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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-25-2025, 08:05 AM   #1
David Watts
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Historical with recalc off

I know there are lots of folks that play this way. Just curious, what settings do you use for your adjust/weaken settings. Do you just leave them at default or do you have your own? Thanks.
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Old 03-25-2025, 09:18 AM   #2
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I know there are lots of folks that play this way. Just curious, what settings do you use for your adjust/weaken settings. Do you just leave them at default or do you have your own? Thanks.
I have left them on default settings. I am not, however, someone that will look at stats for 5 hours before going to bed and then play the numbers in my head for 3 more. I play out all my games as Manager only and I like to manage with the stats available at the time without the need for deep analysis.

This has given me desirable results for what I want - most of the players have career arcs that follow somewhat their real life counterparts with some overachieving and some busts.

The only thing with not adjusting anything is you may find issues with some players that got different roles as their career progressed. From my most stable and long lasting sim that started in 1990, John Smoltz and Curt Schilling come to mind, with the latter developing into a closer...he never got the Stamina to become a starter. Jeff Fassero with the Expos as well, who IRL was a setup guy, then a starter, and then a closer. He also never got the Stamina boost needed to be a starter. If you're okay with that I feel like the default settings are good enough.
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Old 03-25-2025, 11:17 AM   #3
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I know there are lots of folks that play this way. Just curious, what settings do you use for your adjust/weaken settings. Do you just leave them at default or do you have your own? Thanks.
I've used 300, 50, 40, 10 for a few releases now
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Old 03-25-2025, 11:21 AM   #4
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Thanks.
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Old 03-25-2025, 04:09 PM   #5
WhiskyTango
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Have been playing historical but recently (few seasons ago) removed recalc.

player eval 90 5 3 2
adjust batters/pitchers 1100 550 180 125
player dev: all at 1.000/default except pitcher dev .955
tcr 75

also have injuries turned on:
short term high
long term ext low
fatigue high

Also went through all the teams' settings as commissioner and set uniform strategies for all teams:
overall - traditional (1930s)
default benching when fatigued 75%

The fatigue settings because I want teams to go deeper into bench and bullpens.

I also have little idea what I'm doing.
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Old 03-25-2025, 09:45 PM   #6
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I have always used 120/100 and 25/18 with or without recalc. No idea if they are any good but I've always been happy with them.

On a sidenote, what was the outcome, if any, on the brouhaha regarding the multiples change for make bads with recalc a couple versions back?
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Old 03-25-2025, 09:56 PM   #7
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On a sidenote, what was the outcome, if any, on the brouhaha regarding the multiples change for make bads with recalc a couple versions back?
The blood... (sobbing) There was so much blood...
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Old 03-25-2025, 10:01 PM   #8
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Does adjust/weaken have an effect with development only?
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 03-26-2025, 06:04 AM   #9
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Does adjust/weaken have an effect with development only?
It would impact the initial ratings a player is imported with.
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Old 03-26-2025, 06:38 AM   #10
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That would apply to.... short career players? Hopefully not someone who didn't play much his first year or two and then played well.
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Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 03-26-2025, 07:11 AM   #11
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That would apply to.... short career players? Hopefully not someone who didn't play much his first year or two and then played well.
This is the rub and something I doubt anyone truly knows the answer to. I guess one could test it by creating a league in 1944 and looking at the ratings/performance of guys like Ted Williams, Joe D, Hank Greenberg and Bob Feller.

Another question. Does the game adjust/weaken non recalc league players based on 1 year recalc, 3 year recalc or 5 year recalc adjust/weaken settings?
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Old 03-26-2025, 07:21 AM   #12
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That would apply to.... short career players? Hopefully not someone who didn't play much his first year or two and then played well.
It applies to whatever calculation period you have set. If you are using a 1-year recalc period, then when the game loads up Mike Trout in 2011, it ranks him based on those 135 PA he had that season. If you used a 3-year calc, it would also factor in his 2012 when giving him his initial ratings.
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Old 03-26-2025, 07:46 AM   #13
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Originally Posted by luckymann View Post
I have always used 120/100 and 25/18 with or without recalc. No idea if they are any good but I've always been happy with them.

On a sidenote, what was the outcome, if any, on the brouhaha regarding the multiples change for make bads with recalc a couple versions back?
I used the multiples change for all my OOTP25 leagues, but I did start lowering the numbers I was using as the year wore on. I play using 3 year recalc (5 year is quaalude ball). Started out using 600 adjust for hitters and ended up using as low as 300. Seemed to me at 600 the best players were maybe too good.
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Old 03-26-2025, 09:52 AM   #14
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It applies to whatever calculation period you have set. If you are using a 1-year recalc period, then when the game loads up Mike Trout in 2011, it ranks him based on those 135 PA he had that season. If you used a 3-year calc, it would also factor in his 2012 when giving him his initial ratings.
Thank you for this. I think the game defaults to 5 year recalc with development off.
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Old 03-26-2025, 12:41 PM   #15
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This is the rub and something I doubt anyone truly knows the answer to. I guess one could test it by creating a league in 1944 and looking at the ratings/performance of guys like Ted Williams, Joe D, Hank Greenberg and Bob Feller.

Another question. Does the game adjust/weaken non recalc league players based on 1 year recalc, 3 year recalc or 5 year recalc adjust/weaken settings?
I like to play with no recalc all development. It's a little better than it used to be. I used to use a database years ago that someone created that helped with players importing in a year where they had bad stats or played very little. Best example I can give for a batter is Mike Schmidt. He was a rookie in 72 with awful stats and his ratings were made even worse by the adjust/weaken settings. It was very rare that he would ever develop in to anything near what he actually became. As a pitcher, Nolan Ryan was the best example. He would import in 1966 in a year that he only pitched 3 innings with terrible results. adjust/weaken made those bad ratings even worse. Most replays he never even became a ML pitcher. I know this is what recalc is designed to do, to help players be more like their career arc was. I liked playing without recalc because I didn't want an exact replay of history. I wanted to see people like Mark Fidyrich have long careers. Players like Ryan and Schmidt at times would develop but it always took many more years than what they did in real life for that to happen. All that being said I always set the weaken rating extremely low often as low as 1. With adjust I would bring it down to maybe 20 for batters and 5 for pitchers.
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Old 03-26-2025, 09:29 PM   #16
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I used the multiples change for all my OOTP25 leagues, but I did start lowering the numbers I was using as the year wore on. I play using 3 year recalc (5 year is quaalude ball). Started out using 600 adjust for hitters and ended up using as low as 300. Seemed to me at 600 the best players were maybe too good.
Gotcha, thanks legend.

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Old 03-27-2025, 02:45 PM   #17
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I lower the adjust setting to 150 and the weaken setting to 50 for batters. I find that weakening is too extreme in OOTP, and those settings give me good results and help ensure that valuable platoon players and bench players are accurately represented.

Ultimately, it depends on what you want in your games, but I've never liked artificially penalizing players and significantly weakening them when that's not how they played in real life.

I also use talent evaluation settings of 70/25/5/0. Those instantly make the AI much more competitive and challenging, and they stop the AI from over-valuing past stats that are meaningless in the actual sim.

I was a long-time recalc player, but once historical minors were introduced, I started playing with development turned on, and I've never played recalc again. Historical minors made the game vastly more fun and immersive, and with development, you get to see a lot of what-ifs play out, especially among those minor leaguers and especially those four-A guys.

Last edited by Charlie Hough; 03-27-2025 at 02:49 PM.
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Old 03-27-2025, 06:05 PM   #18
Brad K
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It a guy had his MLB debut in 1995 and ratings are 3 years does that mean his 1994 minor league stats are including in his initial rating? Or does three years mean he only gets MLB stats for 95 and 96.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561.

Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics?
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Old 03-28-2025, 04:23 AM   #19
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It a guy had his MLB debut in 1995 and ratings are 3 years does that mean his 1994 minor league stats are including in his initial rating? Or does three years mean he only gets MLB stats for 95 and 96.
If you are not playing with historical minor leagues, minor league stats are never considered.
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Old 03-29-2025, 03:16 PM   #20
WhiskyTango
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I lower the adjust setting to 150 and the weaken setting to 50 for batters. I find that weakening is too extreme in OOTP, and those settings give me good results and help ensure that valuable platoon players and bench players are accurately represented.

Ultimately, it depends on what you want in your games, but I've never liked artificially penalizing players and significantly weakening them when that's not how they played in real life.

I also use talent evaluation settings of 70/25/5/0. Those instantly make the AI much more competitive and challenging, and they stop the AI from over-valuing past stats that are meaningless in the actual sim.

I was a long-time recalc player, but once historical minors were introduced, I started playing with development turned on, and I've never played recalc again. Historical minors made the game vastly more fun and immersive, and with development, you get to see a lot of what-ifs play out, especially among those minor leaguers and especially those four-A guys.
My sim scenario is the ol' what if the Fed league stuck around. So a lot of 4A players. Currently 1933, 24 MLB teams each with 3 tier minor system.

My hitters adjust/weaken are 1100/550 and pitchers are 180/125. I don't seem to be noticing any weird results.
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