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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Bat Boy
Join Date: Nov 2021
Posts: 5
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It's year 2030 and the prospect pipeline is overflowing with 17~19 yr olds with potential to become the next Ted Williams
There are LOADs of 70+ potential high school graduates in the draft pool each year, but sadly they don't really seem to develop For years, their CA is stuck at around 25 for all aspects of their game So after 2~3 disappointing years in rookie league, most guys from the prospect pipeline fail to reach 30 CA & become duds, only to be replaced by new prodigies from the draft, int amateurs, discoveries...etc Who then again fail to develop and go down the same road so currently I'm just drafting players from college & using international amateurs as trade chips to buy relievers on the deadline, before their PA starts plummeting I'm wondering if this is a problem that is to mended in the near future or simply a feature of the game that i should become used to...? |
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#2 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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If you play with scouting on, maybe your scout is overvaluing young players?
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#3 |
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Minors (Triple A)
Join Date: Mar 2015
Location: United Kingdom
Posts: 215
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I am definitely experiencing the same here. Lots of high potential players who never make it. Way more than in previous games
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#4 |
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Bat Boy
Join Date: Mar 2024
Posts: 6
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I’ve also encountered super prospects but I use and always use High Tools and and haven’t noticed it being hugely different.
Have also put a 30 mil development budget on and developed an INTL find with 95 Potential Power who’s currently 19 with 70 Current Power in AA just from one good offseason program and passive dev focus. I know there’s currently an issue with dev speed being too slow so you could adjust your game setting to speed it up, buti’m sure till patched up quick as well Sent from my iPhone using Tapatalk |
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#5 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,949
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There was a bug affecting the initial current ratings of generated players that was causing them to be too low and probably made development harder. We've fixed this up for the next patch. The fairly high potentials and players not living up to them though are just kind of how prospects work in-game. That won't change with the adjustment to the current ratings of players entering the league.
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lukas@ootpdevelopments.com Pre-Order Out of the Park Baseball 27! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 03-21-2024 at 09:16 AM. |
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#6 |
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Bat Boy
Join Date: Jul 2015
Posts: 19
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Having same issues as OP mentioned, not seeing any prospects really developing, and I have dumped over 30 million into player development.
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#7 |
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Bat Boy
Join Date: Nov 2021
Posts: 5
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reply
well that explains a lot of things
thanks for the reply may you sell a billion copies maybe I should try to hire scouts who highly prefer CA or play with scouting off in a new save then Last edited by mysonjhon99; 03-21-2024 at 10:48 AM. |
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#8 | |
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Minors (Triple A)
Join Date: Jun 2018
Posts: 220
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Quote:
Is that what these settings actually do for Scouts? ![]() If not, which settings influence that? I'm finding out I've played this game a long, long time now based on assumptions which may not be accurate. ha |
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#9 |
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Bat Boy
Join Date: Sep 2020
Posts: 9
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I think (though not 100% certain) those sliders impact GM decisions, not scouting. I believe a scout would be more likely to overvalue young players if he highly favors tools. It seems to be received wisdom around these parts that highly favors tools is strictly better but I'm not sure why that is.
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#10 | |
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Minors (Triple A)
Join Date: Jun 2018
Posts: 220
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Quote:
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#11 | |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 623
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Quote:
For reference, I play with 100% scout accuracy, $25-30M dev budget, and nearly all of my coaches have outstanding or better in teaching hitting/pitching and handle dev. |
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