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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Triple A)
Join Date: Apr 2017
Posts: 246
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Teams per fictional division -- 4 vs. 5
In looking around in these forums I've seen quite a few comments about 5 teams per division being much better than 4 teams per division -- to the point where 4 teams per division is sometimes called an abomination/travesty/etc. However, I never see any reasons given for this. What is the reasoning, if there is any, behind 5 teams being better than 4?
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#2 |
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Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 6,207
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With four teams per division it's more likely for a team with a losing record to win the division.
Personally, I will always prefer having four 4-team divisions per league if I expand, since then I can reward only division winners with playoff births. I'm not a fan of the wild card. |
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#3 |
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Minors (Triple A)
Join Date: Apr 2017
Posts: 246
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Thanks for the response. It seems to me that if teams play more games in-division than out, the chances of a team with a losing record winning the division are slim. And, if the teams in that sorry division are that bad, I'm not sure having a 5th team, good or bad, helps a league much.
Last edited by tklem321; 07-08-2018 at 12:05 AM. |
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#4 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Only league I can think of with 4 team divisions is the NFL and several teams with losing records have won their division and gone to the playoffs since the change happened in recent years.
Think its been around handful of teams since 2010 I know Seahwaks were the 1st team to do it. But totally personally preference some people its annoying others dont care. |
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#5 |
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Minors (Triple A)
Join Date: Apr 2017
Posts: 246
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Thanks. Now I at least know the reasoning. The limited number of games in a season may exacerbate the problem in the NFL. I think I'm going to set up a test league in OOTP and run 20 seasons or so to see what happens.
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#6 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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#7 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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I have a league that I started in OOTP15 with the standard MLB setup, then eventually expanded to have four four-team divisions in each league. Only once has a sub-.500 team won a division, and it was in the first year of that set up. I've played about 12-13 seasons since without a recurrence. That's a small sample size, but enough to make me feel comfortable with that alignment.
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#8 |
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Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 13,944
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Meh. I favor 6-team divisions.
__________________
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#9 |
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Minors (Triple A)
Join Date: Apr 2017
Posts: 246
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I made 2 test leagues, one with 4 divisions of 5 teams each and one with 4 divisions of 4 teams each. I ran both leagues for 25 years --- 100 division races (4x25).
In the 5-team/division league a division was won by a sub-0.500 team zero times. In the 4-team/division league a division was won by a sub-0.500 team zero times. I had wild cards in the 5-team/division league and one sub-0.500 wild card team made the playoffs. If the goal is to keep sub-0.500 teams out of the playoffs, the number of teams in a division doesn't seem to be matter. What matters is whether there are wild cards and even then it appears to be a rare occurrence. Last edited by tklem321; 07-09-2018 at 09:58 PM. |
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#10 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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this is simply about volatility and basics of probability. anything that would reduce volatility should reduce the chances of a crap team winning the division.
Probability: more teams is likely better... (ceterus paribus, obviously) let's say it's "10%" chance a team is wretched. 10%^4 vs .10%^5 is a more likely situation. 4 teams is more likely to have a crap team at the top than 5 (.01% vs .001%, if it were truly a 10% chance in this example) no matter what % you toss in there, this will be true. Volatility: # of games vs each other... larger the better. if they do play others, it should be the same 'others' and that should do nothing but help further increase the sample for a more common result.. greater # of games in balance the better. (laymans, not a balanced schedule per se, but that's probably best too, but not needed) with extreme volatility, odd results are more likely to occur creating greater opportunity for something like a sub-.500 team winning the division. e.g. think of some team that started off hot then finishes under 500.... bit different but similar in concept. the other 'better' teams have to have terrible luck... fewer games means more likely terrible luck has such a large influence. |
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#11 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
The main issue with scheduling for a 4x4 arrangement is finding the right balance between division game totals and non-division game totals. There are no good answers to that with 4x4 because of the small number of division opponents and large number of non-division opponents. Agreed. I think six teams is the perfect number—not too many teams and not too few. It also tends to be easier for scheduling, since with five divisional opponents one gets round numbers, e.g. 70, 80, 90, 100 intradivision games. |
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#12 |
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Minors (Double A)
Join Date: Dec 2009
Posts: 104
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Historic occurance
Just as a side note, at the 1994 strike Texas was 10 games or so below .500 and in 1st in mid-August, but they were playing a completely balanced schedule back then.
I would have loved it because I prefered the two division, no wildcard 1969-1993 setup and MLB would've probably gone back to it. But it's personal preference.
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"I hate astroturf, but I love the game astroturf produces." Bill James |
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#13 |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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A 36 team league is quite an interesting idea.
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