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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,450
Infractions: 0/1 (1)
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Historical with recalc off
I know there are lots of folks that play this way. Just curious, what settings do you use for your adjust/weaken settings. Do you just leave them at default or do you have your own? Thanks.
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#2 | |
Minors (Triple A)
Join Date: Nov 2019
Posts: 200
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Quote:
This has given me desirable results for what I want - most of the players have career arcs that follow somewhat their real life counterparts with some overachieving and some busts. The only thing with not adjusting anything is you may find issues with some players that got different roles as their career progressed. From my most stable and long lasting sim that started in 1990, John Smoltz and Curt Schilling come to mind, with the latter developing into a closer...he never got the Stamina to become a starter. Jeff Fassero with the Expos as well, who IRL was a setup guy, then a starter, and then a closer. He also never got the Stamina boost needed to be a starter. If you're okay with that I feel like the default settings are good enough. |
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#3 |
Major Leagues
Join Date: Jul 2020
Posts: 300
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#4 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,450
Infractions: 0/1 (1)
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Thanks.
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#5 |
Minors (Single A)
Join Date: Mar 2025
Posts: 69
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Have been playing historical but recently (few seasons ago) removed recalc.
player eval 90 5 3 2 adjust batters/pitchers 1100 550 180 125 player dev: all at 1.000/default except pitcher dev .955 tcr 75 also have injuries turned on: short term high long term ext low fatigue high Also went through all the teams' settings as commissioner and set uniform strategies for all teams: overall - traditional (1930s) default benching when fatigued 75% The fatigue settings because I want teams to go deeper into bench and bullpens. I also have little idea what I'm doing. |
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#6 |
Hall Of Famer
Join Date: Nov 2019
Posts: 12,526
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I have always used 120/100 and 25/18 with or without recalc. No idea if they are any good but I've always been happy with them.
On a sidenote, what was the outcome, if any, on the brouhaha regarding the multiples change for make bads with recalc a couple versions back?
__________________
HISTORICAL DO-OVERS PIRATES A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE |
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#7 |
All Star Reserve
Join Date: May 2020
Posts: 848
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#8 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,290
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Does adjust/weaken have an effect with development only?
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#9 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,436
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#10 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,290
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That would apply to.... short career players? Hopefully not someone who didn't play much his first year or two and then played well.
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#11 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,450
Infractions: 0/1 (1)
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Quote:
Another question. Does the game adjust/weaken non recalc league players based on 1 year recalc, 3 year recalc or 5 year recalc adjust/weaken settings? |
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#12 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,436
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It applies to whatever calculation period you have set. If you are using a 1-year recalc period, then when the game loads up Mike Trout in 2011, it ranks him based on those 135 PA he had that season. If you used a 3-year calc, it would also factor in his 2012 when giving him his initial ratings.
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#13 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,450
Infractions: 0/1 (1)
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#14 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,450
Infractions: 0/1 (1)
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#15 | |
All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 838
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#16 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 12,526
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Quote:
G
__________________
HISTORICAL DO-OVERS PIRATES A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE |
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#17 |
Hall Of Famer
Join Date: May 2006
Posts: 3,639
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I lower the adjust setting to 150 and the weaken setting to 50 for batters. I find that weakening is too extreme in OOTP, and those settings give me good results and help ensure that valuable platoon players and bench players are accurately represented.
Ultimately, it depends on what you want in your games, but I've never liked artificially penalizing players and significantly weakening them when that's not how they played in real life. I also use talent evaluation settings of 70/25/5/0. Those instantly make the AI much more competitive and challenging, and they stop the AI from over-valuing past stats that are meaningless in the actual sim. I was a long-time recalc player, but once historical minors were introduced, I started playing with development turned on, and I've never played recalc again. Historical minors made the game vastly more fun and immersive, and with development, you get to see a lot of what-ifs play out, especially among those minor leaguers and especially those four-A guys. Last edited by Charlie Hough; 03-27-2025 at 02:49 PM. |
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#18 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,290
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It a guy had his MLB debut in 1995 and ratings are 3 years does that mean his 1994 minor league stats are including in his initial rating? Or does three years mean he only gets MLB stats for 95 and 96.
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#19 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,436
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If you are not playing with historical minor leagues, minor league stats are never considered.
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#20 | |
Minors (Single A)
Join Date: Mar 2025
Posts: 69
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Quote:
My hitters adjust/weaken are 1100/550 and pitchers are 180/125. I don't seem to be noticing any weird results. |
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