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OOTP 21- New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
Bat Boy
Join Date: May 2020
Posts: 15
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3 Questions on Historical from a a new player
(I asked this on the '19 board the other day but it's pretty quiet over there and I think the answers will be the same for this version of the game).
So I bought this game more than a year ago but really only started playing in the last 6 weeks (gee, I wonder why I had the time to start). Bottom line is I LOVE IT. Am totally addicted. I normally start with a game by diving in but I'm trying to spend time with the tutorials and on here. Still, I have three questions including two about the progression of historical leagues. Hopefully knowledgeable players still check this board. 1. I l made a couple of experimental edits to players just to see how it works. Have learned a good bit about ratings this way but I don't want to keep playing with altered player. . My questions is, If I have the historical setting to "Recalc player settings based on real stats after each year" - will those edits I made be done away with during the offseason? 2. ON the same subject, forgetting about edits, does that "Recalc" setting mean essentially the player ratings will totally be reset for , in my case, the 1976 season compared to my season 2 of 1975? 3. I can't find it now but I thought I've seen something about an OOTP player Development system. Is that an alternative to recalculating each season or can it be both/and? If the latter, how does that work exactly? Apologies if these should have been easy for me to find out - but any help is appreciated. Plus I'd love to get into some dialogue with veteran players as I had no idea this game was so much fun. |
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#2 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,405
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1- YES, if you're referring to player ratings.
2- YES. 3- YES, it is an alternative. YES, you can enable both. Enabling recalc will "reset" the player ratings at the beginning of each season. With player development off, the ratings will remain static during the season. With player development on, the ratings will change during the season. |
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#3 |
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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And to expound & expand upon #3, you can set the level that Player Development will affect players via the Talent Change Randomness factor: on a scale of 1 (minimum), to 200 (max), with 100 being average (go to the Game dropdown, select Game Settings ? Players & Facegen, then halfway near the bottom on the left...). So, as examples...
1) With recalc on and the TCR factor set at the max of 200, you will see pretty significant variations from real life each season, but recalc will "bring players back" each offseason. 2) With recalc off and the TCR factor set at 200, you will see pretty significant variations from real life over the course of players' careers. Some real life Hall of Famers might sputter out in your game, whereas some average Joe's might turn into HOFers, etc., etc. If you're curious about any of this but don't want to invest a lot of time (you'd rather invest your time in your main league), it's a good & fun idea to simply test it out. Set a test game up and let it run for several years over your favorite era, don't jump in and manage games or GM an organization. Just let it run, and then after 10, 20, 50 years, jump and it just look at the results - the year-by-year champions and their player stats; career & single-season leaderboards, who's in the HOF, etc... Good luck! ![]() |
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#4 | |
Bat Boy
Join Date: May 2020
Posts: 15
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Quote:
Now I need to get back home and look at the settings to see if I can switch this to OOTP Development only before I finish the first season. I think that is what i want now. Thanks again for the information. Having a great time with this. So, is the '21 version of the game better than '19 for someone who prefers to play historical leagues? |
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#5 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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With recalc on and development off, some players ratings will still change some during the season. Not nearly as much as it would have if development was on. This is the way I play for my historical league.
It has been awhile since I created a league from scratch but I think there is an option while creating a league to turn off all development which is suggested for single season replay. I did not use that option. |
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#6 |
Bat Boy
Join Date: May 2020
Posts: 15
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Reed - I would probably only do that if I was just going to play one season.
Here's another question from this league I'm running. Let me start by saying I did not check anything about random debut. It's all about the players of the era and I'm not allowing fictional players to make the majors. One of my "A" team folded after season 1. This kicked 25 players to my lowest Rookie team. After pruning players from all m y teams, I found an unaffiliated team in the Carolina League and affiliated with them. I got a full roster from them, mostly of players too old for A, and pruned some more, also moving players from the lower team to this new team (the Raleigh Triangles in my 1970 league). A few days later, but before the draft, I saw a message saying the game was "importing minor league players" - next thing I know, high potential Orioles outfield Al Bumbry shows up on my minor league roster. About to start spring training for season 2 and he's still there. Now I'm not complaining as he is a good player, but in real life he was drafted in '68 by the Orioles and spent his whole career there. Any idea if Al just got on the wrong bus or something? |
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