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#1 |
Minors (Rookie Ball)
Join Date: Mar 2015
Posts: 36
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Financials in later game
Started a game in 1994, just let it sim for a while and the payroll numbers are no longer making any sense (not uploading league files because it is 2+ GB)
Last edited by Carnat; 03-18-2020 at 11:18 AM. |
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#2 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,193
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What are your inflation settings?
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#3 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,675
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To clarify on there, with any sim that has inflation settings that rise, at some point you're going to "roll over" financial figures. If you want to sim that far, there's a button on the game setup to "adjust global coefficient", which I would suggest using before your league starts hitting that point, and that should give you a little more breathing room on financials.
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#4 |
Minors (Rookie Ball)
Join Date: Mar 2015
Posts: 36
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Excellent, I'll try that!
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#5 |
Minors (Rookie Ball)
Join Date: Mar 2015
Posts: 36
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#6 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,675
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Yeah, on default inflation you can get maybe 50 years before things start going crazy. But if you hit that "adjust global coefficient" button 2-3 times, that should more or less solve your issues. It means contracts will no longer be able to go down to the dollar (ie. if you hit the button 3 times, then all dollar figures in the game will get rounded to the nearest 1000).
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#7 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Quote:
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