Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 24 > OOTP 24 - Historical & Fictional Simulations
Register Blogs FAQ Calendar Today's Posts Search

OOTP 24 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

Reply
 
Thread Tools
Old 04-02-2024, 10:42 AM   #1
AZTarHeel
All Star Starter
 
AZTarHeel's Avatar
 
Join Date: Jan 2003
Location: North Carolina
Posts: 1,552
Winning in the 1800s

I'm always looking for ways to play this game better. There is so much to learn.

So I started a fictional league in the 1880s, with historical players importing randomly. For now, my league has just six teams and no financials. It will eventually evolve into a bigger league over the decades, likely up to 24-30 teams (with several layers of minors). Eventually I'll add financials and all that jazz

My question now, how do you build a winner in the 1880s-90s era? I have what I think is a solid team ratings wise. But we're just average on the field, sometimes downright bad. We lose often to teams with 1- and 2-star guys. No matter how strong my players are on defense, they boot the ball all over the field.

Anyways, would love some tips on how to build a solid, competitive team for this era (my owner is quite demanding). I am assuming good defense especially up the middle, speedy base-runners, pitchers with decent stuff and control.

One thing I have found is that I am stuck with my coaches (some are good, some are below average). Since the league is so small, the only FA coaches are terrible. And the coaches from other teams don't want to work for me or are too new in their current jobs to consider a change. I am thinking my scouting could use an upgrade but there isn't another, better option.

Is there a way to boost player development when you don't play with financials? It seems a lot of my guys regress? Is there a simpler financial system than all the bells and whistles I see when I click "enable financials"?

Thanks! Love this game.
AZTarHeel is offline   Reply With Quote
Old 04-02-2024, 02:14 PM   #2
Brad K
Hall Of Famer
 
Brad K's Avatar
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,452
Infractions: 0/1 (1)
" I am assuming good defense especially up the middle,"

There is no good defense in 1880.
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either.
Brad K is offline   Reply With Quote
Old 04-02-2024, 10:04 PM   #3
BaseballMan
Hall Of Famer
 
BaseballMan's Avatar
 
Join Date: Jan 2002
Posts: 6,408
Quote:
Originally Posted by Brad K View Post
" I am assuming good defense especially up the middle,"

There is no good defense in 1880.
That is true.
Not always because of bad players but also bad equipment.

However i have noticed less 20 + errors for games in historical leagues starting in 1871.
It wasn't the large amount of errors that bothered me. It was that they all seemed to come in bunches.
In previous versions i could swear i would see the first baseman drop the ball 10 times in a row without being pulled.

Last edited by BaseballMan; 04-02-2024 at 10:07 PM.
BaseballMan is offline   Reply With Quote
Old 04-02-2024, 10:32 PM   #4
BaseballMan
Hall Of Famer
 
BaseballMan's Avatar
 
Join Date: Jan 2002
Posts: 6,408
I have only played historical for that era.
Are you planning to follow the the real leagues as a guide or are you gonna have 162 game schedule.
I think that would wreck your stats for 162 game schedule with only 6 teams.
You may want to look how many players you have in your league with only 6 teams to start with.
Too many and they may never play.

If your going completely fictional in the 1800s then i can't advise on that.
However if you decide to follow closer to the historical path.
Then i would leave injuries and fatigue low for the time being.
I would advise forgetting about defense.
It just ain't gonna happen.
I would get that top pitcher as there won't be much of a bullpen if your going the historical route.
I would get hitters with good averages next.
I wouldn't worry so much about positions because with not many players, they had to play everywhere. Other teams are gonna have to do the same due to roster size limits in the 1800s
Probably part of the reason for so many errors.
Forget about the home run hitter.
5 home runs a year isn't worth as much as guys that get on base.
BaseballMan is offline   Reply With Quote
Old 04-03-2024, 07:30 PM   #5
AZTarHeel
All Star Starter
 
AZTarHeel's Avatar
 
Join Date: Jan 2003
Location: North Carolina
Posts: 1,552
Quote:
Originally Posted by BaseballMan View Post
I have only played historical for that era.
Are you planning to follow the the real leagues as a guide or are you gonna have 162 game schedule.
I think that would wreck your stats for 162 game schedule with only 6 teams.
You may want to look how many players you have in your league with only 6 teams to start with.
Too many and they may never play.

If your going completely fictional in the 1800s then i can't advise on that.
However if you decide to follow closer to the historical path.
Then i would leave injuries and fatigue low for the time being.
I would advise forgetting about defense.
It just ain't gonna happen.
I would get that top pitcher as there won't be much of a bullpen if your going the historical route.
I would get hitters with good averages next.
I wouldn't worry so much about positions because with not many players, they had to play everywhere. Other teams are gonna have to do the same due to roster size limits in the 1800s
Probably part of the reason for so many errors.
Forget about the home run hitter.
5 home runs a year isn't worth as much as guys that get on base.
Thanks for the heads up about defense. I'm building a fictional world from scratch, starting with two teams who played one game in 1880. We're up to six teams now that it's 1885, playing a 30-game schedule... By the early 1900s the league will likely grow to 16 teams with a full schedule.

It's trial and error but fun.

Right now I have rosters set to 18 players, with eight spots on the reserve roster. I have pondered creating some type of "club" teams (minor leagues) just so the reserve guys get to play and don't regress...
AZTarHeel is offline   Reply With Quote
Old 04-07-2024, 12:42 AM   #6
BaseballMan
Hall Of Famer
 
BaseballMan's Avatar
 
Join Date: Jan 2002
Posts: 6,408
If you are using fictional players you might see better defense.
I just know with historical players a 10 run lead isn't safe.
You can be leading 10-0 and 5 errors later you're behind by 1.
I would advise making a backup schedule until
you are satisfied with the results.
BaseballMan is offline   Reply With Quote
Old 04-07-2024, 11:52 AM   #7
Brad K
Hall Of Famer
 
Brad K's Avatar
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,452
Infractions: 0/1 (1)
Quote:
Originally Posted by AZTarHeel View Post

Right now I have rosters set to 18 players, with eight spots on the reserve roster. I have pondered creating some type of "club" teams (minor leagues) just so the reserve guys get to play and don't regress...
The manual claims players on the reserve roster practice. So they'd develop or regress based on recalc or development or whatever.The manual is wrong about lots of things but this seems simple enough for it to have gotten it right.
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either.
Brad K is offline   Reply With Quote
Old 04-07-2024, 12:33 PM   #8
Syd Thrift
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 10,553
It's not that you should forget about defense, it's that you should forget about looking at overall ratings. In the 19th century especially but this is true to an extent into the 1920s, fielding average is king. You want to look for guys with good hands (Avoid Errors) first, foremost, and sometimes only. If your shortstop has a 30 range but 70 Avoid Errors (I've never seen that happen but in theory I guess), go for it. A low-hands 3B will absolutely murder you in this era.

Pitcher stuff almost doesn't matter because K rates are so low and frankly Movement doesn't mean a lot either. If you go back far enough, Control is meaningless too. Yeah... so go for high-stamina guys and just have them throw complete games every time you can.
__________________
Quote:
Originally Posted by Markus Heinsohn
You bastard....
The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not
Syd Thrift is offline   Reply With Quote
Old 04-08-2024, 10:25 AM   #9
AZTarHeel
All Star Starter
 
AZTarHeel's Avatar
 
Join Date: Jan 2003
Location: North Carolina
Posts: 1,552
Quote:
Originally Posted by Syd Thrift View Post
Pitcher stuff almost doesn't matter because K rates are so low and frankly Movement doesn't mean a lot either. If you go back far enough, Control is meaningless too. Yeah... so go for high-stamina guys and just have them throw complete games every time you can.
I don't have a huge sample size yet but it does seem pitcher "stuff" makes some difference in the 1880s. The top team in the league has a couple of guys with great stuff and they seem to confound everyone (especially me). And it seems stamina doesn't matter a whole lot. I had a reliever with practically no stamina but great stuff and movement. He threw several complete games for me one season, albeit with one real clunker in what otherwise was a pretty solid year as the No. 3 guy.

As for the players: I started the league with fictional guys and then set it to import historical players randomly after year one. Some of the fictional guys are starting to retire. There was one IF who had 100/100 speed & stealing ratings. If he got on base, he was going to end up at third and there was nothing you could do about it. Meanwhile, my top runners with speed/steal ratings in the 70s keep getting gunned down...
AZTarHeel is offline   Reply With Quote
Old 04-08-2024, 10:27 AM   #10
AZTarHeel
All Star Starter
 
AZTarHeel's Avatar
 
Join Date: Jan 2003
Location: North Carolina
Posts: 1,552
Quote:
Originally Posted by BaseballMan View Post
If you are using fictional players you might see better defense.
I just know with historical players a 10 run lead isn't safe.
You can be leading 10-0 and 5 errors later you're behind by 1.
I would advise making a backup schedule until
you are satisfied with the results.
This is the truth! I played out a lot of games the first few seasons and won/lost several because players were booting the ball all over the yard.
AZTarHeel is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:24 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments