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Old 03-28-2024, 11:11 AM   #1
David Watts
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Is there a solution I'm missing

I watch games play out using the 3D classic screen.

I'm having trouble with the Facegen Strobe blink with OOTP25 and it's different from past versions. What I'm talking about is, when I start a game, the first time through the lineup for both teams, the whole screen blinks with each new batter. I assume it's creating the facegen for each player. Now in the past, I could simply run update facegens prior to each season and the flash problem would go away. This year, I run update and it works for that session of game play, but if I close the game out for the night and start play the next morning, I'm back to the strobe screen experience. I haven't ever used away uniforms, as I've never been able to get rid of the strobe blink if they are enabled.. This has me contemplating not using facegen altogether. Thing is, I wonder if it's the facegens themselves or if its the game searching for the historical facegen. Just don't know? Hoping I'm missing something simple.
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Old 03-28-2024, 11:22 AM   #2
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Not sure if this would make a difference or not, but I'll throw it out there.

What do you have this set at?
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Old 03-28-2024, 11:26 AM   #3
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That's odd.

Typically, the game generates/loads a facegen only the first time it needs to and thereafter it sits in a local cache. That's why if you swap the .fg file for a historical player, for example, it won't know it unless you proactively auto-refresh the face (en mass or just for that player via the player editor). It could be the uniforms too - anything loaded.

Nothing different this year about the fg files or how they are loaded in the game (that I am aware of, and I think I'd know as I track all that stuff).

If you created a fictional game, would there be an issue? No historical fg or uni to load? What if that fictional game included one current MLB player (with an fg file) imported into it so that you could compare one with an fg file to load versus others in the line-up that had only ficitonals?
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Old 03-28-2024, 11:29 AM   #4
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I will have to check when I get home. I think the blink is being caused by the game creating the facegen. Once each teams entire lineup has hit the flashing will stop, until a relief pitcher enters or a pinch hitter. Oh, and when I'm watching an entire series, it won't do the flash after the first game, unless someone new is in lineup.
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Old 03-28-2024, 11:54 AM   #5
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This sounds more like an OpenGL issue than anything. Have you updated your vide card drivers recently?
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Old 03-28-2024, 01:07 PM   #6
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Quote:
Originally Posted by LansdowneSt View Post
That's odd.

Typically, the game generates/loads a facegen only the first time it needs to and thereafter it sits in a local cache. That's why if you swap the .fg file for a historical player, for example, it won't know it unless you proactively auto-refresh the face (en mass or just for that player via the player editor). It could be the uniforms too - anything loaded.

Nothing different this year about the fg files or how they are loaded in the game (that I am aware of, and I think I'd know as I track all that stuff).

If you created a fictional game, would there be an issue? No historical fg or uni to load? What if that fictional game included one current MLB player (with an fg file) imported into it so that you could compare one with an fg file to load versus others in the line-up that had only ficitonals?
I have a fictional game I created the the other day. Have only played a handful of games. I will try it again tonight and see if it does the flash deal.
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Old 03-28-2024, 01:09 PM   #7
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Quote:
Originally Posted by Lukas Berger View Post
This sounds more like an OpenGL issue than anything. Have you updated your vide card drivers recently?
No, I haven't.
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Old 03-28-2024, 08:31 PM   #8
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Originally Posted by Bluenoser View Post
Not sure if this would make a difference or not, but I'll throw it out there.

What do you have this set at?
_
That is set the same as yours.
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Old 03-28-2024, 08:33 PM   #9
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Quote:
Originally Posted by LansdowneSt View Post
That's odd.

Typically, the game generates/loads a facegen only the first time it needs to and thereafter it sits in a local cache. That's why if you swap the .fg file for a historical player, for example, it won't know it unless you proactively auto-refresh the face (en mass or just for that player via the player editor). It could be the uniforms too - anything loaded.

Nothing different this year about the fg files or how they are loaded in the game (that I am aware of, and I think I'd know as I track all that stuff).

If you created a fictional game, would there be an issue? No historical fg or uni to load? What if that fictional game included one current MLB player (with an fg file) imported into it so that you could compare one with an fg file to load versus others in the line-up that had only ficitonals?
Fictional league with fictional uniforms, results in zero strobe flash effect. Real players with fictional uniforms still results in strobe flash. Next test will be fictional players with real uniforms. Might not be able to do that till tomorrow.
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Old 03-29-2024, 08:19 AM   #10
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Another strange thing. So I created a random league and I chose the options for no facegens period. All the update/create facegen features were grayed out. Played a bunch of games last night with just the black head and shoulders with team emblem in the center. No problem. No strobe, so I was happy. I get up this morning and go to play a few games before I head to work and the facegens are back. I checked and the options for facegens were exactly like I set them, off. All the options to update and such were still grayed out. But, I now had facegens and of course strobe light flashes through the first trip through the order. Trashed the league.

Looks like I will have to go into settings and completely disable facegen.
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Old 03-29-2024, 02:35 PM   #11
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Quote:
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Fictional league with fictional uniforms, results in zero strobe flash effect. Real players with fictional uniforms still results in strobe flash. Next test will be fictional players with real uniforms. Might not be able to do that till tomorrow.
I extremely doubt it's down to a fictional/"real" thing because as far as the game is concerned, by day 2 of your "real" league, historical or current year, it's for all intents and purposes fictional.

My guess is that it's a graphics card / OpenGL issue and you probably experience it more the longer your game is open and/or the longer you go between restarts on your PC. I have never seen flashing, by the way, and I did play with "real life" leagues a fair amount in the beta. I have accidentally left the game open a couple times and there's something in there that's creating a TSR situation because a couple of those times, it took forever to shut it down and then I had to restart (fortunately a warm boot was OK) to get allocated RAM back.
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Old 03-29-2024, 03:16 PM   #12
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Quote:
Originally Posted by Syd Thrift View Post
I extremely doubt it's down to a fictional/"real" thing because as far as the game is concerned, by day 2 of your "real" league, historical or current year, it's for all intents and purposes fictional.

My guess is that it's a graphics card / OpenGL issue and you probably experience it more the longer your game is open and/or the longer you go between restarts on your PC. I have never seen flashing, by the way, and I did play with "real life" leagues a fair amount in the beta. I have accidentally left the game open a couple times and there's something in there that's creating a TSR situation because a couple of those times, it took forever to shut it down and then I had to restart (fortunately a warm boot was OK) to get allocated RAM back.
I will update graphics card this evening and see if that helps.
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Old 03-29-2024, 06:36 PM   #13
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Quote:
Originally Posted by Syd Thrift View Post
I extremely doubt it's down to a fictional/"real" thing because as far as the game is concerned, by day 2 of your "real" league, historical or current year, it's for all intents and purposes fictional.

My guess is that it's a graphics card / OpenGL issue and you probably experience it more the longer your game is open and/or the longer you go between restarts on your PC. I have never seen flashing, by the way, and I did play with "real life" leagues a fair amount in the beta. I have accidentally left the game open a couple times and there's something in there that's creating a TSR situation because a couple of those times, it took forever to shut it down and then I had to restart (fortunately a warm boot was OK) to get allocated RAM back.
Still getting Strobe flash after doing graphics card.

Thing is, if I switch to Modern 3D the flash disappears. The minute I go back to 3 Classic it's like I'm back at a junior high party.
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Old 03-29-2024, 06:51 PM   #14
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Hmm, maybe it’s the 3D Classic then because modern has been great for me too…
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Old 03-29-2024, 08:18 PM   #15
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Hmm, maybe it’s the 3D Classic then because modern has been great for me too…
Yes, I can switch to Modern and everything is perfect, except for the fact that I can't use Modern 3D. I still play the game like a text sim. Short play by play/instant
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Old 03-29-2024, 08:50 PM   #16
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Okay, fingers crossed that I've found a very usable solution. It looks like if each time I start the game I select the option to update/generate all player pictures, the game quickly updates what needs to be updated and the strobe flash goes away. Really hoping this works. I could probably get used to not having facegen on when using real players, but it adds a lot to my enjoyment of my leagues. Fingers crossed.
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Old 03-31-2024, 05:29 PM   #17
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Originally Posted by Lukas Berger View Post
This sounds more like an OpenGL issue than anything. Have you updated your vide card drivers recently?
I think this may have been it. Friday night I thought I had updated my graphics card, but as usual when I try to do things like this it's a lot of bumbling and scuffling. Well, today I tried again and I now see how it works.

Good news is, I've now opened and closed the game several times and I'm not getting the strobe flash. I still get it when using away uniforms, but I've been turning them off for years due to the strobe, so that's no big deal at all.

Thanks for all the help. You too Syd.
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Old 03-31-2024, 08:21 PM   #18
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Yeah FWIW I tried 3D classic briefly and didn't get any strobe lighting and I play with all fictional players with FaceGen. It reeeeeeally sounds to me like some weird interactions with your graphics card.
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