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Old 11-19-2020, 06:44 PM   #1
Wrathchild
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Ballpark Model Fielder Positioning

I have a park that is causing me some consternation. The right fielder is always standing behind the right field wall. He comes out from the wall like he's coming out of a cornfield to make plays. No matter where I position him in the ballpark editor when the game starts he's still in the same spot, mirroring the left fielder's position. How do I get him to stay where I want? In the ballpark editor he's showing in a different spot (where I want him) than where he appears in the game.
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Old 11-19-2020, 07:41 PM   #2
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I have a park that is causing me some consternation. The right fielder is always standing behind the right field wall. He comes out from the wall like he's coming out of a cornfield to make plays. No matter where I position him in the ballpark editor when the game starts he's still in the same spot, mirroring the left fielder's position. How do I get him to stay where I want? In the ballpark editor he's showing in a different spot (where I want him) than where he appears in the game.
did you try moving him while playing out a game?
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Old 11-19-2020, 07:50 PM   #3
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did you try moving him while playing out a game?
I did, but all that resulted in was opening his player card. I couldn't seem to move any of the objects in the modern 3d mode.
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Old 11-19-2020, 08:19 PM   #4
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Did you use "right click" on mouse to try moving them?
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Old 11-19-2020, 08:57 PM   #5
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Did you use "right click" on mouse to try moving them?
That didn't work, either. In classic 3d I can move widgets around, but not in modern 3d.
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Old 11-24-2020, 08:25 PM   #6
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That didn't work, either. In classic 3d I can move widgets around, but not in modern 3d.
I do it all the time. Move the mouse over the player til his strats display then right click and move while holding right click. It's a slow process . i posted another thread complaining about it. i do it yearly.
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Old 11-24-2020, 08:41 PM   #7
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I do it all the time. Move the mouse over the player til his strats display then right click and move while holding right click. It's a slow process . i posted another thread complaining about it. i do it yearly.
I tried again. Once I see his stats I right click, the stats disappear and my mouse is on his fielding image, with a pointer that looks like an upward pointing hand. I hold the right mouse button and try to drag, but it still doesn't move. Are you sure you're doing it in modern 3D view? I can't move the scoreboard or anything on the screen in modern 3D, only classic 3D.
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Old 11-24-2020, 09:02 PM   #8
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I have to correct myself. I cannot move things in Classic 3D view, either. It seems I can only position screen elements in 2D view. Are you not supposed to be able to reposition fielders in 3D view in the game?
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Old 11-26-2020, 02:26 PM   #9
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I have no way of recording my screen to show you how to move them.Sometimes you have to move them drastically for them to move. It's tedious and annoying. SO in #1Is where Young is normally at, #2 is me holding down right click and #3 is where he finishes at.
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Old 11-26-2020, 02:31 PM   #10
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Yeah, I'm doing the same thing I did when using 2D views; it's just not letting me move them no matter how long I hold the right mouse button and try to move it. I also wonder why editing the positioning in the Edit Ballpark settings doesn't carry over to the 3D view.
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Old 11-26-2020, 02:59 PM   #11
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2D coordinates and 3D coordinates are completely separate things. Also, moving those labels as people mentioned above is just that - moving the labels. If the issue is where the actual fielder is standing, then that's based on the actual grid coordinates. If you open the 3D park view and show the grid, you can see in there essentially where people would stand by default.

If it is a problem, I'm not actually 100% sure how to adjust that. I know in-game you can move the OF fence posts around a little, but if it's a problem with ones down the line causing the RF position to be behind the fence, I believe that has to be set up where the model is actually created.
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Old 11-26-2020, 07:58 PM   #12
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This is the specific example I'm talking about. As you can see from the in-game image the right-fielder is actually positioned behind the right field wall, and not matter how much I try to drag him forward he will not move. The other image shows where I moved him in the editor, but when I start a game at this field he is always symmetrical with the left fielder and not where I moved him. Are you saying that I need to edit something different to position him for using the 3D view?
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Old 11-26-2020, 09:35 PM   #13
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Originally Posted by Wrathchild View Post
This is the specific example I'm talking about. As you can see from the in-game image the right-fielder is actually positioned behind the right field wall, and not matter how much I try to drag him forward he will not move. The other image shows where I moved him in the editor, but when I start a game at this field he is always symmetrical with the left fielder and not where I moved him. Are you saying that I need to edit something different to position him for using the 3D view?
In 2D did you change him for both Day & Nite? I have no clue at this point why you are unable to move the label in game. so the fielder 3d is behind the wall?
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Old 11-26-2020, 09:45 PM   #14
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Originally Posted by Wrathchild View Post
This is the specific example I'm talking about. As you can see from the in-game image the right-fielder is actually positioned behind the right field wall, and not matter how much I try to drag him forward he will not move. The other image shows where I moved him in the editor, but when I start a game at this field he is always symmetrical with the left fielder and not where I moved him. Are you saying that I need to edit something different to position him for using the 3D view?
Yeah, you need to go to the 3d view and look at the grid there - given that RF, it is very likely that the grid for the park will need fixing.
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Old 11-27-2020, 10:33 AM   #15
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Yeah, you need to go to the 3d view and look at the grid there - given that RF, it is very likely that the grid for the park will need fixing.
Where do you change the fielder positioning for a 3D model? I opened the field and this is what I see.
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Old 11-27-2020, 10:43 AM   #16
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Yeah, you need to go to the 3d view and look at the grid there - given that RF, it is very likely that the grid for the park will need fixing.
Matt, you guys needs to make it easier to adjust the player coordinates... I go to the ballpark editor and try to adjust the placement of players and the change is never reflected on the game screens.

The third baseman and first basement are placed on top of my lineups... so I have to move my widgets to adjust it... I don't seem to be able to move the third baseman and first basement, which is the way it should work.

The OOTP Development Team needs to fix small things like this... we shouldn't have to use a workaround to adjust it.

And while I have your attention... the infield flies with the last patch are acting crazy, crazy.. they will start off at home plate and the first baseman will catch it along the right field foul line... totally absurd... luckily, it doesn't have often.

Hope you will fix this for OOTP22.

The animation in the last patch is smoother and more consistent, but I did notice the infield flies are swerving unnaturally... outfield flies sometimes swerve unrealistically, too.

Last edited by Eugene Church; 11-27-2020 at 10:45 AM.
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Old 11-27-2020, 11:50 AM   #17
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Originally Posted by Wrathchild View Post
Where do you change the fielder positioning for a 3D model? I opened the field and this is what I see.
As I said, you want to show the grid to at least double-check, but given that super short RF fence, depending on how the stadium itself was created, it's possible it wasn't set correctly or there's something else going on with it.

As I said, that's not an area that I'm fully familiar with, so I can't 100% tell you how to fix that in the park. Where did you get this stadium from?
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Old 11-27-2020, 11:59 AM   #18
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Originally Posted by Eugene Church View Post
Matt, you guys needs to make it easier to adjust the player coordinates... I go to the ballpark editor and try to adjust the placement of players and the change is never reflected on the game screens.

The third baseman and first basement are placed on top of my lineups... so I have to move my widgets to adjust it... I don't seem to be able to move the third baseman and first basement, which is the way it should work.

The OOTP Development Team needs to fix small things like this... we shouldn't have to use a workaround to adjust it.

And while I have your attention... the infield flies with the last patch are acting crazy, crazy.. they will start off at home plate and the first baseman will catch it along the right field foul line... totally absurd... luckily, it doesn't have often.

Hope you will fix this for OOTP22.

The animation in the last patch is smoother and more consistent, but I did notice the infield flies are swerving unnaturally... outfield flies sometimes swerve unrealistically, too.
If you're talking about the player labels, in-game there's only 2 ways to view them - automatic, in which case the player labels will be placed around where the player is standing on the field according to the camera angle, or you can set it manually, in which case no matter which camera you use you have a fixed setup of the player labels. If you use a consistent camera view which overlaps from your ideal widget placement, then if you change the options to the customizable player cells in the pregame options, then you can use the right mouse click and drag to move them around to what you want.
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Old 11-27-2020, 12:40 PM   #19
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As I said, you want to show the grid to at least double-check, but given that super short RF fence, depending on how the stadium itself was created, it's possible it wasn't set correctly or there's something else going on with it.

As I said, that's not an area that I'm fully familiar with, so I can't 100% tell you how to fix that in the park. Where did you get this stadium from?
I got the park from the mods area on this forum. This is Cleveland's 1901-1909 park.

Even if I turn on the grid I don't see how you determine where the fielders are positioned or even how to change the dimensions of the field.
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Old 11-27-2020, 12:45 PM   #20
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If you use a consistent camera view which overlaps from your ideal widget placement, then if you change the options to the customizable player cells in the pregame options, then you can use the right mouse click and drag to move them around to what you want.
This is one of the answers I was looking for. I had mine set to automatic which is probably why I couldn't move them around. Unfortunately, though, even with customizable turned on, I can move the right fielder's image anywhere I want, but it doesn't move the player image to in front of the wall, which is my ultimate goal. I just don't know how to do this to an existing 3D field.
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