|
||||
| ||||
|
|||||||
| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
|
Statcast Integration in OOTP
Let's talk analytics. We all know OOTP is top-notch when it comes to simulating baseball, but here's the pitch: Why are is it lagging behind in the Statcast game?
Sure, adding BABIP in OOTP 24 was a nice touch, but in a world where teams are crunching Statcast numbers like never before, shouldn't OOTP be on the same page? Statcast isn't just a fancy term; it's the real deal. Exit velocities, launch angles, sprint speeds - these metrics are the bread and butter of modern baseball analysis. Why hasn't Statcast been brought into the OOTP universe yet? Imagine the depth, the realism, the strategic possibilities it could add to our gameplay. It's time for OOTP to show it's not just keeping up; it's ahead of the curve. What are your thoughts? How would Statcast integration change the way we play OOTP? |
|
|
|
|
#2 |
|
Hall Of Famer
Join Date: Aug 2003
Posts: 10,358
|
I do a bunch of Statcast-like things with a script that scans game logs. It's quite fun, but has the downside of showing places the game's results engine sometimes struggles to match modern expectation.
|
|
|
|
|
#3 |
|
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
|
Easy answer. OOTP doesn't do physics.
|
|
|
|
|
#4 |
|
Minors (Single A)
Join Date: Feb 2025
Posts: 50
|
I totally agree. I'd love to see stats like xwOBA and pitch movement as well, in order to help inform me on player acquisitions.
|
|
|
|
|
#5 | ||
|
Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
|
Quote:
While true the framework is there. Pitcher from 60'6" throws ball 95mph and it goes 410 feet kind of thing. If that could be built upon it would be nice to bring the game up with the times. Quote:
Having a BNN Statcast page like the real life one would really be something. Last edited by Bagpipes5; 06-25-2025 at 07:53 PM. |
||
|
|
|
|
#6 | |
|
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
|
Quote:
If you think they aren't made up add 100 feet to the fence distances and see what happens. |
|
|
|
|
|
#7 |
|
Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
|
Oh really! Wow. Well it would still be nice to see modern analytics involved with the game somehow. It would make the game way more exciting, especially while managing games.
|
|
|
|
|
#8 |
|
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,700
Infractions: 0/1 (1)
|
The game is boosting MILB stats based on potential, I don't think it's anywhere near ready for physics or analytics
|
|
|
|
|
#9 | |
|
Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
|
Quote:
It's interesting how the game seems to have ventured into analytics with BABIP and then shifted focus towards catchy features like the Development Lab and the Scouting Combine. While these additions enhance the gameplay experience and player progression, there's a sense that the leap to incorporate more in-depth metrics like Statcast data might have been momentarily sidestepped. The prospect of integrating Statcast into OOTP holds immense potential for enriching player evaluation and strategic decision-making, aligning the game more closely with the cutting-edge analytics used in modern baseball. Considering the game's current trajectory, how do you envision a balance between advanced analytics like Statcast and engaging features such as the Development Lab and Scouting Combine within OOTP's framework? |
|
|
|
|
|
#10 | |
|
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,216
|
Quote:
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
|
|
|
|
|
#11 |
|
Minors (Rookie Ball)
Join Date: Jul 2011
Posts: 30
|
As Brad K points out, OOTP is not a physics simulation. OOTP generates a play result and then backfills the details with stuff that mostly makes sense.
In other words, OOTP doesn't decide that Aaron Judge hits a home run because of his launch angle and exit velocity. OOTP decides that Aaron Judge had an X launch angle at Y exit velocity because he hit a home run. Launch angle, exit velocity, ball distance, etc, are purely cosmetic. Like Brad K suggests, push all of your fences out to 900 feet. You will get the same amount of home runs you were already getting, they'll just all be 900+ feet. Incorporating things like spin rate in a deterministic, rather than cosmetic, way would require a complete and total re-write from the ground up of the game's core engine, and that's not very likely to happen. |
|
|
|
|
#12 | |
|
All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,633
|
Quote:
__________________
I play out every game—one pitch mode. |
|
|
|
|
|
#13 | |
|
Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
|
Quote:
The fact that BABIP plays a role, even if not explicitly showcased, underscores the attention to detail and the sophisticated simulation engine that drives OOTP. This highlights the game's commitment to realism and authenticity, incorporating advanced metrics to enhance player evaluation and strategic decision-making. Considering this aspect, it raises the question of how other advanced analytics, like Statcast metrics, could further elevate the strategic depth and realism of gameplay within OOTP. Exploring the integration of such detailed analytics could potentially open up new avenues for player evaluation and team management strategies. How do you think the inclusion of more explicit analytics like Statcast could enhance the overall gameplay experience in OOTP, building upon the foundation laid by elements such as hidden BABIP calculations? Looking forward to your insights on the matter! |
|
|
|
|
|
#14 | |
|
Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
|
Quote:
So we agree that the simulation engine needs an update to reflect these advancements and maintain fan interest. How do you see these changes shaping the future of OOTP? Looking forward to your take on this pivotal evolution! |
|
|
|
|
|
#15 | |
|
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,216
|
Quote:
I think we’ve already established that statscast outputs can’t function meaningfully in OOTP unless something fundamental changes in how the engine handles inputs.
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet Last edited by jpeters1734; 06-26-2025 at 02:29 PM. |
|
|
|
|
|
#16 | |
|
Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
|
Quote:
Given these constraints, how do you think OOTP could potentially address or work around these limitations to enhance the gameplay experience without compromising its core mechanics? Looking forward to hearing your thoughts on this intriguing aspect of game development! |
|
|
|
|
|
#17 | |
|
Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
|
Quote:
I'd love to play the game that eventually resulted from a physics-based sim engine, but it would take a very long time to get right, would take years to create and would be light-years ahead of anything else out there. (For me, OOTP is the second-best sim of its kind, with Football Manager being first, and neither of them is even close to being at this level.) That said, I hope some young Markus is out there working on it, because it would amazing to get to play it during my lifetime.
__________________
Looking for an insomnia cure? Check out my dynasty thread, The Dawn of American Professional Base Ball, 1871. |
|
|
|
|
|
#18 | |
|
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,216
|
Quote:
There is no workaround. Statcast is physics. OOTP is not. Unless the sim engine becomes physics based, you’re never going to get meaningful Statcast metrics.
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
|
|
|
|
|
#19 | |
|
Minors (Rookie Ball)
Join Date: Jul 2011
Posts: 30
|
Quote:
So, you need to use and maintain two separate engines: the play-by-play based engine that we're already using gets used for historical import games, and the new whiz-bang StatCast-driven engine gets used for modern day and fictional games. Or...we just drop historical play entirely. |
|
|
|
|
|
#20 | |
|
Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
|
Quote:
__________________
Looking for an insomnia cure? Check out my dynasty thread, The Dawn of American Professional Base Ball, 1871. |
|
|
|
![]() |
| Bookmarks |
|
|