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#1 |
OOTP Developments
Join Date: Apr 2014
Posts: 211
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Hello everybody,
as most of your might have noticed, one of the new features of OOTP21 is the "3D Ballpark Construction Kit". It allows you to create a custom stadium where you can choose from different 3D models for the outfield area wich is split into 5 sectors. You can choose between 5 different field shapes and also between 5 different field mowing styles for the fields grass area. For modders it is also possible to create custom mowing patters and outfield sector models. The attached tutorial "How to create custom models for the Out of the Park Baseball 21 Ballpark Construction Kit" shows you how to do that. It is also located in the folder: ootp21\data\ballparks\models\construction_kit\park s\park_0\sec_2\demo where you can find a demo obj model and a blender sample project as well as other helpfull demo content. This folder is currently only available for beta testers, but will be available with the next patch for everybody which should be released in about two weeks. If there are still any questions to this topic, please ask them here. So happy modding everybody! Jorin Last edited by Markus Heinsohn; 04-08-2020 at 11:41 AM. |
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#2 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,866
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Not seeing the demo files. In the next release perhaps?
Sent from my iPhone using Tapatalk
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#3 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,539
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Yes, Jorin has made some updates to the construction kit project, like the demo folder, for the next release. So some items listed here may not be quite correct until that release.
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#4 |
Hall Of Famer
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Just did some tinkering and playing...this is AWESOME! Created a field with a skyline outline by editing the grass file in photoshop (kind of chintzy looking or I'd upload it), brought it in, works like a charm. Already thinking about logo fields, text mowed fields...there's literally no limit.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#5 |
Hall Of Famer
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Is it possible
to change the "Field 6" designation to the name of our custom add-ons so that we don't need to keep a list handy of which mow patterns are which field...or is that something for an upcoming patch?
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#6 |
Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,459
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I posted this elsewhere, but I don't want it to get lost. The two big improvements (other than adding a dome or retractable roof stadium) that I would like to see are:
1. The ability to push the walls out further than their default distances. Right now, you can bring them closer, but you can't make a bigger park. 2. The ability to key in the exact distance and height of a post, rather than having to guess, check the park factors, guess, check the park factors, and on and on until you hit the magic spot. Thanks!
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#7 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
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#8 |
Hall Of Famer
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A couple questions
1. Is the procedure for dirt the same as for grass?
2. Will customizable backgrounds be a thing? 3. Will more stadium shapes be added? I'm wondering because I'm well into a custom league, and would love to add custom designs as well as different dirt patterns to my stadiums. As soon as my league is ready, it's coming up complete with an edited world.xml and a BOATLOAD of construction kit stadiums. This is the most fun I've had with a new tool in forever, and it works great! Thank you all so much!!!
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#9 |
Minors (Rookie Ball)
Join Date: Nov 2011
Posts: 47
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Still can't find the demo folder . . . where is it??? TIA
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#10 |
OOTP Developments
Join Date: Apr 2014
Posts: 211
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@Ty Cobb:
1. Is the procedure for dirt the same as for grass? The procedure for dirt is the same like for grass. Basically you just have to replace the dirt.webp with another file. It can also be a dirt.png, but the dirt.webp has to be removed then because at first the engine always looks for a webp version of a X.png file. But if you change that file, be aware, that you have to change the small lower part of the grass.webp / grass.png as well. Otherwise you will see two different types of dirt on the field later on in the game. 2. Will customizable backgrounds be a thing? Yes, under the path "ootp21\data\ballparks\models\construction_kit\sky boxes" you will find 3 skybox folders with the folders "sky_box_day" and "sky_box_night" in them and in these folders are the skybox images. You can go to any park folder and just copy those two folders in a new my_skybox_0 folder under skyboxes and you should see them there. If you know how to create skyboxes yourselve, you can of cause use those two. 3. Will more stadium shapes be added? Maybe in the future but not in the next month. Might come new 3d sector models for the existing shadium shapes though. @georgecf See the screenshot: |
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#11 |
Hall Of Famer
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Even after the number of skyboxes I've done, I'm having a bit of trouble with what I call, "Floating Stadium Effect". I can't seem to get the ground to act as a baseline for the stadium to rest on. Any suggestions for how to get around that? I've tried altering my tripod height and it just didn't work.
Any suggestions would be appreciated.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#12 |
Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,459
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Is the to-do list for Ballpark Construction for OOTP21 or OOTP22?
Still need the ability to move walls out further in order to replicate our league's parks.
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#13 |
Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,459
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Glad to see that you can push the walls out in OOTP 22. Sad that you still can't directly enter the wall post distance and height, and that domed stadiums are not included.
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#14 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 565
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I agree Solonor. I really hope manual entry and dome stadiums make it in. I doubt it can be done in an update however.
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#15 |
Bat Boy
Join Date: Apr 2021
Posts: 7
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stadium model in 3d construction?
How do install/upload a 3d model of a stadium such as Truist Park to be edited in the construction kit? The edit ballpark feature doesnt let me change seating color and wall color like the 3d construction kit does
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#16 |
Hall Of Famer
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That's 100% impossible right now. I wouldn't expect that to change. If you want to edit images, you'll have to open up the texture files that come with the models and edit them.
__________________
"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#17 |
Bat Boy
Join Date: Apr 2021
Posts: 7
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Thank you for clarifying that. And in order to do that, I guess I need to figure out a good graphics editor for 3D? Also, do you know which file paths I can find the textures for things like seats and walls? Are those textures considered 3D images, 2D images, etc? (im new to the lingo, please forgive me)
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#18 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,866
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Quote:
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#19 | |
Bat Boy
Join Date: Apr 2021
Posts: 7
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Quote:
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#20 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,866
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Quote:
Try this https://forums.ootpdevelopments.com/...d.php?t=326278
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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