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Old 05-28-2024, 06:37 AM   #1
tktkrtktkr
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Distribution of reliever's stuff rating after update

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https://forums.ootpdevelopments.com/...d.php?t=355507

I pointed out that there are so few relievers with high stuff when league has been running for more than 10 years, and this update seems to adjust it.

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Generated players with high stuff seem to appear appropriately and rating distribution also seems reasonable.

Last edited by tktkrtktkr; 05-28-2024 at 09:08 AM.
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Old 05-28-2024, 06:37 AM   #2
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Yay!
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Old 05-28-2024, 08:25 AM   #3
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Originally Posted by tktkrtktkr View Post
Attachment 1011436

https://forums.ootpdevelopments.com/...d.php?t=355507

I pointed out that there are so few relievers with high stuff when league has been running for more than 10 years, and this update seems to adjust it.

Attachment 1011440

Attachment 1011438

Attachment 1011437

Generated players with high stuff seem to appear appropriately and rating distribution also seems reasonable.
Thanks again for your testing and subsequent presentation of your findings. Has the new distribution produced a corresponding change in the distribution of actual performance? Or was the issue primarily one of information visualization?
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Old 05-28-2024, 08:57 AM   #4
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Yay!
It does seem that a victory lap is warranted here. While a critical deficiency in such a fundamental element as player creation should be present at release—let alone two months later—is inexcusable, once that failure is made the best amelioration is surely an honest effort to rectify it. Previous grievances do not prevent recognition of and appreciation for subsequent laudable work. I am certainly vocal in expressing my dissatisfaction and criticism when (in my honest assessment) it is justified; I see no reason to not be equally forthcoming in conveying my appreciation and congratulations. I know that I am not alone in my gratitude for improvements of existing core mechanics like that apparently achieved in this case.
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Old 05-28-2024, 10:45 AM   #5
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Thanks again for your testing and subsequent presentation of your findings. Has the new distribution produced a corresponding change in the distribution of actual performance? Or was the issue primarily one of information visualization?
I didn't compare stats in detail as I did ratings. The difference I can find simply is that the number of RP with 2.0+ WAR has definitely increased. Though it may be jumping to conclusions, I think it's fair to say that the distribution of actual performance has changed as well.
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Old 05-28-2024, 12:26 PM   #6
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It does seem that a victory lap is warranted here. While a critical deficiency in such a fundamental element as player creation should be present at release—let alone two months later—is inexcusable, once that failure is made the best amelioration is surely an honest effort to rectify it. Previous grievances do not prevent recognition of and appreciation for subsequent laudable work. I am certainly vocal in expressing my dissatisfaction and criticism when (in my honest assessment) it is justified; I see no reason to not be equally forthcoming in conveying my appreciation and congratulations. I know that I am not alone in my gratitude for improvements of existing core mechanics like that apparently achieved in this case.
Is it really a victory when something that was not broken in previous game releases is broken in this release and relies on users to identify it being fixed? It is pretty alarming that a game franchise with a long history as ootp is starting to not function on release as normally would in previous years.
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Old 05-29-2024, 12:35 AM   #7
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Is it really a victory when something that was not broken in previous game releases is broken in this release and relies on users to identify it being fixed? It is pretty alarming that a game franchise with a long history as ootp is starting to not function on release as normally would in previous years.
Have you, uh, bought the game on release in previous years? I'm not defending it, but being broken out of the box is the norm for OOTP.
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Old 05-29-2024, 11:39 AM   #8
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Still think there is a problem with receivers (may not just be stuff related). I have been running sims to approximate 2010 output for a fictional league. While I get pretty good league totals for K's (6.7 per 9IP vs 7.1 per 9IP in real life), the distribution isn't great, especially with relievers. In OOTP, there aren't any relievers on the far end of a distribution curve, they are much more bunched up, whereas in real life, there are definitely some relievers who are way ahead of the average K per 9. I've seen this in multiple sims - there just don't seem to be as many "elite" pitchers, at least from a reliever standpoint created or developed.
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Old 05-29-2024, 12:00 PM   #9
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League Totals and PCMs and Season totals (Year 35) for reference
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Old 06-01-2024, 07:50 AM   #10
tktkrtktkr
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Originally Posted by atlbrave1 View Post
Still think there is a problem with receivers (may not just be stuff related). I have been running sims to approximate 2010 output for a fictional league. While I get pretty good league totals for K's (6.7 per 9IP vs 7.1 per 9IP in real life), the distribution isn't great, especially with relievers. In OOTP, there aren't any relievers on the far end of a distribution curve, they are much more bunched up, whereas in real life, there are definitely some relievers who are way ahead of the average K per 9. I've seen this in multiple sims - there just don't seem to be as many "elite" pitchers, at least from a reliever standpoint created or developed.
I agree. After a few sims it still felt weird, so I compared the distribution of stats with reality.

https://forums.ootpdevelopments.com/...45#post5111545
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Old 06-01-2024, 07:59 AM   #11
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I agree. After a few sims it still felt weird, so I compared the distribution of stats with reality.

https://forums.ootpdevelopments.com/...45#post5111545
Appreciate you looking at the output and the great visuals in the new thread. Hopefully this issue gets a thorough review.
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