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#17 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#18 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#19 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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You know I play stats-only.
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#20 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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I play stats only too - so I agree with you.
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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