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Old 02-08-2024, 09:27 PM   #1
SayHey1
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Framing Runs stat

I'm trying to understand this stat. Can someone explain it, tell me how to judge what is a "good" range, and how impactful it can be?

Thank you!
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Old 02-09-2024, 03:28 PM   #2
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I'm trying to understand this stat. Can someone explain it, tell me how to judge what is a "good" range, and how impactful it can be?

Thank you!
I'm guessing it is a catcher stat that measures the catcher's ability to get the umpire say that calls are strikes that should be balls.
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Old 02-09-2024, 05:26 PM   #3
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It's the catcher cheating. I'm surprised MLB allows it to be simulated in OOTP.
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 02-09-2024, 08:39 PM   #4
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It is not against the rules, it's a valid ability and this is why it is in the game.
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Old 02-09-2024, 09:25 PM   #5
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How do you make a rule that an umpire can't see what he thinks he sees?

I'll be glad when we get computer balls and strikes.
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 02-09-2024, 09:54 PM   #6
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I will be glad too, but until than - for a catcher it is part of a job, part that requires certain skill.
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Old 02-09-2024, 11:43 PM   #7
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Something I've never paid attention to in OOTP since I rarely play in-game, do lousy catchers lose strikes as well, or is it just good ones that steal strikes?

Real life framing is as much about not screwing your pitcher as it is about "catcher cheating".
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Old 02-10-2024, 12:34 AM   #8
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Something I've never paid attention to in OOTP since I rarely play in-game, do lousy catchers lose strikes as well, or is it just good ones that steal strikes?

Real life framing is as much about not screwing your pitcher as it is about "catcher cheating".
How do you figure that? Do you figure some catchers are yanking strikes outside of the strikezone? I could see the odd call where the ump might have called a strike a strike if the catcher hadn't yanked it dead center, but I don't think there could be some catchers who are consistently yanking strikes outside of the zone.

Foolish Bailey had an interesting vid on this topic a couple days ago. It was interesting how good Jose Molina was yet he wasn't a yanker.
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Old 02-10-2024, 01:07 AM   #9
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So OOTP goes on for years without framing and they have the statistical output dialed in. Then comes framing. So for OOTP purposes with good catchers gaining strikes bad catchers have to lose strikes or the output goes bad.
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 02-10-2024, 11:24 AM   #10
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So OOTP goes on for years without framing and they have the statistical output dialed in. Then comes framing. So for OOTP purposes with good catchers gaining strikes bad catchers have to lose strikes or the output goes bad.
Some users asked for it. If they don't add it someone complains. They add it, someone complains. This is the world the developer lives in. Not all suggestions make it into the game, but framing did.

Good news is since it is OOTP, THEY MADE IT AN OPTION THAT USERS CAN TURN OFF. League settings>stats&ai>catcher framing impact>"none" is an option in the menu. You're really arguing against a feature that can be turned off?

The three batter minimum was added to OOTP though many users hate the rule. It was added because it is a part of today's MLB. It was also done with the option to turn it off for those that don't like it or play historical.

Sounds a lot like framing, doesn't it?

Some comments from Matt from this thread..
https://forums.ootpdevelopments.com/...hlight=framing

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Yes, you will be able to adjust the framing impact on a scale. So modern day will play at one level, and historical games where framing was likely less pervasive will play at lower levels. And you can obviously turn it off entirely if you wish your robo umps to never be fooled
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Will the other IF Ratings impact Catchers (IF Range, Error, Arm, Double Play) now? Or will there now be three ratings for the Catcher (Ability, Arm, Framing)?
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The ratings actually are not changing - still just the 2 for catchers actually. But the impact and effect of framing is different. Plus stats for it
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Old 02-10-2024, 05:56 PM   #11
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I love this discussion, but still looking for an answer to my original question... How do I interpret the "Framing Runs" statistic and what is considered an Outstanding, Excellent, Above Average, Average, Below Average number?
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Old 02-10-2024, 06:31 PM   #12
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I love this discussion, but still looking for an answer to my original question... How do I interpret the "Framing Runs" statistic and what is considered an Outstanding, Excellent, Above Average, Average, Below Average number?
There's a pretty good explanation of the stat over at FanGraphs - https://library.fangraphs.com/defense/catcher-defense/

As for what to consider good, bad, etc, I can't really say with certainty what formula OOTP uses to but I looked at my fictional league (50+ yrs history) to see what kind of numbers the top catchers were putting up and the best were in the range they mentioned, 15 - 25.

So I'd say that's a good starting point to create working scale of reference.

Hope that helps some.
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Old 02-10-2024, 06:32 PM   #13
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My interpretation is based on this:
https://baseballsavant.mlb.com/catch...tcher&sort=4,1
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Old 02-10-2024, 06:45 PM   #14
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OOTP is not going to say exactly how the game works. That is as it should be.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 02-10-2024, 07:32 PM   #15
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There's a pretty good explanation of the stat over at FanGraphs - https://library.fangraphs.com/defense/catcher-defense/

As for what to consider good, bad, etc, I can't really say with certainty what formula OOTP uses to but I looked at my fictional league (50+ yrs history) to see what kind of numbers the top catchers were putting up and the best were in the range they mentioned, 15 - 25.

So I'd say that's a good starting point to create working scale of reference.

Hope that helps some.
Yes! Thanks so much.
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Old 02-10-2024, 07:36 PM   #16
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My interpretation is based on this:
https://baseballsavant.mlb.com/catch...tcher&sort=4,1

This is also amazingly helpful. Just what I was looking for thanks!
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