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Old 01-19-2024, 09:06 AM   #1
Trav876
Minors (Triple A)
 
Join Date: Apr 2020
Posts: 293
Issue: Way Too Much Offense in Minors

This seems like an issue I keep running into with OOTP. Based on the default, almost every sim I do, the minor leagues have tons of offense.

I made certain in this current sim I'm doing, to check both boxes for all of my minor leagues:

-"Use Auto-Calc Modifiers for Accuracy (Recommended)" AND
-"Automatically Control In-Game Engine (only recommended for minors/feeders)"

I'm 4 years into the sim - which one would think would give enough time to do all the re-calcuating/re-calibrating after each year...and this year the offense is probably the worst it's been.

For my AAA and AA for example, pitchers with ERAs into the 5.00's are still above average for ERA+ (meaning, league adjusted, a 5 plus ERA is still better than "normal").

This seems like a problem OOTP hasn't addressed, surprisingly & disappointingly, being such a game dedicated to realism.

Is it an issue that I'm doing historical? Is there something else I need to check other than what it sets for default, and the 2 boxes I checked which supposedly help with that? Why does OOTP always have this issue? Do they not know it's an issue? Or is it somehow not easy to fix?
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Old 01-19-2024, 02:15 PM   #2
Larryk007
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Join Date: Oct 2022
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Have you checked the stadiums in which the minors play? I am currently 5 years into my sim and I noticed a similar issue in the minors. But I found two things, the minor stadiums were random with their effects, much higher than normal, and the minor leagues "league settings re-calc" were different from minor league to minor league. I adjusted both and minors seem to be normal (or whatever that is.....:) )
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Old 01-19-2024, 05:54 PM   #3
Trav876
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Quote:
Originally Posted by Larryk007 View Post
Have you checked the stadiums in which the minors play? I am currently 5 years into my sim and I noticed a similar issue in the minors. But I found two things, the minor stadiums were random with their effects, much higher than normal, and the minor leagues "league settings re-calc" were different from minor league to minor league. I adjusted both and minors seem to be normal (or whatever that is..... )
All stadiums are at 1.000, so it's not that

I looked at the modifiers and they are all the same. They are all around 1.000 except HR's are .95, hits are .94, and doubles are 1.1. Does that not mean offense "should" be down overall? Because it's not even close.

*All of these modifiers, I haven't touched. Shouldn't having those boxes checked, handle this? & Does OOTP not have this stuff correct as the default? If not, why not?
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Old 01-19-2024, 06:50 PM   #4
Syd Thrift
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The game does a little 3-year sim on each level on their own Opening Day to figure out the LTMs. What probably happened in that league is you had several really good pitchers at that level who then moved up shortly after it started (or you had a bunch of bad starting position players who got replaced). The sims run without injury and use whatever lineups are installed as of that date; I've seen it happen sometimes with leagues that don't have their full complement of players - so according to the AI they're putting pitchers at positions, for example - on their Opening Day get really bad LTMs.
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Old 01-19-2024, 07:43 PM   #5
Trav876
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Quote:
Originally Posted by Syd Thrift View Post
The game does a little 3-year sim on each level on their own Opening Day to figure out the LTMs. What probably happened in that league is you had several really good pitchers at that level who then moved up shortly after it started (or you had a bunch of bad starting position players who got replaced). The sims run without injury and use whatever lineups are installed as of that date; I've seen it happen sometimes with leagues that don't have their full complement of players - so according to the AI they're putting pitchers at positions, for example - on their Opening Day get really bad LTMs.
Is there a way to have it that, like in real life, if there are really good pitchers around, that ends up being a better pitching year for the league for example? And vice-versa? Like just a "general" LTM and then if there is more talent in certain positions, it will lean that way?

That seems to be the way other games do it. Is that not doable here?
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Old 01-19-2024, 09:30 PM   #6
Syd Thrift
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Quote:
Originally Posted by Trav876 View Post
Is there a way to have it that, like in real life, if there are really good pitchers around, that ends up being a better pitching year for the league for example? And vice-versa? Like just a "general" LTM and then if there is more talent in certain positions, it will lean that way?

That seems to be the way other games do it. Is that not doable here?
What I do is copy and paste the LTMs from the major leagues down into the minors. I'd love to have an option to do this automatically with a button and have suggested it so we'll see, hopefully.
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Old 01-19-2024, 11:28 PM   #7
jpeters1734
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Quote:
Originally Posted by Trav876 View Post
This seems like an issue I keep running into with OOTP. Based on the default, almost every sim I do, the minor leagues have tons of offense.

I made certain in this current sim I'm doing, to check both boxes for all of my minor leagues:

-"Use Auto-Calc Modifiers for Accuracy (Recommended)" AND
-"Automatically Control In-Game Engine (only recommended for minors/feeders)"

I'm 4 years into the sim - which one would think would give enough time to do all the re-calcuating/re-calibrating after each year...and this year the offense is probably the worst it's been.

For my AAA and AA for example, pitchers with ERAs into the 5.00's are still above average for ERA+ (meaning, league adjusted, a 5 plus ERA is still better than "normal").

This seems like a problem OOTP hasn't addressed, surprisingly & disappointingly, being such a game dedicated to realism.

Is it an issue that I'm doing historical? Is there something else I need to check other than what it sets for default, and the 2 boxes I checked which supposedly help with that? Why does OOTP always have this issue? Do they not know it's an issue? Or is it somehow not easy to fix?
Automatically Control In-Game Engine does not work well with the default league totals IMO.

I just use the default minor league totals and I check "Use Auto-Calc Modifiers for Accuracy". Leave "Automatically Control In-Game Engine" turned OFF.

Most of my minor leagues have LgERA of 4.00ish and LgAVG of .250ish most seasons
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Old 01-19-2024, 11:29 PM   #8
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Quote:
Originally Posted by Trav876 View Post
All stadiums are at 1.000, so it's not that

I looked at the modifiers and they are all the same. They are all around 1.000 except HR's are .95, hits are .94, and doubles are 1.1. Does that not mean offense "should" be down overall? Because it's not even close.

*All of these modifiers, I haven't touched. Shouldn't having those boxes checked, handle this? & Does OOTP not have this stuff correct as the default? If not, why not?
FYI, auto-calc already accounts for park factors
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