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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 01-22-2025, 12:21 PM   #1
archstanton
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Dev Lab not working

Has anyone else had a problem with the Development Lab? After a succesfull stint in the Dev Lab I never see any adjustments made to my players Rankings. I have been watching it for dozens of seeasons now. And it says that I should receive a bonus in whatever stat. I will use defense for an example. It says I shoudl receive a 5 point bonus to Outfielder Error for example. I never actually see the adjusment made to my players ability. I have watched this happens for dozens of seasons now. And around 50 players that should have had a positive adjustment made. But I never get the bonus to the ability. Not after scouting not after anything. It is as if they never used the Dev Lab. Is anyone else having this problem at all?
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Old 01-22-2025, 12:26 PM   #2
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What rating scale are you using?

Also, what type of players are you putting into the lab?

I would also recommend reading through the Wiki page in case anything jumps out at you about how it is described to work.

https://wiki.ootpdevelopments.com/in...evelopment_Lab

Last edited by Rain King; 01-22-2025 at 12:29 PM.
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Old 01-24-2025, 09:00 AM   #3
Brad K
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archstanton, you're likely to get more responses if you post to the General Discussion forum in the OOTP 25 forum rather than this forum. Suggest you repost there or ask a mod to move this thread there.
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 01-24-2025, 12:38 PM   #4
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archstanton, you're likely to get more responses if you post to the General Discussion forum in the OOTP 25 forum rather than this forum. Suggest you repost there or ask a mod to move this thread there.
Moved.
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Old 01-24-2025, 02:30 PM   #5
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Quote:
Originally Posted by archstanton View Post
Has anyone else had a problem with the Development Lab? After a succesfull stint in the Dev Lab I never see any adjustments made to my players Rankings. I have been watching it for dozens of seeasons now. And it says that I should receive a bonus in whatever stat. I will use defense for an example. It says I shoudl receive a 5 point bonus to Outfielder Error for example. I never actually see the adjusment made to my players ability. I have watched this happens for dozens of seasons now. And around 50 players that should have had a positive adjustment made. But I never get the bonus to the ability. Not after scouting not after anything. It is as if they never used the Dev Lab. Is anyone else having this problem at all?
It all depends on your player. If you see <5 you might not see a change unless it breaks into the next round up to the next 5.

However, the devs are going to tell you exactly what i am going to tell you, because this is what they have told me. Do not try and compare what you see on the players profile page. You need to compare in game editor numbers before and after.

So, here is how you do just that:
  1. Watch the time left for your programs
  2. when you get close to the last day, open your players profile and click on edit (you must be able to use commish mode)
  3. Go to the correct section, if batter, under batting ratings, if pitcher under pitcher ratings, if defense under batter ratings.
  4. Take a screenshot of the numbers
  5. Go forward to the day the programs complete and do the same process above.
These numbers, in the editor, are going to show you the changes in real time. Sometimes, a potential boost might not change, it mainly only does this on pitches as the potential for pitches works differently than say, control potential. However, the current for pitches works and will show.

So, wait a day or 2 before the programs end, take some screenshots of the player editor numbers, and then compare after. This is the only way, in real time, to see the changes because the player profile page is not going to show the subtle changes but the editor will show all changes (except pitch potential as that is handled differently)
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Last edited by twins_34; 01-24-2025 at 02:32 PM.
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Old 01-24-2025, 02:54 PM   #6
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People who play with scouting set to less than 100% accurate might consider looking at the editor to be cheating. Seems to me changes should be visible if the rating scale is set to 1-100. Is that correct?
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 01-24-2025, 03:19 PM   #7
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No not necessarily. That's not how the ratings scales work. You're more likely to see a visible change on the 1-100 scale than the 1-10 scale, but if the change isn't enough to move the needle on whatever scale you're using there won't be a visible change. That doesn't mean there isn't a change. If you really need to see a change you can track things in the player editor.

If the priority was to make sure there was always a visible ratings change the dev lab would be ridiculously over powered.
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Old 01-24-2025, 03:36 PM   #8
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Originally Posted by Ktulu View Post

If the priority was to make sure there was always a visible ratings change the dev lab would be ridiculously over powered.
This.
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Quote:
"If someone offers an explanation for why something may be why it is without proof then they are blindly defending or making excuses

If someone insults or accuses the devs of incompetence/wrongdoing without proof it’s acceptable.

Never figured that out"
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Old 01-24-2025, 04:59 PM   #9
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Originally Posted by Ktulu View Post
No not necessarily. That's not how the ratings scales work. You're more likely to see a visible change on the 1-100 scale than the 1-10 scale, but if the change isn't enough to move the needle on whatever scale you're using there won't be a visible change. That doesn't mean there isn't a change. If you really need to see a change you can track things in the player editor.

If the priority was to make sure there was always a visible ratings change the dev lab would be ridiculously over powered.

Occasionally I look in the editor and every time I feel like I need to go to Confession. And I'm not even Catholic.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 01-24-2025, 06:15 PM   #10
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Occasionally I look in the editor and every time I feel like I need to go to Confession. And I'm not even Catholic.
I am just saying to do this, if you think it is broken because you are 100% going to see a change in the player editor where a players profile, even on 100% is not going to tell you everything and of course if you have scouting on, you are being lied to already because your scout can't tell you the whole picture either. So if you want proof that the dev lab is working and is in fact, not broken, then follow what I posted to prove to yourself that the dev lab is indeed working as attended. Then once you have proof (and you can do this in a test save if you want so you don't feel like you are cheating in your main save, then do it in an unrelated test sim) then you can go on as usual in your main save.
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Old 01-24-2025, 08:13 PM   #11
Brad K
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Originally Posted by twins_34 View Post
I am just saying to do this, if you think it is broken because you are 100% going to see a change in the player editor where a players profile, even on 100% is not going to tell you everything and of course if you have scouting on, you are being lied to already because your scout can't tell you the whole picture either. So if you want proof that the dev lab is working and is in fact, not broken, then follow what I posted to prove to yourself that the dev lab is indeed working as attended. Then once you have proof (and you can do this in a test save if you want so you don't feel like you are cheating in your main save, then do it in an unrelated test sim) then you can go on as usual in your main save.
I didn't ask for proof the dev lab is working. You're talking to the wrong person. I just said I feel guilty looking under the hood.

Gee..........
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 01-24-2025, 09:20 PM   #12
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I didn't ask for proof the dev lab is working. You're talking to the wrong person. I just said I feel guilty looking under the hood.

Gee..........
I never said my response was about you or to what you said. I was using it as a general statement as in "ONLY do it if you think it is not working" which is what the OP talked about, and you never said, but the YOU does not mean YOU Brad. It was a "general" or a "blanket" you lol. So that if there is someone that thinks like you do, to just make a new game and test it, but I only quoted what you said, but it was not a response to what you actually said.

You really need to not derail posts bro!
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Last edited by twins_34; 01-24-2025 at 09:29 PM.
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Old 01-25-2025, 12:05 AM   #13
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I never said my response was about you or to what you said. I was using it as a general statement as in "ONLY do it if you think it is not working" which is what the OP talked about, and you never said, but the YOU does not mean YOU Brad. It was a "general" or a "blanket" you lol. So that if there is someone that thinks like you do, to just make a new game and test it, but I only quoted what you said, but it was not a response to what you actually said.

You really need to not derail posts bro!
Generally, when you quote someone’s posts, it implies you are talking to them directly in response.
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Old 01-25-2025, 05:15 AM   #14
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I never said my response was about you or to what you said. I was using it as a general statement as in "ONLY do it if you think it is not working" which is what the OP talked about, and you never said, but the YOU does not mean YOU Brad. It was a "general" or a "blanket" you lol. So that if there is someone that thinks like you do, to just make a new game and test it, but I only quoted what you said, but it was not a response to what you actually said.

You really need to not derail posts bro!
You quoted me. What was I to think?

People not wanting to look under the hood is a reasonable concern.

A better response would have been for you to say you quoted the wrong person rather than a story about how you're not responding to the person you've quoted.

I'm trying to be reasonable. Can you meet me there?
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 01-25-2025, 05:16 AM   #15
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Generally, when you quote someone’s posts, it implies you are talking to them directly in response.
Yes. Thank you.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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