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OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Bat Boy
Join Date: Dec 2021
Posts: 5
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Injuries
The injuries in this game are just ridiculous. I'm one month into a season and I've already had two starting pitchers blow out their elbows.
I know that the High injury setting is supposed to mirror reality, but I think you'd be very hard pressed to find an example of these catastrophic injuries happening twice in one pitching staff within a month in the real world. I have a trainer who has Good for preventing arm injuries, but you'd think I have a monkey treating everything with tape and crazy glue. It's just very frustrating. |
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#2 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,610
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I can for sure remember two high profile pitchers getting major injuries in the same month for one team. I’ve seen it happen a couple times with the real life Mariners…
And it’s not just that the “High - Realistic Modern Day” setting is “supposed” to track injuries, it’s based on statistical analysis of injury frequency and types.
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#3 | |
All Star Starter
Join Date: Aug 2016
Posts: 1,614
Infractions: 0/1 (1)
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Quote:
Trying playing 60s-70s with key players getting pulled into military service |
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#4 |
Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,083
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Well I can beat what he went though in one of my online leagues.
Injury setting was set to Normal, had a team trainer picked for preventive and had outstanding in preventing arm injury and also none of my pitchers had high stress. Starting on April 22nd, had the first of my starting pitchers go down with year ending torn labrum. In May I had 2 more go down, first one on May 3rd (torn UCL) and next on May 5th (Torn elbow ligament). So with in 2 weeks, I was down 3 starting pitchers with year ending injuries and only one of them are listed as fragile and all three are 25 years of age or less. End of may my 4th pitcher went down for 6 weeks! So now I am down 4 starting pitchers in the first two months of the season. Before the trade deadline I trade for another starting pitcher, I get the pitcher back that was hurt in end of May. I am fighting for first in my division. Then right before the playoffs, my ACE who just finished winning his 21st win in a row going 21-1 on the season, who is only 22, normal injury, only pitches 5 to 6 innings a game, goes down with a season ending injury of torn rotator cuff!!!!!! By September all 5 of my starting pitchers have been injured, 4 of them for more than 7 months! To me, there is something very messed up with the injury rating if I am losing 4 of my 5 starting pitchers in a season, to injury! The one that was fragile, I expected him to maybe get hurt here and there, but not for all 5 to be injured as much as they were and with such severe injuries. There is no way anyone can say that is normal and it was not just my team that had insane injuries. Most injuries were long term or season ending injuries. Someone added up everyone on the IL at the start of September and we had 269 players on the IL with 106 of them injuries being longer than 4 months.
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#5 | |
Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong" ![]() |
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#6 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,610
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Injuries occur a set amount of the time when certain on field events occur. There is no “this guy is going to get hurt today because we need to allocate injuries” function. If you have 15 levels of minors vs 2 you should see the same amount of injuries at the highest level more or less. I say “more or less” because players on reserve rosters never get hurt except by the random, rare, and usually very minor off field injuries (which are mostly things like the flu) and you might be accidentally doing something with your own minors that increases injury risk, like not carrying backups at some positions or having a bullpen situated so more guys pitch while fatigued (fatigue is a really high indicator of injury chance, perhaps as much as a player’s individual injury rating itself).
Otherwise the one tweak I think I’ve seen is that for long running leagues sometimes the league as a whole gets way too injury prone and veterans especially can’t stay on the field. I don’t think this has ever been really properly tested because it requires too many moving parts (you’d have to sim a league for 20+ seasons and then look at total injury time missed but only from seasons 21 onward, and then maybe further broken down by position and age. I’m not even sure where you’d get that first number except by scraping player history, and I think testers by and large focus on or at least include the early seasons because the vast majority of players don’t get that far into games, and recalc papers over a lot of these issues for historical leagues, which are the main places where people want to build up history before playing). Even here tbh I usually just try to work around that by manually editing down players’ injury ratings when I see them and when it’s not basically too late, but even this probably only really hampers the careers of a handful of players per 3 to 5 year period.
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#7 |
Bat Boy
Join Date: Dec 2021
Posts: 5
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And the beat goes on...
And I just lost another one, so that makes three in three months. At least this one only has a partially torn labrum, so kudos for a little variety.
Just ridiculous. |
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#8 |
Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,083
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Almost every league I am in right now have moved all injuries down to low. Normal is just too crazy as well and the numbers of season ending injuries is unreal. I would recommend if you have it at High realistic, drop it to normal, see if that works better for you and if that is still insane, drop it to low.
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Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#9 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,916
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I have a far less severe, but nevertheless puzzling, injury question. What exactly is the effect of a "day-to-day" injury in OOTP? I mean, I understand what that means IRL. The guy would talk to the trainer before the game and decide if he could play. Or a responsible manager would give him a day off to rest and rehab. In OOTP that player seems to be available; but I don't really have any feedback as to the risk/reward of playing him. So usually I don't, out of caution. But the AI varies on how long that player remains day-to-day, and I'm not sure I get any "credit" for resting him.
In my 2021 sim season, Anthony Santander of the Orioles was red-hot, then hurt his knee, out two to three weeks. So, to the IL. Toward the end of that period, I get a message that his rehab is taking longer than expected. Fine. His status then switches to day-to-day. I find that I am able to send him to AAA for twenty days for a rehab assignment. He is pinch-hitting only, with no feedback yet on his condition, not playing the field (which may be due to him not being in the regular seven-day lineups for Norfolk). What should I make of this? Should I let him DH at AAA for a week? Should I re-activate him in Baltimore, and gradually work him into the MLB lineup? Is there any way to ask my medical staff for an evaluation, as I could ask a scout for a report? I don't want to rush him back; but I could use his bat in the lineup. Has anyone worked through a similar situation, without much feedback? I guess I am hoping for the day when his "day-to-day" status disappears. Last edited by Pelican; 12-10-2021 at 10:59 AM. |
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#10 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,610
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There are two things, basically:
- DtD injuries give a player a ratings hit at related slots. A pitcher with an arm injury that has a "moderate" effect on throwing will have all of his pitching ratings lowered a "moderate" amount. How much, exactly, mild/moderate/substantial are is unknown; IME they pretty much are what they say they are. If a good hitter has a mild injury affecting his hitting, they'll probably still be fine; with a moderate a star is reduced to somewhere between replacement level and average, which in many cases means you should bench them but not always, and with substantial IME they may as well be on the DL. As noted, though, if it's an injury to a rating that a player shouldn't care about, like throwing to a 1B or speed for an already slow catcher, I usually just have them play through, that said, there's the second item... - DtD injuries also significantly increase the chances that a player will get hurt again, particularly at that injury "type" but not, I think, limited to that. For that reason alone I tend to rest any injured pitchers regardless of their injury (back spasms for instance tend not to directly affect throwing). Pitchers have a really high chance of getting hurt already on High/Realistic Modern Day settings and I don't like to tempt fate. Likewise, though, that could be a consideration if you're in your situation. Rust is a thing in OOTP (and rusty players have a higher chance of getting hurt) and so it's generally a good idea to put a player who's been out for a long time on a rehab assignment, but I would personally usually wait until even a DtD injury has cleared up if you sat him to begin with.
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#11 |
All Star Reserve
Join Date: Apr 2020
Posts: 925
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I never touch any sliders....but I have been tempted . After playing 12 seasons in OOTP 22 I had a SSD installed on my laptop. I started OOTP22 with a new league. I took the LAA and had 6 starters ( 3 SP's ) injured. 2 of the SP are done for the season.
This really hurts the farm system. Had to call up 2 SP that I wanted to keep in AAA and trade for an average pitcher. I'm always waiting for a major injury. I LOVE this sim/game though. It took me 12 seasons to win my first World Series and enjoyed every step of the process ...except injuries. Happy Holidays! |
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#12 |
Major Leagues
Join Date: Mar 2018
Location: Connecticut
Posts: 371
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I've been setting position players bench @ around 90%
Starters pitch counts around 100 and aggressive pull if tired Bullpen bench around 82% pitches usually 20-30max and aggressive tired pull I've noticed a huge difference in the amount of injuries compared to sims where I hadn't set all of these. Although I've still suffered a few huge injuries here and there. It's been a night and day difference |
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#13 |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,093
Infractions: 0/1 (1)
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#14 |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,221
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There's no doubt the game has problems with settings in the initial part of a game or when settings changes are made. It seems to feel the need to overcorrect / overcompensate until it settles and finds the correct level. Not just with injuries, but stats as well. You get some crazy output in Year 1 of many saves.
I don't know about computer programming, but I would think there's a way this can - and should - be fixed in OOTP.
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#15 |
Hall Of Famer
Join Date: Dec 2001
Location: In a van, down by the river
Posts: 2,802
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Just has a player who was out for the entire year who signed a 19 million dollar deal on the last day of the regular season with a with a division winner.
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#16 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,093
Infractions: 0/1 (1)
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Quote:
1.) The team would not have paid that entire salary, they would have just paid the pro-rated 1-day portion of it. 2.) Does the deal go beyond that year? If so, it may have actually been a savvy signing. |
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#17 |
Hall Of Famer
Join Date: Dec 2001
Location: In a van, down by the river
Posts: 2,802
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It wasn’t a two year deal. It was literally a one year deal.
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#18 |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,093
Infractions: 0/1 (1)
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#19 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,610
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I think but can’t be sure that the game auto pro rates a contract signed in the middle of the season.
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#20 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,916
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So, bit of an update on Santander, for any who care. He is still listed as “day-to-day” with the knee. I brought him up, but have strictly used him as DH, and not every day. He immediately hit well, seemed to be able to run the bases, though not yet any power. Exploring his profile, I saw that the injury duration (previously unknown) was now “three days”. So, have to hope the light at the end of the tunnel is not an oncoming train, I guess. Going to take it easy and let him DH one or two of those days and hope he does not reinjure himself. Not sure, but the ratings do not seem to have taken a hit - hitting or fielding. I appreciate all of the insight and guidance above into home the game engine works in this regard. I feel like this is no different from what managers and GM’s have to worry through during the course of a long season. It makes me pay attention to fatigue and days off, and pitches thrown and bullpen usage.
On that, I have twelve pitchers, and would really like another one - or two. I play with 25-man rosters, so that would reduce the bench to four or three guys. Any thoughts on what the optimum split is between pitchers and hitters on a roster? Last edited by Pelican; 12-23-2021 at 04:49 PM. Reason: Correcting spell-check |
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