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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Bat Boy
Join Date: May 2010
Posts: 9
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Modern-era baseball with a Deadball-era baseball
Over the past couple of months, I've been mulling over the mechanics of baseball. I recently had the occasion to explain what, exactly, made the deadball-era the deadball-era to my mother, which caused me to look up relevant info. Since then, my brain has been percolating over a percieved "problem" (meaning it's my opinion that it's a problem at all) of a reliance on home runs instead of strategic small ball.
Add to this my agreement with Nolan Ryan that the current height of the pitcher's mound is wrecking the arms of our pitchers... What I'd like to do is tinker with the settings to simulate the use of an old-fashioned solid rubber core ball instead of the modern cork-and-layered rubber ball. I'd like input from those of you that know the program well on how to do that. I've thought about looking at the settings for some deadball-era seasons, but there were multiple factors that made the era what it was, and the structure of the ball is just one. (Fields were bigger, too—something I did not know before looking into it. I'm leaving stadiums alone, though. Imagine trying to extend Fenway by 200 extra feet!) As to the pitcher's mound thing.. I have no idea if that's even something OotP can simulate. Injury frequency can be altered, as can pitching performance, but I don't believe there's a way to sim the performance of a changed mound and lower the incidences of a single injury type. Is there? TL; DR: Looking for advice on simulating a solid rubber core baseball and higher/steeper pitching mound w/ lower incidence of Tommy John surgeries. Thanks all! Sent from my iPad using Tapatalk Last edited by Giomancer; 10-29-2017 at 10:06 PM. Reason: jacked up url |
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#2 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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I'm pretty sure this was never the real purpose of them, but they've grown into it.
![]() The best way (IMHO) to adjust an environment for factors like that is with League Totals and the other environmental variables/modifiers. I think our historical roster developers also work to adjust individual players ratings to affect outcomes, but I think that's a losing game. Adjusting ballparks can make for such changes, too--though you need to adjust the factors to affect a real change. The dimensions themselves are cosmetic. Make a fence 1,000 feet from home and watch hitters tee off for 1,050 foot dingers. Odd, yes. But true. |
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#3 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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while nolan ryan knows how to pitch, he is expertised in nothing that allows him to make that assertion.
and vaccines cause impotency and alzheimers and ... ... .. it's magic! i would bet a slight change in degree from which a pitcher throws is less of an affect than how much harder pitchers throw now than 30 years ago - on average. a couple degrees doesn't change thowing mechanics. for such a small change over ~60ish' amounts to a infinitesimal difference in release point... well within the differences you see between people and types of pitches etc etc... but that genius "knows" it's the mound in his gut, because he probably hated it when they lowered it... that's enough evidence for most people, lol. Last edited by NoOne; 10-30-2017 at 02:36 PM. |
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#4 | ||
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Bat Boy
Join Date: May 2010
Posts: 9
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Well, the height of the mound wasn't the primary point; the point was the steepness (or lack thereof) of the front of the mound. With a steeper falloff, the lower body absorbs more energy of throwing a pitch. The more level the mound, the more energy is transferred up into the shoulder.
As the article points out, the higher mound tended to force a steeper slope, while the lower mound tends toward a shallow slope. While certainly not physiologists or biophysicists, Rich Honeycutt and Nolan Ryan pitched on both the higher and lower mounds, with and without the steep falloff. They know how throwing a lot of pitches over time affected them under those conditions. They make an interesting point and it deserves further study. Quote:
Quote:
Again, though, Ryan isn't saying that the lower mound in and of itself is causing a higher rate of injury, it's the slope at the front. It's an important distinction, I think. |
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#5 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Regardless, modifications in the game's environments are best modeled by changes to league totals or other environmental factors.
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#6 |
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Bat Boy
Join Date: May 2010
Posts: 9
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#7 |
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Bat Boy
Join Date: Dec 2025
Posts: 5
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Deadball balls in a modern environment always lead to some fun results. Pitchers get rewarded for command, hitters struggle, and strategy shifts toward manufacturing runs. It lines up with what a lot of pitching development people discuss today Premier Pitching Performance included, about how ball construction affects pitching performance and outcomes.
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